OpenSceneGraph/include/osgUtil/OperationArrayFunctor

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#ifndef OSGUTIL_OPERATIONARRAYFUNCTOR
#define OSGUTIL_OPERATIONARRAYFUNCTOR 1
#include <osg/Array>
#include <osgUtil/ConvertVec>
// ** template ArrayVisitor to handle all method in one template.
// ** Only use when process done on each array could be templated
namespace osgUtil {
template <class T>
class OperationArrayFunctor : public osg::ArrayVisitor, public T
{
public:
virtual void apply(osg::Array&) {}
// virtual void apply(osg::ByteArray& array) { T::process<osg::ByteArray>(array); }
// virtual void apply(osg::ShortArray& array) { T::process(array); }
// virtual void apply(osg::IntArray& array) { T::process<osg::IntArray>(array); }
// virtual void apply(osg::UByteArray& array) { T::process<osg::UByteArray>(array); }
// virtual void apply(osg::UShortArray& array) { T::process<osg::UShortArray>(array); }
// virtual void apply(osg::UIntArray& array) { T::process<osg::UIntArray>(array); }
// virtual void apply(osg::FloatArray& array) { T::process<osg::FloatArray>(array); }
// virtual void apply(osg::DoubleArray& array) { T::process<osg::DoubleArray>(array); }
virtual void apply(osg::Vec2Array & array) { T::process(array); }
virtual void apply(osg::Vec3Array& array) { T::process(array); }
virtual void apply(osg::Vec4Array& array) { T::process(array); }
virtual void apply(osg::Vec4ubArray& array) { T::process(array); }
virtual void apply(osg::Vec2bArray& array) { T::process(array); }
virtual void apply(osg::Vec3bArray& array) { T::process(array); }
virtual void apply(osg::Vec4bArray& array) { T::process(array); }
virtual void apply(osg::Vec2sArray& array) { T::process(array); }
virtual void apply(osg::Vec3sArray& array) { T::process(array); }
virtual void apply(osg::Vec4sArray& array) { T::process(array); }
virtual void apply(osg::Vec2dArray& array) { T::process(array); }
virtual void apply(osg::Vec3dArray& array) { T::process(array); }
virtual void apply(osg::Vec4dArray& array) { T::process(array); }
};
struct AddRangeOperator
{
template <typename ArrayType>
void process(ArrayType & array)
{
typedef typename ArrayType::ElementDataType ElementDataType;
ElementDataType convertedVector;
osgUtil::ConvertVec<osg::Vec3, ElementDataType>::convert(_vector, convertedVector);
typename ArrayType::iterator it = array.begin();
std::advance(it, _begin);
typename ArrayType::iterator end = it;
std::advance(end, _count);
for (; it < end; ++it)
(*it) += convertedVector;
}
unsigned int _begin;
unsigned int _count;
osg::Vec3 _vector;
};
typedef OperationArrayFunctor<AddRangeOperator> AddRangeFunctor;
struct MultiplyRangeOperator
{
template <typename ArrayType>
void process(ArrayType & array)
{
typedef typename ArrayType::ElementDataType ElementDataType;
ElementDataType convertedVector;
osgUtil::ConvertVec<osg::Vec3, ElementDataType>::convert(_vector, convertedVector);
typename ArrayType::iterator it = array.begin();
std::advance(it, _begin);
typename ArrayType::iterator end = it;
std::advance(end, _count);
for (; it < end; ++it)
(*it) *= convertedVector;
}
unsigned int _begin;
unsigned int _count;
osg::Vec3 _vector;
};
typedef OperationArrayFunctor<MultiplyRangeOperator> MultiplyRangeFunctor;
} // end osgUtil namespace
#endif // ** OPERATIONARRAYFUNCTOR ** //