54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_POSITIONATTITIDETRANSFORM
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#define OSG_POSITIONATTITIDETRANSFORM 1
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#include <osg/Group>
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#include <osg/Transform>
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#include <osg/Quat>
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namespace osg {
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/** PositionAttitideTransform - is Transfrom the set the coordinates transform
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up via a Vec3 position and Quat attitude.
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*/
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class SG_EXPORT PositionAttitudeTransform : public Transform
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{
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public :
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PositionAttitudeTransform();
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PositionAttitudeTransform(const PositionAttitudeTransform& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Transform(pat,copyop),
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_position(pat._position),
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_attitude(pat._attitude) {}
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META_Node(osg, PositionAttitudeTransform);
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void setPosition(const Vec3& pos) { _position = pos; }
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const Vec3& getPosition() const { return _position; }
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void setAttitude(const Quat& quat) { _attitude = quat; }
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const Quat& getAttitude() const { return _attitude; }
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virtual const bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
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virtual const bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
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protected :
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Vec3 _position;
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Quat _attitude;
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};
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}
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#endif
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