190 lines
7.0 KiB
Plaintext
190 lines
7.0 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="osgWrapper osgSim" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=osgWrapper osgSim - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "wrapper_osgSim.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "wrapper_osgSim.mak" CFG="osgWrapper osgSim - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "osgWrapper osgSim - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "osgWrapper osgSim - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "osgWrapper osgSim - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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F90=df.exe
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 opengl32.lib OpenThreadsWin32.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /opt:ref /opt:icf /out:"$(OutDir)/osgwrapper_osgSim.dll" /implib:"../../../lib/$(PlatformName)/osgwrapper_osgSim.lib" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# SUBTRACT LINK32 /nodefaultlib
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!ELSEIF "$(CFG)" == "osgWrapper osgSim - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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F90=df.exe
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 opengl32.lib OpenThreadsWin32d.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OutDir)/osgwrapper_osgSimd.dll" /pdbtype:sept /implib:"../../../lib/$(PlatformName)/osgwrapper_osgSimd.lib" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib"
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# SUBTRACT LINK32 /pdb:none /nodefaultlib
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# Begin Target
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# Name "osgWrapper osgSim - Win32 Release"
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# Name "osgWrapper osgSim - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\BlinkSequence.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\ColorRange.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\DOFTransform.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\ElevationSlice.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\GeographicLocation.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\HeightAboveTerrain.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\Impostor.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\ImpostorSprite.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\InsertImpostorsVisitor.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\LightPoint.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\LightPointNode.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\LightPointSystem.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\LineOfSight.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\MultiSwitch.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\OpenFlightOptimizer.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\OverlayNode.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\ScalarBar.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\ScalarsToColors.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\Sector.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\src\osgWrappers\osgSim\SphereSegment.cpp
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# End Source File
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# End Project
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