OpenSceneGraph/src/osgWrappers/osg/Billboard.cpp
2007-12-10 20:35:50 +00:00

185 lines
7.9 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Billboard>
#include <osg/BoundingSphere>
#include <osg/CopyOp>
#include <osg/Drawable>
#include <osg/Matrix>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Vec3>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(std::vector< osg::Vec3 >, osg::Billboard::PositionList)
BEGIN_ENUM_REFLECTOR(osg::Billboard::Mode)
I_DeclaringFile("osg/Billboard");
I_EnumLabel(osg::Billboard::POINT_ROT_EYE);
I_EnumLabel(osg::Billboard::POINT_ROT_WORLD);
I_EnumLabel(osg::Billboard::AXIAL_ROT);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Billboard)
I_DeclaringFile("osg/Billboard");
I_BaseType(osg::Geode);
I_Constructor0(____Billboard,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::Billboard &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Billboard__C5_Billboard_R1__C5_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method1(void, setMode, IN, osg::Billboard::Mode, mode,
Properties::NON_VIRTUAL,
__void__setMode__Mode,
"Set the billboard rotation mode. ",
"");
I_Method0(osg::Billboard::Mode, getMode,
Properties::NON_VIRTUAL,
__Mode__getMode,
"Get the billboard rotation mode. ",
"");
I_Method1(void, setAxis, IN, const osg::Vec3 &, axis,
Properties::NON_VIRTUAL,
__void__setAxis__C5_Vec3_R1,
"Set the rotation axis for the billboard's child Drawables. ",
"Only utilized when mode==AXIAL_ROT. ");
I_Method0(const osg::Vec3 &, getAxis,
Properties::NON_VIRTUAL,
__C5_Vec3_R1__getAxis,
"Get the rotation axis. ",
"");
I_Method1(void, setNormal, IN, const osg::Vec3 &, normal,
Properties::NON_VIRTUAL,
__void__setNormal__C5_Vec3_R1,
"This normal defines child Drawables' front face direction when unrotated. ",
"");
I_Method0(const osg::Vec3 &, getNormal,
Properties::NON_VIRTUAL,
__C5_Vec3_R1__getNormal,
"Get the front face direction normal. ",
"");
I_Method2(void, setPosition, IN, unsigned int, i, IN, const osg::Vec3 &, pos,
Properties::NON_VIRTUAL,
__void__setPosition__unsigned_int__C5_Vec3_R1,
"Set the specified child Drawable's position. ",
"");
I_Method1(const osg::Vec3 &, getPosition, IN, unsigned int, i,
Properties::NON_VIRTUAL,
__C5_Vec3_R1__getPosition__unsigned_int,
"Get the specified child Drawable's position. ",
"");
I_Method1(void, setPositionList, IN, osg::Billboard::PositionList &, pl,
Properties::NON_VIRTUAL,
__void__setPositionList__PositionList_R1,
"Set the list of pivot point positions. ",
"");
I_Method0(osg::Billboard::PositionList &, getPositionList,
Properties::NON_VIRTUAL,
__PositionList_R1__getPositionList,
"Get the list of pivot point positions. ",
"");
I_Method0(const osg::Billboard::PositionList &, getPositionList,
Properties::NON_VIRTUAL,
__C5_PositionList_R1__getPositionList,
"Get a const list of pivot point positions. ",
"");
I_Method1(bool, addDrawable, IN, osg::Drawable *, gset,
Properties::VIRTUAL,
__bool__addDrawable__Drawable_P1,
"Add a Drawable with a default position of Vec3(0,0,0). ",
"Call the base-class Geode::addDrawble() to add the given Drawable gset as a child. If Geode::addDrawable() returns true, add the default position to the pivot point position list and return true. Otherwise, return false. ");
I_Method2(bool, addDrawable, IN, osg::Drawable *, gset, IN, const osg::Vec3 &, pos,
Properties::VIRTUAL,
__bool__addDrawable__Drawable_P1__C5_Vec3_R1,
"Add a Drawable with a specified position. ",
"Call the base-class Geode::addDrawble() to add the given Drawable gset as a child. If Geode::addDrawable() returns true, add the given position pos to the pivot point position list and return true. Otherwise, return false. ");
I_Method1(bool, removeDrawable, IN, osg::Drawable *, gset,
Properties::VIRTUAL,
__bool__removeDrawable__Drawable_P1,
"Remove a Drawable and its associated position. ",
"If gset is a child, remove it, decrement its reference count, remove its pivot point position. and return true. Otherwise, return false. ");
I_Method3(bool, computeMatrix, IN, osg::Matrix &, modelview, IN, const osg::Vec3 &, eye_local, IN, const osg::Vec3 &, pos_local,
Properties::NON_VIRTUAL,
__bool__computeMatrix__Matrix_R1__C5_Vec3_R1__C5_Vec3_R1,
"",
"");
I_Method0(osg::BoundingSphere, computeBound,
Properties::VIRTUAL,
__BoundingSphere__computeBound,
"Compute the bounding sphere around Node's geometry or children. ",
"This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). ");
I_ProtectedMethod0(void, updateCache,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__updateCache,
"",
"");
I_SimpleProperty(const osg::Vec3 &, Axis,
__C5_Vec3_R1__getAxis,
__void__setAxis__C5_Vec3_R1);
I_SimpleProperty(osg::Billboard::Mode, Mode,
__Mode__getMode,
__void__setMode__Mode);
I_SimpleProperty(const osg::Vec3 &, Normal,
__C5_Vec3_R1__getNormal,
__void__setNormal__C5_Vec3_R1);
I_IndexedProperty(const osg::Vec3 &, Position,
__C5_Vec3_R1__getPosition__unsigned_int,
__void__setPosition__unsigned_int__C5_Vec3_R1,
0);
I_SimpleProperty(osg::Billboard::PositionList &, PositionList,
__PositionList_R1__getPositionList,
__void__setPositionList__PositionList_R1);
END_REFLECTOR
STD_VECTOR_REFLECTOR(std::vector< osg::Vec3 >)