43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_STACKED_TRANSFORM_ELEMENT
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#define OSGANIMATION_STACKED_TRANSFORM_ELEMENT 1
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#include <osgAnimation/Export>
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#include <osg/Object>
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#include <osg/Matrix>
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namespace osgAnimation
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{
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class Target;
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class OSGANIMATION_EXPORT StackedTransformElement : public osg::Object
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{
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public:
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StackedTransformElement() {}
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StackedTransformElement(const StackedTransformElement& rhs, const osg::CopyOp& c) : osg::Object(rhs, c) {}
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virtual void applyToMatrix(osg::Matrix& matrix) const = 0;
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virtual osg::Matrix getAsMatrix() const = 0;
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virtual bool isIdentity() const = 0;
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virtual void update(float t) = 0;
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virtual Target* getOrCreateTarget() {return 0;}
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virtual Target* getTarget() {return 0;}
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virtual const Target* getTarget() const {return 0;}
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};
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}
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#endif
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