OpenSceneGraph/include/osg/Array

686 lines
24 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_ARRAY
#define OSG_ARRAY 1
#include <osg/MixinVector>
#include <osg/Vec2b>
#include <osg/Vec3b>
#include <osg/Vec4b>
#include <osg/Vec2s>
#include <osg/Vec3s>
#include <osg/Vec4s>
#include <osg/Vec2i>
#include <osg/Vec3i>
#include <osg/Vec4i>
#include <osg/Vec2ub>
#include <osg/Vec3ub>
#include <osg/Vec4ub>
#include <osg/Vec2us>
#include <osg/Vec3us>
#include <osg/Vec4us>
#include <osg/Vec2ui>
#include <osg/Vec3ui>
#include <osg/Vec4ui>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Vec2d>
#include <osg/Vec3d>
#include <osg/Vec4d>
#include <osg/Matrix>
#include <osg/Matrixd>
#include <osg/BufferObject>
#include <osg/Object>
#include <osg/GL>
namespace osg {
class ArrayVisitor;
class ConstArrayVisitor;
class ValueVisitor;
class ConstValueVisitor;
class OSG_EXPORT Array : public BufferData
{
public:
enum Type
{
ArrayType = 0,
ByteArrayType = 1,
ShortArrayType = 2,
IntArrayType = 3,
UByteArrayType = 4,
UShortArrayType = 5,
UIntArrayType = 6,
FloatArrayType = 7,
DoubleArrayType = 8,
Vec2bArrayType = 9,
Vec3bArrayType = 10,
Vec4bArrayType = 11,
Vec2sArrayType = 12,
Vec3sArrayType = 13,
Vec4sArrayType = 14,
Vec2iArrayType = 15,
Vec3iArrayType = 16,
Vec4iArrayType = 17,
Vec2ubArrayType = 18,
Vec3ubArrayType = 19,
Vec4ubArrayType = 20,
Vec2usArrayType = 21,
Vec3usArrayType = 22,
Vec4usArrayType = 23,
Vec2uiArrayType = 24,
Vec3uiArrayType = 25,
Vec4uiArrayType = 26,
Vec2ArrayType = 27,
Vec3ArrayType = 28,
Vec4ArrayType = 29,
Vec2dArrayType = 30,
Vec3dArrayType = 31,
Vec4dArrayType = 32,
MatrixArrayType = 33,
MatrixdArrayType = 34
};
enum Binding
{
BIND_UNDEFINED=-1,
BIND_OFF=0,
BIND_OVERALL=1,
BIND_PER_PRIMITIVE_SET=2,
BIND_PER_VERTEX=4
};
Array(Type arrayType=ArrayType,GLint dataSize=0,GLenum dataType=0, Binding binding=BIND_UNDEFINED):
_arrayType(arrayType),
_dataSize(dataSize),
_dataType(dataType),
_binding(binding),
_normalize(false),
_preserveDataType(false) {}
Array(const Array& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
BufferData(array,copyop),
_arrayType(array._arrayType),
_dataSize(array._dataSize),
_dataType(array._dataType),
_binding(array._binding),
_normalize(array._normalize),
_preserveDataType(array._preserveDataType) {}
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Array*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const;
virtual void accept(ArrayVisitor&) = 0;
virtual void accept(ConstArrayVisitor&) const = 0;
virtual void accept(unsigned int index,ValueVisitor&) = 0;
virtual void accept(unsigned int index,ConstValueVisitor&) const = 0;
/** Return -1 if lhs element is less than rhs element, 0 if equal,
* 1 if lhs element is greater than rhs element. */
virtual int compare(unsigned int lhs,unsigned int rhs) const = 0;
Type getType() const { return _arrayType; }
GLint getDataSize() const { return _dataSize; }
GLenum getDataType() const { return _dataType; }
virtual osg::Array* asArray() { return this; }
virtual const osg::Array* asArray() const { return this; }
virtual unsigned int getElementSize() const = 0;
virtual const GLvoid* getDataPointer() const = 0;
virtual unsigned int getTotalDataSize() const = 0;
virtual unsigned int getNumElements() const = 0;
virtual void reserveArray(unsigned int num) = 0;
virtual void resizeArray(unsigned int num) = 0;
/** Specify how this array should be passed to OpenGL.*/
void setBinding(Binding binding) { _binding = binding; }
/** Get how this array should be passed to OpenGL.*/
Binding getBinding() const { return _binding; }
/** Specify whether the array data should be normalized by OpenGL.*/
void setNormalize(bool normalize) { _normalize = normalize; }
/** Get whether the array data should be normalized by OpenGL.*/
bool getNormalize() const { return _normalize; }
/** Set hint to ask that the array data is passed via integer or double, or normal setVertexAttribPointer function.*/
void setPreserveDataType(bool preserve) { _preserveDataType = preserve; }
/** Get hint to ask that the array data is passed via integer or double, or normal setVertexAttribPointer function.*/
bool getPreserveDataType() const { return _preserveDataType; }
/** Frees unused space on this vector - i.e. the difference between size() and max_size() of the underlying vector.*/
virtual void trim() {}
/** Set the VertexBufferObject.*/
inline void setVertexBufferObject(osg::VertexBufferObject* vbo) { setBufferObject(vbo); }
/** Get the VertexBufferObject. If no VBO is assigned returns NULL*/
inline osg::VertexBufferObject* getVertexBufferObject() { return dynamic_cast<osg::VertexBufferObject*>(_bufferObject.get()); }
/** Get the const VertexBufferObject. If no VBO is assigned returns NULL*/
inline const osg::VertexBufferObject* getVertexBufferObject() const { return dynamic_cast<const osg::VertexBufferObject*>(_bufferObject.get()); }
protected:
virtual ~Array() {}
Type _arrayType;
GLint _dataSize;
GLenum _dataType;
Binding _binding;
bool _normalize;
bool _preserveDataType;
};
/** convinience function for getting the binding of array via a ptr that may be null.*/
inline osg::Array::Binding getBinding(const osg::Array* array) { return array ? array->getBinding() : osg::Array::BIND_OFF; }
/** convinience function for getting the binding of array via a ptr that may be null.*/
inline bool getNormalize(const osg::Array* array) { return array ? array->getNormalize() : false; }
template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
class TemplateArray : public Array, public MixinVector<T>
{
public:
TemplateArray(Binding binding=BIND_UNDEFINED) : Array(ARRAYTYPE,DataSize,DataType, binding) {}
TemplateArray(const TemplateArray& ta,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Array(ta,copyop),
MixinVector<T>(ta) {}
TemplateArray(unsigned int no) :
Array(ARRAYTYPE,DataSize,DataType),
MixinVector<T>(no) {}
TemplateArray(unsigned int no,const T* ptr) :
Array(ARRAYTYPE,DataSize,DataType),
MixinVector<T>(ptr,ptr+no) {}
TemplateArray(Binding binding, unsigned int no) :
Array(ARRAYTYPE,DataSize,DataType, binding),
MixinVector<T>(no) {}
TemplateArray(Binding binding, unsigned int no,const T* ptr) :
Array(ARRAYTYPE,DataSize,DataType, binding),
MixinVector<T>(ptr,ptr+no) {}
template <class InputIterator>
TemplateArray(InputIterator first,InputIterator last) :
Array(ARRAYTYPE,DataSize,DataType),
MixinVector<T>(first,last) {}
TemplateArray& operator = (const TemplateArray& array)
{
if (this==&array) return *this;
this->assign(array.begin(),array.end());
return *this;
}
virtual Object* cloneType() const { return new TemplateArray(); }
virtual Object* clone(const CopyOp& copyop) const { return new TemplateArray(*this,copyop); }
inline virtual void accept(ArrayVisitor& av);
inline virtual void accept(ConstArrayVisitor& av) const;
inline virtual void accept(unsigned int index,ValueVisitor& vv);
inline virtual void accept(unsigned int index,ConstValueVisitor& vv) const;
virtual int compare(unsigned int lhs,unsigned int rhs) const
{
const T& elem_lhs = (*this)[lhs];
const T& elem_rhs = (*this)[rhs];
if (elem_lhs<elem_rhs) return -1;
if (elem_rhs<elem_lhs) return 1;
return 0;
}
/** Frees unused space on this vector - i.e. the difference between size() and max_size() of the underlying vector.*/
virtual void trim()
{
MixinVector<T>( *this ).swap( *this );
}
virtual unsigned int getElementSize() const { return sizeof(ElementDataType); }
virtual const GLvoid* getDataPointer() const { if (!this->empty()) return &this->front(); else return 0; }
virtual unsigned int getTotalDataSize() const { return static_cast<unsigned int>(this->size()*sizeof(ElementDataType)); }
virtual unsigned int getNumElements() const { return static_cast<unsigned int>(this->size()); }
virtual void reserveArray(unsigned int num) { this->reserve(num); }
virtual void resizeArray(unsigned int num) { this->resize(num); }
typedef T ElementDataType; // expose T
protected:
virtual ~TemplateArray() {}
};
class OSG_EXPORT IndexArray : public Array
{
public:
IndexArray(Type arrayType=ArrayType,GLint dataSize=0,GLenum dataType=0):
Array(arrayType,dataSize,dataType) {}
IndexArray(const Array& array,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Array(array,copyop) {}
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const IndexArray*>(obj)!=NULL; }
virtual unsigned int index(unsigned int pos) const = 0;
protected:
virtual ~IndexArray() {}
};
template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
class TemplateIndexArray : public IndexArray, public MixinVector<T>
{
public:
TemplateIndexArray() : IndexArray(ARRAYTYPE,DataSize,DataType) {}
TemplateIndexArray(const TemplateIndexArray& ta,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
IndexArray(ta,copyop),
MixinVector<T>(ta) {}
TemplateIndexArray(unsigned int no) :
IndexArray(ARRAYTYPE,DataSize,DataType),
MixinVector<T>(no) {}
TemplateIndexArray(unsigned int no,T* ptr) :
IndexArray(ARRAYTYPE,DataSize,DataType),
MixinVector<T>(ptr,ptr+no) {}
template <class InputIterator>
TemplateIndexArray(InputIterator first,InputIterator last) :
IndexArray(ARRAYTYPE,DataSize,DataType),
MixinVector<T>(first,last) {}
TemplateIndexArray& operator = (const TemplateIndexArray& array)
{
if (this==&array) return *this;
this->assign(array.begin(),array.end());
return *this;
}
virtual Object* cloneType() const { return new TemplateIndexArray(); }
virtual Object* clone(const CopyOp& copyop) const { return new TemplateIndexArray(*this,copyop); }
inline virtual void accept(ArrayVisitor& av);
inline virtual void accept(ConstArrayVisitor& av) const;
inline virtual void accept(unsigned int index,ValueVisitor& vv);
inline virtual void accept(unsigned int index,ConstValueVisitor& vv) const;
virtual int compare(unsigned int lhs,unsigned int rhs) const
{
const T& elem_lhs = (*this)[lhs];
const T& elem_rhs = (*this)[rhs];
if (elem_lhs<elem_rhs) return -1;
if (elem_rhs<elem_lhs) return 1;
return 0;
}
/** Frees unused space on this vector - i.e. the difference between size() and max_size() of the underlying vector.*/
virtual void trim()
{
MixinVector<T>( *this ).swap( *this );
}
virtual unsigned int getElementSize() const { return sizeof(ElementDataType); }
virtual const GLvoid* getDataPointer() const { if (!this->empty()) return &this->front(); else return 0; }
virtual unsigned int getTotalDataSize() const { return static_cast<unsigned int>(this->size()*sizeof(T)); }
virtual unsigned int getNumElements() const { return static_cast<unsigned int>(this->size()); }
virtual void reserveArray(unsigned int num) { this->reserve(num); }
virtual void resizeArray(unsigned int num) { this->resize(num); }
virtual unsigned int index(unsigned int pos) const { return (*this)[pos]; }
typedef T ElementDataType; // expose T
protected:
virtual ~TemplateIndexArray() {}
};
typedef TemplateIndexArray<GLbyte,Array::ByteArrayType,1,GL_BYTE> ByteArray;
typedef TemplateIndexArray<GLshort,Array::ShortArrayType,1,GL_SHORT> ShortArray;
typedef TemplateIndexArray<GLint,Array::IntArrayType,1,GL_INT> IntArray;
typedef TemplateIndexArray<GLubyte,Array::UByteArrayType,1,GL_UNSIGNED_BYTE> UByteArray;
typedef TemplateIndexArray<GLushort,Array::UShortArrayType,1,GL_UNSIGNED_SHORT> UShortArray;
typedef TemplateIndexArray<GLuint,Array::UIntArrayType,1,GL_UNSIGNED_INT> UIntArray;
typedef TemplateArray<GLfloat,Array::FloatArrayType,1,GL_FLOAT> FloatArray;
typedef TemplateArray<GLdouble,Array::DoubleArrayType,1,GL_DOUBLE> DoubleArray;
typedef TemplateArray<Vec2b,Array::Vec2bArrayType,2,GL_BYTE> Vec2bArray;
typedef TemplateArray<Vec3b,Array::Vec3bArrayType,3,GL_BYTE> Vec3bArray;
typedef TemplateArray<Vec4b,Array::Vec4bArrayType,4,GL_BYTE> Vec4bArray;
typedef TemplateArray<Vec2s,Array::Vec2sArrayType,2,GL_SHORT> Vec2sArray;
typedef TemplateArray<Vec3s,Array::Vec3sArrayType,3,GL_SHORT> Vec3sArray;
typedef TemplateArray<Vec4s,Array::Vec4sArrayType,4,GL_SHORT> Vec4sArray;
typedef TemplateArray<Vec2i,Array::Vec2iArrayType,2,GL_INT> Vec2iArray;
typedef TemplateArray<Vec3i,Array::Vec3iArrayType,3,GL_INT> Vec3iArray;
typedef TemplateArray<Vec4i,Array::Vec4iArrayType,4,GL_INT> Vec4iArray;
typedef TemplateArray<Vec2ub,Array::Vec2ubArrayType,2,GL_UNSIGNED_BYTE> Vec2ubArray;
typedef TemplateArray<Vec3ub,Array::Vec3ubArrayType,3,GL_UNSIGNED_BYTE> Vec3ubArray;
typedef TemplateArray<Vec4ub,Array::Vec4ubArrayType,4,GL_UNSIGNED_BYTE> Vec4ubArray;
typedef TemplateArray<Vec2us,Array::Vec2usArrayType,2,GL_UNSIGNED_SHORT> Vec2usArray;
typedef TemplateArray<Vec3us,Array::Vec3usArrayType,3,GL_UNSIGNED_SHORT> Vec3usArray;
typedef TemplateArray<Vec4us,Array::Vec4usArrayType,4,GL_UNSIGNED_SHORT> Vec4usArray;
typedef TemplateArray<Vec2ui,Array::Vec2uiArrayType,2,GL_UNSIGNED_INT> Vec2uiArray;
typedef TemplateArray<Vec3ui,Array::Vec3uiArrayType,3,GL_UNSIGNED_INT> Vec3uiArray;
typedef TemplateArray<Vec4ui,Array::Vec4uiArrayType,4,GL_UNSIGNED_INT> Vec4uiArray;
typedef TemplateArray<Vec2,Array::Vec2ArrayType,2,GL_FLOAT> Vec2Array;
typedef TemplateArray<Vec3,Array::Vec3ArrayType,3,GL_FLOAT> Vec3Array;
typedef TemplateArray<Vec4,Array::Vec4ArrayType,4,GL_FLOAT> Vec4Array;
typedef TemplateArray<Vec2d,Array::Vec2dArrayType,2,GL_DOUBLE> Vec2dArray;
typedef TemplateArray<Vec3d,Array::Vec3dArrayType,3,GL_DOUBLE> Vec3dArray;
typedef TemplateArray<Vec4d,Array::Vec4dArrayType,4,GL_DOUBLE> Vec4dArray;
typedef TemplateArray<Matrixf,Array::MatrixArrayType,16,GL_FLOAT> MatrixfArray;
typedef TemplateArray<Matrixd,Array::MatrixdArrayType,16,GL_DOUBLE> MatrixdArray;
class ArrayVisitor
{
public:
ArrayVisitor() {}
virtual ~ArrayVisitor() {}
virtual void apply(Array&) {}
virtual void apply(ByteArray&) {}
virtual void apply(ShortArray&) {}
virtual void apply(IntArray&) {}
virtual void apply(UByteArray&) {}
virtual void apply(UShortArray&) {}
virtual void apply(UIntArray&) {}
virtual void apply(FloatArray&) {}
virtual void apply(DoubleArray&) {}
virtual void apply(Vec2bArray&) {}
virtual void apply(Vec3bArray&) {}
virtual void apply(Vec4bArray&) {}
virtual void apply(Vec2sArray&) {}
virtual void apply(Vec3sArray&) {}
virtual void apply(Vec4sArray&) {}
virtual void apply(Vec2iArray&) {}
virtual void apply(Vec3iArray&) {}
virtual void apply(Vec4iArray&) {}
virtual void apply(Vec2ubArray&) {}
virtual void apply(Vec3ubArray&) {}
virtual void apply(Vec4ubArray&) {}
virtual void apply(Vec2usArray&) {}
virtual void apply(Vec3usArray&) {}
virtual void apply(Vec4usArray&) {}
virtual void apply(Vec2uiArray&) {}
virtual void apply(Vec3uiArray&) {}
virtual void apply(Vec4uiArray&) {}
virtual void apply(Vec2Array&) {}
virtual void apply(Vec3Array&) {}
virtual void apply(Vec4Array&) {}
virtual void apply(Vec2dArray&) {}
virtual void apply(Vec3dArray&) {}
virtual void apply(Vec4dArray&) {}
virtual void apply(MatrixfArray&) {}
virtual void apply(MatrixdArray&) {}
};
class ConstArrayVisitor
{
public:
ConstArrayVisitor() {}
virtual ~ConstArrayVisitor() {}
virtual void apply(const Array&) {}
virtual void apply(const ByteArray&) {}
virtual void apply(const ShortArray&) {}
virtual void apply(const IntArray&) {}
virtual void apply(const UByteArray&) {}
virtual void apply(const UShortArray&) {}
virtual void apply(const UIntArray&) {}
virtual void apply(const FloatArray&) {}
virtual void apply(const DoubleArray&) {}
virtual void apply(const Vec2bArray&) {}
virtual void apply(const Vec3bArray&) {}
virtual void apply(const Vec4bArray&) {}
virtual void apply(const Vec2sArray&) {}
virtual void apply(const Vec3sArray&) {}
virtual void apply(const Vec4sArray&) {}
virtual void apply(const Vec2iArray&) {}
virtual void apply(const Vec3iArray&) {}
virtual void apply(const Vec4iArray&) {}
virtual void apply(const Vec2ubArray&) {}
virtual void apply(const Vec3ubArray&) {}
virtual void apply(const Vec4ubArray&) {}
virtual void apply(const Vec2usArray&) {}
virtual void apply(const Vec3usArray&) {}
virtual void apply(const Vec4usArray&) {}
virtual void apply(const Vec2uiArray&) {}
virtual void apply(const Vec3uiArray&) {}
virtual void apply(const Vec4uiArray&) {}
virtual void apply(const Vec2Array&) {}
virtual void apply(const Vec3Array&) {}
virtual void apply(const Vec4Array&) {}
virtual void apply(const Vec2dArray&) {}
virtual void apply(const Vec3dArray&) {}
virtual void apply(const Vec4dArray&) {}
virtual void apply(const MatrixfArray&) {}
virtual void apply(const MatrixdArray&) {}
};
class ValueVisitor
{
public:
ValueVisitor() {}
virtual ~ValueVisitor() {}
virtual void apply(GLbyte&) {}
virtual void apply(GLshort&) {}
virtual void apply(GLint&) {}
virtual void apply(GLushort&) {}
virtual void apply(GLubyte&) {}
virtual void apply(GLuint&) {}
virtual void apply(GLfloat&) {}
virtual void apply(GLdouble&) {}
virtual void apply(Vec2b&) {}
virtual void apply(Vec3b&) {}
virtual void apply(Vec4b&) {}
virtual void apply(Vec2s&) {}
virtual void apply(Vec3s&) {}
virtual void apply(Vec4s&) {}
virtual void apply(Vec2i&) {}
virtual void apply(Vec3i&) {}
virtual void apply(Vec4i&) {}
virtual void apply(Vec2ub&) {}
virtual void apply(Vec3ub&) {}
virtual void apply(Vec4ub&) {}
virtual void apply(Vec2us&) {}
virtual void apply(Vec3us&) {}
virtual void apply(Vec4us&) {}
virtual void apply(Vec2ui&) {}
virtual void apply(Vec3ui&) {}
virtual void apply(Vec4ui&) {}
virtual void apply(Vec2&) {}
virtual void apply(Vec3&) {}
virtual void apply(Vec4&) {}
virtual void apply(Vec2d&) {}
virtual void apply(Vec3d&) {}
virtual void apply(Vec4d&) {}
virtual void apply(Matrixf&) {}
virtual void apply(Matrixd&) {}
};
class ConstValueVisitor
{
public:
ConstValueVisitor() {}
virtual ~ConstValueVisitor() {}
virtual void apply(const GLbyte&) {}
virtual void apply(const GLshort&) {}
virtual void apply(const GLint&) {}
virtual void apply(const GLushort&) {}
virtual void apply(const GLubyte&) {}
virtual void apply(const GLuint&) {}
virtual void apply(const GLfloat&) {}
virtual void apply(const GLdouble&) {}
virtual void apply(const Vec2b&) {}
virtual void apply(const Vec3b&) {}
virtual void apply(const Vec4b&) {}
virtual void apply(const Vec2s&) {}
virtual void apply(const Vec3s&) {}
virtual void apply(const Vec4s&) {}
virtual void apply(const Vec2i&) {}
virtual void apply(const Vec3i&) {}
virtual void apply(const Vec4i&) {}
virtual void apply(const Vec2ub&) {}
virtual void apply(const Vec3ub&) {}
virtual void apply(const Vec4ub&) {}
virtual void apply(const Vec2us&) {}
virtual void apply(const Vec3us&) {}
virtual void apply(const Vec4us&) {}
virtual void apply(const Vec2ui&) {}
virtual void apply(const Vec3ui&) {}
virtual void apply(const Vec4ui&) {}
virtual void apply(const Vec2&) {}
virtual void apply(const Vec3&) {}
virtual void apply(const Vec4&) {}
virtual void apply(const Vec2d&) {}
virtual void apply(const Vec3d&) {}
virtual void apply(const Vec4d&) {}
virtual void apply(const Matrixf&) {}
virtual void apply(const Matrixd&) {}
};
template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
inline void TemplateArray<T,ARRAYTYPE,DataSize,DataType>::accept(ArrayVisitor& av) { av.apply(*this); }
template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
inline void TemplateArray<T,ARRAYTYPE,DataSize,DataType>::accept(ConstArrayVisitor& av) const { av.apply(*this); }
template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
inline void TemplateArray<T,ARRAYTYPE,DataSize,DataType>::accept(unsigned int index,ValueVisitor& vv) { vv.apply( (*this)[index] ); }
template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
inline void TemplateArray<T,ARRAYTYPE,DataSize,DataType>::accept(unsigned int index,ConstValueVisitor& vv) const { vv.apply( (*this)[index] );}
template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
inline void TemplateIndexArray<T,ARRAYTYPE,DataSize,DataType>::accept(ArrayVisitor& av) { av.apply(*this); }
template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
inline void TemplateIndexArray<T,ARRAYTYPE,DataSize,DataType>::accept(ConstArrayVisitor& av) const { av.apply(*this); }
template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
inline void TemplateIndexArray<T,ARRAYTYPE,DataSize,DataType>::accept(unsigned int index,ValueVisitor& vv) { vv.apply( (*this)[index] ); }
template<typename T, Array::Type ARRAYTYPE, int DataSize, int DataType>
inline void TemplateIndexArray<T,ARRAYTYPE,DataSize,DataType>::accept(unsigned int index,ConstValueVisitor& vv) const { vv.apply( (*this)[index] );}
}
#endif