OpenSceneGraph/include/osg/CullingSet
2002-06-17 09:10:26 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_CullingSet
#define OSG_CullingSet 1
#include <osg/Polytope>
#include <osg/ShadowVolumeOccluder>
#include <osg/Referenced>
namespace osg {
/** A CullingSet class which contains a frustum and a list of occluder. */
class SG_EXPORT CullingSet : public Referenced
{
public:
CullingSet();
CullingSet(const CullingSet& cs,const Matrix& matrix, const Vec4& pixelSizeVector):
_mask(cs._mask),
_frustum(cs._frustum),
_occluderList(cs._occluderList),
_pixelSizeVector(pixelSizeVector),
_smallFeatureCullingPixelSize(cs._smallFeatureCullingPixelSize)
{
_frustum.transformProvidingInverse(matrix);
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
itr->transformProvidingInverse(matrix);
}
}
~CullingSet();
typedef std::vector<ShadowVolumeOccluder> OccluderList;
typedef unsigned int Mask;
enum MaskValues
{
VIEW_FRUSTUM_CULLING = 0x1,
SMALL_FEATURE_CULLING = 0x2,
SHADOW_OCCLUSION_CULLING = 0x4,
ALL_CULLING = 0xffffffff
};
void setCullingMask(Mask mask) { _mask = mask; }
void setFrustum(Polytope& cv) { _frustum = cv; }
Polytope& getFrustum() { return _frustum; }
const Polytope& getFrustum() const { return _frustum; }
void addOccluder(ShadowVolumeOccluder& cv) { _occluderList.push_back(cv); }
void setPixelSizeVector(const Vec4& v) { _pixelSizeVector = v; }
Vec4& getPixelSizeVector() { return _pixelSizeVector; }
const Vec4& getPixelSizeVector() const { return _pixelSizeVector; }
void setSmallFeatureCullingPixelSize(float value) { _smallFeatureCullingPixelSize=value; }
float& getSmallFeatureCullingPixelSize() { return _smallFeatureCullingPixelSize; }
float getSmallFeatureCullingPixelSize() const { return _smallFeatureCullingPixelSize; }
/** Compute the pixel of an object at position v, with specified radius.*/
float pixelSize(const Vec3& v,float radius) const { return radius/(v*_pixelSizeVector); }
/** Compute the pixel of an bounding sphere.*/
float pixelSize(const BoundingSphere& bs) const { return bs.radius()/(bs.center()*_pixelSizeVector); }
inline bool isCulled(const std::vector<Vec3>& vertices)
{
if (_mask&VIEW_FRUSTUM_CULLING)
{
// is it outside the view frustum...
if (!_frustum.contains(vertices)) return true;
}
if (_mask&SMALL_FEATURE_CULLING)
{
}
if (_mask&SHADOW_OCCLUSION_CULLING)
{
// is it in one of the shadow occluder volumes.
if (!_occluderList.empty())
{
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
if (itr->contains(vertices)) return true;
}
}
}
return false;
}
inline bool isCulled(const BoundingBox& bb)
{
if (_mask&VIEW_FRUSTUM_CULLING)
{
// is it outside the view frustum...
if (!_frustum.contains(bb)) return true;
}
if (_mask&SMALL_FEATURE_CULLING)
{
}
if (_mask&SHADOW_OCCLUSION_CULLING)
{
// is it in one of the shadow occluder volumes.
if (!_occluderList.empty())
{
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
if (itr->contains(bb)) return true;
}
}
}
return false;
}
inline bool isCulled(const BoundingSphere& bs)
{
if (_mask&VIEW_FRUSTUM_CULLING)
{
// is it outside the view frustum...
if (!_frustum.contains(bs)) return true;
}
if (_mask&SMALL_FEATURE_CULLING)
{
if (((bs.center()*_pixelSizeVector)*_smallFeatureCullingPixelSize)>bs.radius()) return true;
}
if (_mask&SHADOW_OCCLUSION_CULLING)
{
// is it in one of the shadow occluder volumes.
if (!_occluderList.empty())
{
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
if (itr->contains(bs)) return true;
}
}
}
return false;
}
inline void pushCurrentMask()
{
_frustum.pushCurrentMask();
if (!_occluderList.empty())
{
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
itr->pushCurrentMask();
}
}
}
inline void popCurrentMask()
{
_frustum.popCurrentMask();
if (!_occluderList.empty())
{
for(OccluderList::iterator itr=_occluderList.begin();
itr!=_occluderList.end();
++itr)
{
itr->popCurrentMask();
}
}
}
void disableAndPushOccludersCurrentMask(NodePath& nodePath);
void popOccludersCurrentMask(NodePath& nodePath);
protected:
Mask _mask;
Polytope _frustum;
OccluderList _occluderList;
Vec4 _pixelSizeVector;
float _smallFeatureCullingPixelSize;
};
} // end of namespace
#endif