OpenSceneGraph/include
2010-05-12 11:58:01 +00:00
..
OpenThreads Added automatic updating of the OpenThreads version number from the CMake version numbers 2010-03-10 09:37:04 +00:00
osg Fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF. 2010-05-12 11:37:27 +00:00
osgAnimation From Wang Rui, "Attached is the osgAnimation wrappers for serialize IO operations. A 2010-04-19 10:35:18 +00:00
osgDB Added proper support for writing out Xml graph 2010-04-30 19:41:56 +00:00
osgFX From Ulrich Hertlein, removed email address 2009-12-09 13:13:02 +00:00
osgGA Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints, 2010-03-05 12:55:08 +00:00
osgIntrospection Replaced nullptr with isNullPointer 2010-01-05 20:03:02 +00:00
osgManipulator From Wang Rui, "The osgManipulator serializers are ready now. I need to modify the 2010-04-28 20:16:44 +00:00
osgParticle From Wang Rui, "Changes: 2010-01-27 17:09:05 +00:00
osgPresentation Added support for passing options to the .dot plugin 2010-04-28 18:53:34 +00:00
osgQt From Wang Rui, QWidgetImage class that enables QWidgets to be used as an interactive osg::Image that can be assigned to textures. 2010-03-10 13:24:53 +00:00
osgShadow Fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF. 2010-05-12 11:37:27 +00:00
osgSim Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints, 2010-03-05 12:55:08 +00:00
osgTerrain Added corner dirty options to TerrainTechnique, added experimental code paths in GeometryTechnique for accounting for neighbouring corner tiles - optionally compiled out in this check-in. 2010-04-09 08:52:40 +00:00
osgText Added setting of the charcode during construction of osgText::Font::Glyph() 2010-01-14 15:15:42 +00:00
osgUtil From Tim Moore, "I noticed that the "Materials" statistic in the camera scene stats display seemed to be identical to the number of drawables. In fact, it displays the nummat member of osgUtil::Statistics, but that variable has nothing to do with materials. nummat tracks the number of matrices associated with Drawable objects in a RenderBin; as I understand it, Drawables pretty much always have a model-view matrix tied to them in RenderBins, so this statistic doesn't seem very useful. So, I added statistics for the number of StateGraph objects in RenderBins and also for the number of Drawables in the "fine grain ordering" of RenderBins. The latter corresponds to the number of Drawables in the scene that are sorted by some criteria other than graphics state; usually that is distance for semi-transparent objects, though it could be traversal order. These two statistics give an idea of the number of graphic state changes happening in a visible scene: each StateGraph implies a state change, and there could be a change for each sorted object too. You can also subtract the number of sorted Drawables from the total number of Drawables and get an idea of how many Drawables are being drawn for each StateGraph. 2010-04-20 10:59:44 +00:00
osgViewer From Ulrich Hertlien with little bits from Robert Osfield and Chris Hanson, added provisionl support for controlling sync to vblank. 2010-04-21 17:16:13 +00:00
osgVolume Renamed the osgVolume::Layer/ImageDetails parameters RescaleIntercept and RescaleSlope to more general TexelOffset and TexelScale, and changed type to Vec4. 2009-09-03 13:40:50 +00:00
osgWidget Improved the indentation/replaced tabs 2010-05-12 11:58:01 +00:00