580 lines
30 KiB
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580 lines
30 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<TITLE>class OSGUTIL_EXPORT osgUtil::CullVisitor</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<BODY BGCOLOR="#ffffff">
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::CullVisitor</A></H2></H2><BLOCKQUOTE> Basic NodeVisitor implementation for rendering a scene.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
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<param name=classes value="Mosg::CullStack,M,Mosg::NodeVisitor,M,CCullVisitor,MCullVisitor.html">
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<param name=before value="M,M,M">
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<param name=after value="Ml_,MD_,M">
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<param name=indent value="0,0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.1">CullVisitor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.3.2">~CullVisitor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="CullVisitor.html">CullVisitor</A>* <B><A HREF="#DOC.2.3.3">cloneType</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.4">reset</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.3.5">getDistanceToEyePoint</A></B>(const osg::Vec3& pos, bool withLODScale) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.3.6">getDistanceFromEyePoint</A></B>(const osg::Vec3& pos, bool withLODScale) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.7">apply</A></B>(osg::Node&)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.8">apply</A></B>(osg::Geode& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.9">apply</A></B>(osg::Billboard& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.10">apply</A></B>(osg::LightSource& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.11">apply</A></B>(osg::ClipNode& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.12">apply</A></B>(osg::Group& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.13">apply</A></B>(osg::Transform& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.14">apply</A></B>(osg::Projection& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.15">apply</A></B>(osg::Switch& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.16">apply</A></B>(osg::LOD& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.17">apply</A></B>(osg::ClearNode& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.18">apply</A></B>(osg::OccluderNode& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.3.19">apply</A></B>(osg::Impostor& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.20">setClearNode</A></B>(const osg::ClearNode* earthSky)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::ClearNode* <B><A HREF="#DOC.2.3.21">getClearNode</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.22">setImpostorsActive</A></B>(bool active)
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<DD><I>Switch the creation of Impostors on or off.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.3.23">getImpostorsActive</A></B>() const
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<DD><I>Get whether impostors are active or not.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.24">setImpostorPixelErrorThreshold</A></B>(float numPixels)
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<DD><I>Set the impostor error threshold.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.3.25">getImpostorPixelErrorThreshold</A></B>() const
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<DD><I>Get the impostor error threshold</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.26">setDepthSortImpostorSprites</A></B>(bool doDepthSort)
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<DD><I>Set whether ImpsotorSprite's should be placed in a depth sorted bin for rendering</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.3.27">setDepthSortImpostorSprites</A></B>() const
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<DD><I>Get whether ImpsotorSprite's are depth sorted bin for rendering</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.28">setNumberOfFrameToKeepImpostorSprites</A></B>(int numFrames)
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<DD><I>Set the number of frames that an ImpsotorSprite's is kept whilst not being beyond, before being recycled</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.3.29">getNumberOfFrameToKeepImpostorSprites</A></B>() const
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<DD><I>Get the number of frames that an ImpsotorSprite's is kept whilst not being beyond, before being recycled</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.31">setComputeNearFarMode</A></B>(<!1><A HREF="CullVisitor.html#DOC.2.3.30">ComputeNearFarMode</A> cnfm)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullVisitor.html#DOC.2.3.30">ComputeNearFarMode</A> <B><A HREF="#DOC.2.3.32">getComputeNearFarMode</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.33">pushStateSet</A></B>(const osg::StateSet* ss)
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<DD><I>Push state set on the current state group.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.34">popStateSet</A></B>()
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<DD><I>Pop the top state set and hence associated state group.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.35">setRenderGraph</A></B>(<!1><A HREF="RenderGraph.html">RenderGraph</A>* rg)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.3.36">getRootRenderGraph</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.3.37">getCurrentRenderGraph</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.38">setRenderStage</A></B>(<!1><A HREF="RenderStage.html">RenderStage</A>* rg)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="RenderStage.html">RenderStage</A>* <B><A HREF="#DOC.2.3.39">getRenderStage</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="RenderBin.html">RenderBin</A>* <B><A HREF="#DOC.2.3.40">getCurrentRenderBin</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.41">setCurrentRenderBin</A></B>(<!1><A HREF="RenderBin.html">RenderBin</A>* rb)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.3.42">getCalculatedNearPlane</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.3.43">getCalculatedFarPlane</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.44">updateCalculatedNearFar</A></B>(const osg::Matrix& matrix, const osg::Drawable& drawable)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.45">updateCalculatedNearFar</A></B>(const osg::Matrix& matrix, const osg::BoundingBox& bb)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.46">updateCalculatedNearFar</A></B>(const osg::Vec3& pos)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.47">popProjectionMatrix</A></B>()
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<DD><I>reimplement CullStack's popProjectionMatrix() adding clamping of the projection matrix to the computed near and far</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.3.48">setState</A></B>(osg::State* state)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::State* <B><A HREF="#DOC.2.3.49">getState</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::State* <B><A HREF="#DOC.2.3.50">getState</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.73">addDrawable</A></B>(osg::Drawable* drawable, osg::Matrix* matrix)
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<DD><I>Add a drawable to current render graph</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.74">addDrawableAndDepth</A></B>(osg::Drawable* drawable, osg::Matrix* matrix, float depth)
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<DD><I>Add a drawable and depth to current render graphAdd a drawable and depth to current render graph</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.75">addPositionedAttribute</A></B>(osg::Matrix* matrix, const osg::StateAttribute* attr)
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<DD><I>Add an attribute which is positioned related to the modelview matrixAdd an attribute which is positioned related to the modelview matrix</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="RenderLeaf.html">RenderLeaf</A>* <B><A HREF="#DOC.2.3.76">createOrReuseRenderLeaf</A></B>(osg::Drawable* drawable, osg::Matrix* projection, osg::Matrix* matrix, float depth)
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.3.30">ComputeNearFarMode</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderGraph.html">RenderGraph</A>> <B><A HREF="#DOC.2.3.56">_rootRenderGraph</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.3.57">_currentRenderGraph</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderStage.html">RenderStage</A>> <B><A HREF="#DOC.2.3.58">_rootRenderStage</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html">RenderBin</A>* <B><A HREF="#DOC.2.3.59">_currentRenderBin</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullVisitor.html#DOC.2.3.30">ComputeNearFarMode</A> <B><A HREF="#DOC.2.3.60">_computeNearFar</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.3.61">_computed_znear</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.3.62">_computed_zfar</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<const osg::ClearNode> <B><A HREF="#DOC.2.3.63">_clearNode</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.3.64">_impostorActive</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.3.65">_depthSortImpostorSprites</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.3.66">_impostorPixelErrorThreshold</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.3.67">_numFramesToKeepImpostorSprites</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullVisitor.html#DOC.2.3.68">RenderLeafList</A> <B><A HREF="#DOC.2.3.69">_reuseRenderLeafList</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.3.70">_currentReuseRenderLeafIndex</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::ImpostorSpriteManager> <B><A HREF="#DOC.2.3.71">_impostorSpriteManager</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::State> <B><A HREF="#DOC.2.3.72">_state</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.3.51">CullVisitor</A></B>(const <!1><A HREF="CullVisitor.html#DOC.2.3.51">CullVisitor</A>&)
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<DD><I>prevent unwanted copy construction</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullVisitor.html">CullVisitor</A>& <B><A HREF="#DOC.2.3.52">operator = </A></B>(const <!1><A HREF="CullVisitor.html">CullVisitor</A>&)
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<DD><I>prevent unwanted copy operator</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.53">handle_cull_callbacks_and_traverse</A></B>(osg::Node& node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.3.54">handle_cull_callbacks_and_accept</A></B>(osg::Node& node, osg::Node* acceptNode)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ImpostorSprite* <B><A HREF="#DOC.2.3.55">createImpostorSprite</A></B>(osg::Impostor& node)
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<DD><I>create an impostor sprite by setting up a pre-rendering stage to generate the impostor texture.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<<!1><A HREF="RenderLeaf.html">RenderLeaf</A>> > <B><A HREF="#DOC.2.3.68">RenderLeafList</A></B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>
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Basic NodeVisitor implementation for rendering a scene.
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This visitor traverses the scene graph, collecting transparent and
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opaque osg::Drawables into a depth sorted transparent bin and a state
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sorted opaque bin. The opaque bin is rendered first, and then the
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transparent bin in rendered in order from the furthest osg::Drawable
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from the eye to the one nearest the eye. </BLOCKQUOTE>
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<DL>
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<A NAME="CullVisitor"></A>
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<A NAME="DOC.2.3.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullVisitor()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~CullVisitor"></A>
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<A NAME="DOC.2.3.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~CullVisitor()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="cloneType"></A>
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<A NAME="DOC.2.3.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="CullVisitor.html">CullVisitor</A>* cloneType() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="reset"></A>
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<A NAME="DOC.2.3.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reset()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getDistanceToEyePoint"></A>
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<A NAME="DOC.2.3.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float getDistanceToEyePoint(const osg::Vec3& pos, bool withLODScale) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getDistanceFromEyePoint"></A>
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<A NAME="DOC.2.3.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float getDistanceFromEyePoint(const osg::Vec3& pos, bool withLODScale) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.3.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Node&)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.3.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Geode& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.3.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Billboard& node)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.3.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::LightSource& node)</B></TT>
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<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.3.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::ClipNode& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.3.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Group& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.3.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Transform& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.3.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Projection& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.3.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Switch& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.3.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::LOD& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.3.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::ClearNode& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.3.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::OccluderNode& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="apply"></A>
|
|
<A NAME="DOC.2.3.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Impostor& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setClearNode"></A>
|
|
<A NAME="DOC.2.3.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setClearNode(const osg::ClearNode* earthSky)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getClearNode"></A>
|
|
<A NAME="DOC.2.3.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::ClearNode* getClearNode() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setImpostorsActive"></A>
|
|
<A NAME="DOC.2.3.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImpostorsActive(bool active)</B></TT>
|
|
<DD>Switch the creation of Impostors on or off.
|
|
Setting active to false forces the CullVisitor to use the Impostor
|
|
LOD children for rendering. Setting active to true forces the
|
|
CullVisitor to create the appropriate pre-rendering stages which
|
|
render to the ImpostorSprite's texture.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getImpostorsActive"></A>
|
|
<A NAME="DOC.2.3.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getImpostorsActive() const </B></TT>
|
|
<DD>Get whether impostors are active or not.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setImpostorPixelErrorThreshold"></A>
|
|
<A NAME="DOC.2.3.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImpostorPixelErrorThreshold(float numPixels)</B></TT>
|
|
<DD>Set the impostor error threshold.
|
|
Used in calculation of whether impostors remain valid.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getImpostorPixelErrorThreshold"></A>
|
|
<A NAME="DOC.2.3.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float getImpostorPixelErrorThreshold() const </B></TT>
|
|
<DD>Get the impostor error threshold
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setDepthSortImpostorSprites"></A>
|
|
<A NAME="DOC.2.3.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDepthSortImpostorSprites(bool doDepthSort)</B></TT>
|
|
<DD>Set whether ImpsotorSprite's should be placed in a depth sorted bin for rendering
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setDepthSortImpostorSprites"></A>
|
|
<A NAME="DOC.2.3.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool setDepthSortImpostorSprites() const </B></TT>
|
|
<DD>Get whether ImpsotorSprite's are depth sorted bin for rendering
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNumberOfFrameToKeepImpostorSprites"></A>
|
|
<A NAME="DOC.2.3.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNumberOfFrameToKeepImpostorSprites(int numFrames)</B></TT>
|
|
<DD>Set the number of frames that an ImpsotorSprite's is kept whilst not being beyond,
|
|
before being recycled
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumberOfFrameToKeepImpostorSprites"></A>
|
|
<A NAME="DOC.2.3.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int getNumberOfFrameToKeepImpostorSprites() const </B></TT>
|
|
<DD>Get the number of frames that an ImpsotorSprite's is kept whilst not being beyond,
|
|
before being recycled
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ComputeNearFarMode"></A>
|
|
<A NAME="DOC.2.3.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum ComputeNearFarMode</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="DO_NOT_COMPUTE_NEAR_FAR"></A>
|
|
<A NAME="DOC.2.3.30.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DO_NOT_COMPUTE_NEAR_FAR</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES"></A>
|
|
<A NAME="DOC.2.3.30.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="COMPUTE_NEAR_FAR_USING_PRIMITIVES"></A>
|
|
<A NAME="DOC.2.3.30.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COMPUTE_NEAR_FAR_USING_PRIMITIVES</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setComputeNearFarMode"></A>
|
|
<A NAME="DOC.2.3.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setComputeNearFarMode(<!1><A HREF="CullVisitor.html#DOC.2.3.30">ComputeNearFarMode</A> cnfm)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getComputeNearFarMode"></A>
|
|
<A NAME="DOC.2.3.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullVisitor.html#DOC.2.3.30">ComputeNearFarMode</A> getComputeNearFarMode() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="pushStateSet"></A>
|
|
<A NAME="DOC.2.3.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void pushStateSet(const osg::StateSet* ss)</B></TT>
|
|
<DD>Push state set on the current state group.
|
|
If the state exists in a child state group of the current
|
|
state group then move the current state group to that child.
|
|
Otherwise, create a new state group for the state set, add
|
|
it to the current state group then move the current state
|
|
group pointer to the new state group.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="popStateSet"></A>
|
|
<A NAME="DOC.2.3.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void popStateSet()</B></TT>
|
|
<DD>Pop the top state set and hence associated state group.
|
|
Move the current state group to the parent of the popped
|
|
state group.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setRenderGraph"></A>
|
|
<A NAME="DOC.2.3.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRenderGraph(<!1><A HREF="RenderGraph.html">RenderGraph</A>* rg)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getRootRenderGraph"></A>
|
|
<A NAME="DOC.2.3.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="RenderGraph.html">RenderGraph</A>* getRootRenderGraph()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCurrentRenderGraph"></A>
|
|
<A NAME="DOC.2.3.37"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="RenderGraph.html">RenderGraph</A>* getCurrentRenderGraph()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setRenderStage"></A>
|
|
<A NAME="DOC.2.3.38"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRenderStage(<!1><A HREF="RenderStage.html">RenderStage</A>* rg)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getRenderStage"></A>
|
|
<A NAME="DOC.2.3.39"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="RenderStage.html">RenderStage</A>* getRenderStage()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCurrentRenderBin"></A>
|
|
<A NAME="DOC.2.3.40"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="RenderBin.html">RenderBin</A>* getCurrentRenderBin()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCurrentRenderBin"></A>
|
|
<A NAME="DOC.2.3.41"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCurrentRenderBin(<!1><A HREF="RenderBin.html">RenderBin</A>* rb)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCalculatedNearPlane"></A>
|
|
<A NAME="DOC.2.3.42"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getCalculatedNearPlane() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCalculatedFarPlane"></A>
|
|
<A NAME="DOC.2.3.43"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float getCalculatedFarPlane() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="updateCalculatedNearFar"></A>
|
|
<A NAME="DOC.2.3.44"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void updateCalculatedNearFar(const osg::Matrix& matrix, const osg::Drawable& drawable)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="updateCalculatedNearFar"></A>
|
|
<A NAME="DOC.2.3.45"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void updateCalculatedNearFar(const osg::Matrix& matrix, const osg::BoundingBox& bb)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="updateCalculatedNearFar"></A>
|
|
<A NAME="DOC.2.3.46"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void updateCalculatedNearFar(const osg::Vec3& pos)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="popProjectionMatrix"></A>
|
|
<A NAME="DOC.2.3.47"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void popProjectionMatrix()</B></TT>
|
|
<DD>reimplement CullStack's popProjectionMatrix() adding clamping of the projection matrix to the computed near and far
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setState"></A>
|
|
<A NAME="DOC.2.3.48"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setState(osg::State* state)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getState"></A>
|
|
<A NAME="DOC.2.3.49"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::State* getState()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getState"></A>
|
|
<A NAME="DOC.2.3.50"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::State* getState() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="CullVisitor"></A>
|
|
<A NAME="DOC.2.3.51"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullVisitor(const <!1><A HREF="CullVisitor.html#DOC.2.3.51">CullVisitor</A>&)</B></TT>
|
|
<DD>prevent unwanted copy construction
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="operator = "></A>
|
|
<A NAME="DOC.2.3.52"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullVisitor.html">CullVisitor</A>& operator = (const <!1><A HREF="CullVisitor.html">CullVisitor</A>&)</B></TT>
|
|
<DD>prevent unwanted copy operator
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="handle_cull_callbacks_and_traverse"></A>
|
|
<A NAME="DOC.2.3.53"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void handle_cull_callbacks_and_traverse(osg::Node& node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="handle_cull_callbacks_and_accept"></A>
|
|
<A NAME="DOC.2.3.54"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void handle_cull_callbacks_and_accept(osg::Node& node, osg::Node* acceptNode)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="createImpostorSprite"></A>
|
|
<A NAME="DOC.2.3.55"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node)</B></TT>
|
|
<DD>create an impostor sprite by setting up a pre-rendering stage
|
|
to generate the impostor texture.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_rootRenderGraph"></A>
|
|
<A NAME="DOC.2.3.56"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderGraph.html">RenderGraph</A>> _rootRenderGraph</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_currentRenderGraph"></A>
|
|
<A NAME="DOC.2.3.57"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderGraph.html">RenderGraph</A>* _currentRenderGraph</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_rootRenderStage"></A>
|
|
<A NAME="DOC.2.3.58"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderStage.html">RenderStage</A>> _rootRenderStage</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_currentRenderBin"></A>
|
|
<A NAME="DOC.2.3.59"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html">RenderBin</A>* _currentRenderBin</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_computeNearFar"></A>
|
|
<A NAME="DOC.2.3.60"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullVisitor.html#DOC.2.3.30">ComputeNearFarMode</A> _computeNearFar</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_computed_znear"></A>
|
|
<A NAME="DOC.2.3.61"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _computed_znear</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_computed_zfar"></A>
|
|
<A NAME="DOC.2.3.62"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _computed_zfar</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_clearNode"></A>
|
|
<A NAME="DOC.2.3.63"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<const osg::ClearNode> _clearNode</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_impostorActive"></A>
|
|
<A NAME="DOC.2.3.64"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _impostorActive</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_depthSortImpostorSprites"></A>
|
|
<A NAME="DOC.2.3.65"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _depthSortImpostorSprites</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_impostorPixelErrorThreshold"></A>
|
|
<A NAME="DOC.2.3.66"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _impostorPixelErrorThreshold</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_numFramesToKeepImpostorSprites"></A>
|
|
<A NAME="DOC.2.3.67"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _numFramesToKeepImpostorSprites</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="RenderLeafList"></A>
|
|
<A NAME="DOC.2.3.68"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< osg::ref_ptr<<!1><A HREF="RenderLeaf.html">RenderLeaf</A>> > RenderLeafList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_reuseRenderLeafList"></A>
|
|
<A NAME="DOC.2.3.69"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullVisitor.html#DOC.2.3.68">RenderLeafList</A> _reuseRenderLeafList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_currentReuseRenderLeafIndex"></A>
|
|
<A NAME="DOC.2.3.70"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _currentReuseRenderLeafIndex</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_impostorSpriteManager"></A>
|
|
<A NAME="DOC.2.3.71"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::ImpostorSpriteManager> _impostorSpriteManager</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_state"></A>
|
|
<A NAME="DOC.2.3.72"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::State> _state</B></TT>
|
|
<DL><DT><DD></DL><P>
|
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<A NAME="addDrawable"></A>
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<A NAME="DOC.2.3.73"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addDrawable(osg::Drawable* drawable, osg::Matrix* matrix)</B></TT>
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<DD>Add a drawable to current render graph
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<DL><DT><DD></DL><P>
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<A NAME="addDrawableAndDepth"></A>
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<A NAME="DOC.2.3.74"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addDrawableAndDepth(osg::Drawable* drawable, osg::Matrix* matrix, float depth)</B></TT>
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<DD>Add a drawable and depth to current render graphAdd a drawable and depth to current render graph
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<DL><DT><DD></DL><P>
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<A NAME="addPositionedAttribute"></A>
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<A NAME="DOC.2.3.75"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addPositionedAttribute(osg::Matrix* matrix, const osg::StateAttribute* attr)</B></TT>
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<DD>Add an attribute which is positioned related to the modelview matrixAdd an attribute which is positioned related to the modelview matrix
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<DL><DT><DD></DL><P>
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<A NAME="createOrReuseRenderLeaf"></A>
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<A NAME="DOC.2.3.76"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="RenderLeaf.html">RenderLeaf</A>* createOrReuseRenderLeaf(osg::Drawable* drawable, osg::Matrix* projection, osg::Matrix* matrix, float depth)</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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