5162fcc108
with the StatsHandler. When the 's' key is pressed, the rendering window will be halted. I tried solving the problem by commenting a line in CMFC_OSG_MDIView::OnKeyDown() and it seems to work now. Another improvement here is to use a thread class derived from OpenThreads to replace the old _beginthread(). It helps a lot in keeping a high frame rate when you open more than one MDI child windows. And the application using OpenThreads in my opinion will be more compatible and portable."
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
// MFC_OSG_MDIView.h : interface of the CMFC_OSG_MDIView class
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//
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#pragma once
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#include "MFC_OSG.h"
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class CMFC_OSG_MDIView : public CView
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{
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protected: // create from serialization only
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CMFC_OSG_MDIView();
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DECLARE_DYNCREATE(CMFC_OSG_MDIView)
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// Attributes
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public:
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CMFC_OSG_MDIDoc* GetDocument() const;
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// Operations
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public:
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// Overrides
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public:
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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virtual void OnInitialUpdate();
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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protected:
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// Implementation
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public:
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virtual ~CMFC_OSG_MDIView();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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cOSG* mOSG;
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//HANDLE mThreadHandle;
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CRenderingThread* mThreadHandle;
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// Generated message map functions
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protected:
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DECLARE_MESSAGE_MAP()
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnDestroy();
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afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg BOOL OnEraseBkgnd(CDC* pDC);
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};
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#ifndef _DEBUG // debug version in MFC_OSG_MDIView.cpp
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inline CMFC_OSG_MDIDoc* CMFC_OSG_MDIView::GetDocument() const
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{ return reinterpret_cast<CMFC_OSG_MDIDoc*>(m_pDocument); }
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#endif
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