OpenSceneGraph/include
Robert Osfield bc3578cf16 From Jean-Sebastien Guay and Martin Scheffler, "First are Martin's changes:
* Added support for floating windows and context menus in QMDIAreas.
* Protected the size (_width and _height) by a mutex to prevent threading problems.

Then my own:
* Made sure the embedded widget's size follows the graphicsView's size at all times so that window resizes will resize the widget as expected in fullscreen mode."
2010-07-08 10:51:37 +00:00
..
OpenThreads Added automatic updating of the OpenThreads version number from the CMake version numbers 2010-03-10 09:37:04 +00:00
osg Added compile/release and resize of GL objects to ShaderAttribute. 2010-07-06 12:19:26 +00:00
osgAnimation From Michael Platings, The attached file fixes 2 issues: 2010-06-09 13:09:40 +00:00
osgDB Added timing code for helping detect deadlocks in the paging threads 2010-06-16 08:13:00 +00:00
osgFX From Ulrich Hertlein, removed email address 2009-12-09 13:13:02 +00:00
osgGA Changed the default behaviour of computeHomePosition so that it uses the bounding sphere of the model rather than computing the bounding box. 2010-06-16 15:56:42 +00:00
osgManipulator From Wang Rui, "The osgManipulator serializers are ready now. I need to modify the 2010-04-28 20:16:44 +00:00
osgParticle From Wang Rui, "Changes: 2010-01-27 17:09:05 +00:00
osgPresentation Added support for passing options to the .dot plugin 2010-04-28 18:53:34 +00:00
osgQt From Jean-Sebastien Guay and Martin Scheffler, "First are Martin's changes: 2010-07-08 10:51:37 +00:00
osgShadow Fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF. 2010-05-12 11:37:27 +00:00
osgSim From Wang Rui, serializers for osgSim and osgVolume 2010-05-18 11:00:06 +00:00
osgTerrain Moved across to using more flexible dirtyMark when dirtying tiles 2010-05-27 13:58:46 +00:00
osgText Added setting of the charcode during construction of osgText::Font::Glyph() 2010-01-14 15:15:42 +00:00
osgUtil From Tim Moore, "I noticed that the "Materials" statistic in the camera scene stats display seemed to be identical to the number of drawables. In fact, it displays the nummat member of osgUtil::Statistics, but that variable has nothing to do with materials. nummat tracks the number of matrices associated with Drawable objects in a RenderBin; as I understand it, Drawables pretty much always have a model-view matrix tied to them in RenderBins, so this statistic doesn't seem very useful. So, I added statistics for the number of StateGraph objects in RenderBins and also for the number of Drawables in the "fine grain ordering" of RenderBins. The latter corresponds to the number of Drawables in the scene that are sorted by some criteria other than graphics state; usually that is distance for semi-transparent objects, though it could be traversal order. These two statistics give an idea of the number of graphic state changes happening in a visible scene: each StateGraph implies a state change, and there could be a change for each sorted object too. You can also subtract the number of sorted Drawables from the total number of Drawables and get an idea of how many Drawables are being drawn for each StateGraph. 2010-04-20 10:59:44 +00:00
osgViewer From Brad Christiansen, "The small change I have made (against this morning's trunk) enables subclasses to register and unregister windows via protected methods. I need this access as I have a subclass that handles some of the oddities of mixing a native OpenGL window with Java's windowing system. I doubt there will be much general benefit of the modification but it should also not be harmful in any way to others." 2010-06-28 08:24:53 +00:00
osgVolume Fixed typos in method names 2010-05-18 10:12:30 +00:00
osgWidget Improved the indentation/replaced tabs 2010-05-12 11:58:01 +00:00