OpenSceneGraph/include/osg/ColorMatrix
2012-03-21 17:36:20 +00:00

73 lines
2.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_COLORMATRIX
#define OSG_COLORMATRIX 1
#include <osg/Matrix>
#include <osg/StateAttribute>
namespace osg {
/** Encapsulates OpenGL color matrix functionality. */
class OSG_EXPORT ColorMatrix : public StateAttribute
{
public :
ColorMatrix();
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
ColorMatrix(const ColorMatrix& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(cm,copyop),
_matrix(cm._matrix) {}
META_StateAttribute(osg, ColorMatrix, COLORMATRIX);
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const StateAttribute& sa) const
{
// Check for equal types, then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(ColorMatrix,sa)
// Compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_matrix)
return 0; // Passed all the above comparison macros, so must be equal.
}
/** Sets the color matrix. */
inline void setMatrix(const Matrix& matrix) { _matrix = matrix; }
/** Gets the color matrix. */
inline Matrix& getMatrix() { return _matrix; }
/** Gets the const color matrix. */
inline const Matrix& getMatrix() const { return _matrix; }
/** Applies as OpenGL texture matrix. */
virtual void apply(State& state) const;
protected:
virtual ~ColorMatrix( void );
Matrix _matrix;
};
}
#endif