OpenSceneGraph/src/osgWrappers/osg/Array.cpp
2008-06-19 20:42:10 +00:00

740 lines
25 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Array>
#include <osg/BufferObject>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec2>
#include <osg/Vec2b>
#include <osg/Vec2d>
#include <osg/Vec2s>
#include <osg/Vec3>
#include <osg/Vec3b>
#include <osg/Vec3d>
#include <osg/Vec3s>
#include <osg/Vec4>
#include <osg/Vec4b>
#include <osg/Vec4d>
#include <osg/Vec4s>
#include <osg/Vec4ub>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osg::Array::Type)
I_DeclaringFile("osg/Array");
I_EnumLabel(osg::Array::ArrayType);
I_EnumLabel(osg::Array::ByteArrayType);
I_EnumLabel(osg::Array::ShortArrayType);
I_EnumLabel(osg::Array::IntArrayType);
I_EnumLabel(osg::Array::UByteArrayType);
I_EnumLabel(osg::Array::UShortArrayType);
I_EnumLabel(osg::Array::UIntArrayType);
I_EnumLabel(osg::Array::Vec4ubArrayType);
I_EnumLabel(osg::Array::FloatArrayType);
I_EnumLabel(osg::Array::Vec2ArrayType);
I_EnumLabel(osg::Array::Vec3ArrayType);
I_EnumLabel(osg::Array::Vec4ArrayType);
I_EnumLabel(osg::Array::Vec2sArrayType);
I_EnumLabel(osg::Array::Vec3sArrayType);
I_EnumLabel(osg::Array::Vec4sArrayType);
I_EnumLabel(osg::Array::Vec2bArrayType);
I_EnumLabel(osg::Array::Vec3bArrayType);
I_EnumLabel(osg::Array::Vec4bArrayType);
I_EnumLabel(osg::Array::DoubleArrayType);
I_EnumLabel(osg::Array::Vec2dArrayType);
I_EnumLabel(osg::Array::Vec3dArrayType);
I_EnumLabel(osg::Array::Vec4dArrayType);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Array)
I_DeclaringFile("osg/Array");
I_BaseType(osg::Object);
I_ConstructorWithDefaults3(IN, osg::Array::Type, arrayType, osg::Array::ArrayType, IN, GLint, dataSize, 0, IN, GLenum, dataType, 0,
____Array__Type__GLint__GLenum,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::Array &, array, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Array__C5_Array_R1__C5_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(void, accept, IN, osg::ArrayVisitor &, x,
Properties::PURE_VIRTUAL,
__void__accept__ArrayVisitor_R1,
"",
"");
I_Method1(void, accept, IN, osg::ConstArrayVisitor &, x,
Properties::PURE_VIRTUAL,
__void__accept__ConstArrayVisitor_R1,
"",
"");
I_Method2(void, accept, IN, unsigned int, index, IN, osg::ValueVisitor &, x,
Properties::PURE_VIRTUAL,
__void__accept__unsigned_int__ValueVisitor_R1,
"",
"");
I_Method2(void, accept, IN, unsigned int, index, IN, osg::ConstValueVisitor &, x,
Properties::PURE_VIRTUAL,
__void__accept__unsigned_int__ConstValueVisitor_R1,
"",
"");
I_Method2(int, compare, IN, unsigned int, lhs, IN, unsigned int, rhs,
Properties::PURE_VIRTUAL,
__int__compare__unsigned_int__unsigned_int,
"Return -1 if lhs element is less than rhs element, 0 if equal, 1 if lhs element is greater than rhs element. ",
"");
I_Method0(osg::Array::Type, getType,
Properties::NON_VIRTUAL,
__Type__getType,
"",
"");
I_Method0(GLint, getDataSize,
Properties::NON_VIRTUAL,
__GLint__getDataSize,
"",
"");
I_Method0(GLenum, getDataType,
Properties::NON_VIRTUAL,
__GLenum__getDataType,
"",
"");
I_Method0(const GLvoid *, getDataPointer,
Properties::PURE_VIRTUAL,
__C5_GLvoid_P1__getDataPointer,
"",
"");
I_Method0(unsigned int, getTotalDataSize,
Properties::PURE_VIRTUAL,
__unsigned_int__getTotalDataSize,
"",
"");
I_Method0(unsigned int, getNumElements,
Properties::PURE_VIRTUAL,
__unsigned_int__getNumElements,
"",
"");
I_Method0(void, trim,
Properties::VIRTUAL,
__void__trim,
"Frees unused space on this vector - i.e. ",
"the difference between size() and max_size() of the underlying vector. ");
I_Method0(void, dirty,
Properties::NON_VIRTUAL,
__void__dirty,
"Dirty the primitive, which increments the modified count, to force buffer objects to update. ",
"");
I_Method1(void, setModifiedCount, IN, unsigned int, value,
Properties::NON_VIRTUAL,
__void__setModifiedCount__unsigned_int,
"Set the modified count value. ",
"");
I_Method0(unsigned int, getModifiedCount,
Properties::NON_VIRTUAL,
__unsigned_int__getModifiedCount,
"Get modified count value. ",
"");
I_Method1(void, setVertexBufferObject, IN, osg::VertexBufferObject *, vbo,
Properties::NON_VIRTUAL,
__void__setVertexBufferObject__osg_VertexBufferObject_P1,
"Set the VertexBufferObject. ",
"");
I_Method0(osg::VertexBufferObject *, getVertexBufferObject,
Properties::NON_VIRTUAL,
__osg_VertexBufferObject_P1__getVertexBufferObject,
"Get the VertexBufferObject. ",
"If no VBO is assigned returns NULL ");
I_Method0(const osg::VertexBufferObject *, getVertexBufferObject,
Properties::NON_VIRTUAL,
__C5_osg_VertexBufferObject_P1__getVertexBufferObject,
"Get the const VertexBufferObject. ",
"If no VBO is assigned returns NULL ");
I_Method1(void, setVertexBufferObjectOffset, IN, const GLvoid *, offset,
Properties::NON_VIRTUAL,
__void__setVertexBufferObjectOffset__C5_GLvoid_P1,
"Set the offset into the VertexBufferObject, if used. ",
"");
I_Method0(const GLvoid *, getVertexBufferObjectOffset,
Properties::NON_VIRTUAL,
__C5_GLvoid_P1__getVertexBufferObjectOffset,
"Get the offset into the VertexBufferObject, if used. ",
"");
I_SimpleProperty(const GLvoid *, DataPointer,
__C5_GLvoid_P1__getDataPointer,
0);
I_SimpleProperty(GLint, DataSize,
__GLint__getDataSize,
0);
I_SimpleProperty(GLenum, DataType,
__GLenum__getDataType,
0);
I_SimpleProperty(unsigned int, ModifiedCount,
__unsigned_int__getModifiedCount,
__void__setModifiedCount__unsigned_int);
I_SimpleProperty(unsigned int, TotalDataSize,
__unsigned_int__getTotalDataSize,
0);
I_SimpleProperty(osg::Array::Type, Type,
__Type__getType,
0);
I_SimpleProperty(osg::VertexBufferObject *, VertexBufferObject,
__osg_VertexBufferObject_P1__getVertexBufferObject,
__void__setVertexBufferObject__osg_VertexBufferObject_P1);
I_SimpleProperty(const GLvoid *, VertexBufferObjectOffset,
__C5_GLvoid_P1__getVertexBufferObjectOffset,
__void__setVertexBufferObjectOffset__C5_GLvoid_P1);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ArrayVisitor)
I_DeclaringFile("osg/Array");
I_Constructor0(____ArrayVisitor,
"",
"");
I_Method1(void, apply, IN, osg::Array &, x,
Properties::VIRTUAL,
__void__apply__Array_R1,
"",
"");
I_Method1(void, apply, IN, osg::ByteArray &, x,
Properties::VIRTUAL,
__void__apply__ByteArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::ShortArray &, x,
Properties::VIRTUAL,
__void__apply__ShortArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::IntArray &, x,
Properties::VIRTUAL,
__void__apply__IntArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::UByteArray &, x,
Properties::VIRTUAL,
__void__apply__UByteArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::UShortArray &, x,
Properties::VIRTUAL,
__void__apply__UShortArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::UIntArray &, x,
Properties::VIRTUAL,
__void__apply__UIntArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::FloatArray &, x,
Properties::VIRTUAL,
__void__apply__FloatArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::DoubleArray &, x,
Properties::VIRTUAL,
__void__apply__DoubleArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2Array &, x,
Properties::VIRTUAL,
__void__apply__Vec2Array_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3Array &, x,
Properties::VIRTUAL,
__void__apply__Vec3Array_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4Array &, x,
Properties::VIRTUAL,
__void__apply__Vec4Array_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4ubArray &, x,
Properties::VIRTUAL,
__void__apply__Vec4ubArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2bArray &, x,
Properties::VIRTUAL,
__void__apply__Vec2bArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3bArray &, x,
Properties::VIRTUAL,
__void__apply__Vec3bArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4bArray &, x,
Properties::VIRTUAL,
__void__apply__Vec4bArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2sArray &, x,
Properties::VIRTUAL,
__void__apply__Vec2sArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3sArray &, x,
Properties::VIRTUAL,
__void__apply__Vec3sArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4sArray &, x,
Properties::VIRTUAL,
__void__apply__Vec4sArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2dArray &, x,
Properties::VIRTUAL,
__void__apply__Vec2dArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3dArray &, x,
Properties::VIRTUAL,
__void__apply__Vec3dArray_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4dArray &, x,
Properties::VIRTUAL,
__void__apply__Vec4dArray_R1,
"",
"");
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ConstArrayVisitor)
I_DeclaringFile("osg/Array");
I_Constructor0(____ConstArrayVisitor,
"",
"");
I_Method1(void, apply, IN, const osg::Array &, x,
Properties::VIRTUAL,
__void__apply__C5_Array_R1,
"",
"");
I_Method1(void, apply, IN, const osg::ByteArray &, x,
Properties::VIRTUAL,
__void__apply__C5_ByteArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::ShortArray &, x,
Properties::VIRTUAL,
__void__apply__C5_ShortArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::IntArray &, x,
Properties::VIRTUAL,
__void__apply__C5_IntArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::UByteArray &, x,
Properties::VIRTUAL,
__void__apply__C5_UByteArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::UShortArray &, x,
Properties::VIRTUAL,
__void__apply__C5_UShortArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::UIntArray &, x,
Properties::VIRTUAL,
__void__apply__C5_UIntArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::FloatArray &, x,
Properties::VIRTUAL,
__void__apply__C5_FloatArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::DoubleArray &, x,
Properties::VIRTUAL,
__void__apply__C5_DoubleArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec2Array &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec2Array_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec3Array &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec3Array_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec4Array &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec4Array_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec4ubArray &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec4ubArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec2bArray &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec2bArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec3bArray &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec3bArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec4bArray &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec4bArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec2sArray &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec2sArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec3sArray &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec3sArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec4sArray &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec4sArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec2dArray &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec2dArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec3dArray &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec3dArray_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec4dArray &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec4dArray_R1,
"",
"");
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ConstValueVisitor)
I_DeclaringFile("osg/Array");
I_Constructor0(____ConstValueVisitor,
"",
"");
I_Method1(void, apply, IN, const GLbyte &, x,
Properties::VIRTUAL,
__void__apply__C5_GLbyte_R1,
"",
"");
I_Method1(void, apply, IN, const GLshort &, x,
Properties::VIRTUAL,
__void__apply__C5_GLshort_R1,
"",
"");
I_Method1(void, apply, IN, const GLint &, x,
Properties::VIRTUAL,
__void__apply__C5_GLint_R1,
"",
"");
I_Method1(void, apply, IN, const GLushort &, x,
Properties::VIRTUAL,
__void__apply__C5_GLushort_R1,
"",
"");
I_Method1(void, apply, IN, const GLubyte &, x,
Properties::VIRTUAL,
__void__apply__C5_GLubyte_R1,
"",
"");
I_Method1(void, apply, IN, const GLuint &, x,
Properties::VIRTUAL,
__void__apply__C5_GLuint_R1,
"",
"");
I_Method1(void, apply, IN, const GLfloat &, x,
Properties::VIRTUAL,
__void__apply__C5_GLfloat_R1,
"",
"");
I_Method1(void, apply, IN, const GLdouble &, x,
Properties::VIRTUAL,
__void__apply__C5_GLdouble_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec4ub &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec4ub_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec2 &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec2_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec3 &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec3_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec4 &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec4_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec2b &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec2b_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec3b &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec3b_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec4b &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec4b_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec2s &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec2s_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec3s &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec3s_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec4s &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec4s_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec2d &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec2d_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec3d &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec3d_R1,
"",
"");
I_Method1(void, apply, IN, const osg::Vec4d &, x,
Properties::VIRTUAL,
__void__apply__C5_Vec4d_R1,
"",
"");
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::IndexArray)
I_DeclaringFile("osg/Array");
I_BaseType(osg::Array);
I_ConstructorWithDefaults3(IN, osg::Array::Type, arrayType, osg::Array::ArrayType, IN, GLint, dataSize, 0, IN, GLenum, dataType, 0,
____IndexArray__Type__GLint__GLenum,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::Array &, array, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____IndexArray__C5_Array_R1__C5_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_Object_P1,
"",
"");
I_Method1(unsigned int, index, IN, unsigned int, pos,
Properties::PURE_VIRTUAL,
__unsigned_int__index__unsigned_int,
"",
"");
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::ValueVisitor)
I_DeclaringFile("osg/Array");
I_Constructor0(____ValueVisitor,
"",
"");
I_Method1(void, apply, IN, GLbyte &, x,
Properties::VIRTUAL,
__void__apply__GLbyte_R1,
"",
"");
I_Method1(void, apply, IN, GLshort &, x,
Properties::VIRTUAL,
__void__apply__GLshort_R1,
"",
"");
I_Method1(void, apply, IN, GLint &, x,
Properties::VIRTUAL,
__void__apply__GLint_R1,
"",
"");
I_Method1(void, apply, IN, GLushort &, x,
Properties::VIRTUAL,
__void__apply__GLushort_R1,
"",
"");
I_Method1(void, apply, IN, GLubyte &, x,
Properties::VIRTUAL,
__void__apply__GLubyte_R1,
"",
"");
I_Method1(void, apply, IN, GLuint &, x,
Properties::VIRTUAL,
__void__apply__GLuint_R1,
"",
"");
I_Method1(void, apply, IN, GLfloat &, x,
Properties::VIRTUAL,
__void__apply__GLfloat_R1,
"",
"");
I_Method1(void, apply, IN, GLdouble &, x,
Properties::VIRTUAL,
__void__apply__GLdouble_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2 &, x,
Properties::VIRTUAL,
__void__apply__Vec2_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3 &, x,
Properties::VIRTUAL,
__void__apply__Vec3_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4 &, x,
Properties::VIRTUAL,
__void__apply__Vec4_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4ub &, x,
Properties::VIRTUAL,
__void__apply__Vec4ub_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2b &, x,
Properties::VIRTUAL,
__void__apply__Vec2b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3b &, x,
Properties::VIRTUAL,
__void__apply__Vec3b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4b &, x,
Properties::VIRTUAL,
__void__apply__Vec4b_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2s &, x,
Properties::VIRTUAL,
__void__apply__Vec2s_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3s &, x,
Properties::VIRTUAL,
__void__apply__Vec3s_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4s &, x,
Properties::VIRTUAL,
__void__apply__Vec4s_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec2d &, x,
Properties::VIRTUAL,
__void__apply__Vec2d_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec3d &, x,
Properties::VIRTUAL,
__void__apply__Vec3d_R1,
"",
"");
I_Method1(void, apply, IN, osg::Vec4d &, x,
Properties::VIRTUAL,
__void__apply__Vec4d_R1,
"",
"");
END_REFLECTOR
TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLbyte COMMA osg::Array::ByteArrayType COMMA 1 COMMA GL_BYTE >, osg::ByteArray)
TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLshort COMMA osg::Array::ShortArrayType COMMA 1 COMMA GL_SHORT >, osg::ShortArray)
TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLint COMMA osg::Array::IntArrayType COMMA 1 COMMA GL_INT >, osg::IntArray)
TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLubyte COMMA osg::Array::UByteArrayType COMMA 1 COMMA GL_UNSIGNED_BYTE >, osg::UByteArray)
TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLushort COMMA osg::Array::UShortArrayType COMMA 1 COMMA GL_UNSIGNED_SHORT >, osg::UShortArray)
TYPE_NAME_ALIAS(osg::TemplateIndexArray< GLuint COMMA osg::Array::UIntArrayType COMMA 1 COMMA GL_UNSIGNED_INT >, osg::UIntArray)
TYPE_NAME_ALIAS(osg::TemplateArray< GLfloat COMMA osg::Array::FloatArrayType COMMA 1 COMMA GL_FLOAT >, osg::FloatArray)
TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec2 COMMA osg::Array::Vec2ArrayType COMMA 2 COMMA GL_FLOAT >, osg::Vec2Array)
TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec3 COMMA osg::Array::Vec3ArrayType COMMA 3 COMMA GL_FLOAT >, osg::Vec3Array)
TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4 COMMA osg::Array::Vec4ArrayType COMMA 4 COMMA GL_FLOAT >, osg::Vec4Array)
TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4ub COMMA osg::Array::Vec4ubArrayType COMMA 4 COMMA GL_UNSIGNED_BYTE >, osg::Vec4ubArray)
TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec2s COMMA osg::Array::Vec2sArrayType COMMA 2 COMMA GL_SHORT >, osg::Vec2sArray)
TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec3s COMMA osg::Array::Vec3sArrayType COMMA 3 COMMA GL_SHORT >, osg::Vec3sArray)
TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4s COMMA osg::Array::Vec4sArrayType COMMA 4 COMMA GL_SHORT >, osg::Vec4sArray)
TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec2b COMMA osg::Array::Vec2bArrayType COMMA 2 COMMA GL_BYTE >, osg::Vec2bArray)
TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec3b COMMA osg::Array::Vec3bArrayType COMMA 3 COMMA GL_BYTE >, osg::Vec3bArray)
TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4b COMMA osg::Array::Vec4bArrayType COMMA 4 COMMA GL_BYTE >, osg::Vec4bArray)
TYPE_NAME_ALIAS(osg::TemplateArray< GLdouble COMMA osg::Array::DoubleArrayType COMMA 1 COMMA GL_DOUBLE >, osg::DoubleArray)
TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec2d COMMA osg::Array::Vec2dArrayType COMMA 2 COMMA GL_DOUBLE >, osg::Vec2dArray)
TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec3d COMMA osg::Array::Vec3dArrayType COMMA 3 COMMA GL_DOUBLE >, osg::Vec3dArray)
TYPE_NAME_ALIAS(osg::TemplateArray< osg::Vec4d COMMA osg::Array::Vec4dArrayType COMMA 4 COMMA GL_DOUBLE >, osg::Vec4dArray)