c4d07194a2
From Robert Osfield, adding missing member variable initializes and Output::getShaderFileNameForOutput() implementation
131 lines
5.5 KiB
C++
131 lines
5.5 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGDB_WRITEFILE
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#define OSGDB_WRITEFILE 1
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#include <osg/Image>
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#include <osg/Shape>
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#include <osg/Node>
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#include <osgDB/Export>
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#include <osgDB/Registry>
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#include <string>
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namespace osgDB {
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/** Write an osg::Object to file.
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* Return true on success,
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* return false on failure.
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* Use the Options object to control cache operations and file search paths in osgDB::Registry.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to write the specified file.*/
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extern OSGDB_EXPORT bool writeObjectFile(const osg::Object& object, const std::string& filename, const ReaderWriter::Options* options );
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/** Write an osg::Object to file.
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* Return true on success,
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* return false on failure.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to write the specified file.*/
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inline bool writeObjectFile(const osg::Object& object, const std::string& filename)
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{
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return writeObjectFile( object, filename, Registry::instance()->getOptions() );
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}
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/** Write an osg::Image to file.
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* Return true on success,
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* return false on failure.
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* Use the Options object to control cache operations and file search paths in osgDB::Registry.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to write the specified file.*/
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extern OSGDB_EXPORT bool writeImageFile(const osg::Image& image, const std::string& filename, const ReaderWriter::Options* options );
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/** Write an osg::Image to file.
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* Return true on success,
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* return false on failure.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to write the specified file.*/
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inline bool writeImageFile(const osg::Image& image, const std::string& filename)
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{
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return writeImageFile( image, filename, Registry::instance()->getOptions() );
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}
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/** Write an osg::HeightField to file.
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* Return true on success,
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* return false on failure.
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* Use the Options object to control cache operations and file search paths in osgDB::Registry.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to write the specified file.*/
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extern OSGDB_EXPORT bool writeHeightFieldFile(const osg::HeightField& hf, const std::string& filename, const ReaderWriter::Options* options );
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/** Write an osg::HeightField to file.
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* Return true on success,
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* return false on failure.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to write the specified file.*/
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inline bool writeHeightFieldFile(const osg::HeightField& hf, const std::string& filename)
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{
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return writeHeightFieldFile( hf, filename, Registry::instance()->getOptions() );
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}
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/** Write an osg::Node to file.
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* Return true on success,
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* return false on failure.
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* Use the Options object to control cache operations and file search paths in osgDB::Registry.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to write the specified file.*/
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extern OSGDB_EXPORT bool writeNodeFile(const osg::Node& node, const std::string& filename, const ReaderWriter::Options* options );
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/** Write an osg::Node to file.
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* Return true on success,
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* return false on failure.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to write the specified file.*/
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inline bool writeNodeFile(const osg::Node& node, const std::string& filename)
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{
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return writeNodeFile( node, filename, Registry::instance()->getOptions() );
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}
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/** Write an osg::Shader to file.
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* Return true on success,
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* return false on failure.
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* Use the Options object to control cache operations and file search paths in osgDB::Registry.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to write the specified file.*/
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extern OSGDB_EXPORT bool writeShaderFile(const osg::Shader& shader, const std::string& filename, const ReaderWriter::Options* options );
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/** Write an osg::Shader to file.
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* Return true on success,
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* return false on failure.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to write the specified file.*/
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inline bool writeShaderFile(const osg::Shader& shader, const std::string& filename)
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{
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return writeShaderFile( shader, filename, Registry::instance()->getOptions() );
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}
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}
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#endif
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