OpenSceneGraph/doc/doc++/osg/TriangleMesh.html
2002-11-13 12:42:58 +00:00

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<TITLE>class osg::TriangleMesh</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osg::TriangleMesh</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=155>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CShape,MShape.html,CTriangleMesh,MTriangleMesh.html,CConvexHull,MConvexHull.html">
<param name=before value="M,M,M,M,M^_">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.148.1">TriangleMesh</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.148.2">TriangleMesh</A></B>(const <!1><A HREF="TriangleMesh.html#DOC.2.148.2">TriangleMesh</A>&amp; mesh, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ConvexHull.html#DOC.2.149.3">META_Shape</A> <B><A HREF="#DOC.2.148.3">(osg, TriangleMesh)</A></B>(<!1><A HREF="osg.html#DOC.2.16">Vec3Array</A>* vertices)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.16">Vec3Array</A>* <B><A HREF="#DOC.2.148.4">getVertices</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="osg.html#DOC.2.16">Vec3Array</A>* <B><A HREF="#DOC.2.148.5">getVertices</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.148.6">setIndices</A></B>(<!1><A HREF="IndexArray.html">IndexArray</A>* indices)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.148.7">getIndices</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.148.8">getIndices</A></B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="osg.html#DOC.2.16">Vec3Array</A>&gt; <B><A HREF="#DOC.2.148.10">_vertices</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="IndexArray.html">IndexArray</A>&gt; <B><A HREF="#DOC.2.148.11">_indices</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.148.9">~TriangleMesh</A></B>()
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<HR><H3>Inherited from <A HREF="Shape.html">Shape</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="ShapeVisitor.html">ShapeVisitor</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="ConstShapeVisitor.html">ConstShapeVisitor</A>&amp;) const
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.106.8">DataVariance</A> dv)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.106.8">DataVariance</A> <B>getDataVariance</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.106.8">DataVariance</A> <B>_dataVariance</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline static int <B>createdCount</B>()
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<IMG ALT="o" SRC=icon2.gif>inline static int <B>deletedCount</B>()
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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<IMG ALT="o" SRC=icon2.gif>static int <B>_createdCount</B>
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<IMG ALT="o" SRC=icon2.gif>static int <B>_deletedCount</B>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
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<A NAME="TriangleMesh"></A>
<A NAME="DOC.2.148.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TriangleMesh()</B></TT>
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<A NAME="TriangleMesh"></A>
<A NAME="DOC.2.148.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TriangleMesh(const <!1><A HREF="TriangleMesh.html#DOC.2.148.2">TriangleMesh</A>&amp; mesh, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<A NAME="(osg, TriangleMesh)"></A>
<A NAME="DOC.2.148.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ConvexHull.html#DOC.2.149.3">META_Shape</A> (osg, TriangleMesh)(<!1><A HREF="osg.html#DOC.2.16">Vec3Array</A>* vertices)</B></TT>
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<A NAME="getVertices"></A>
<A NAME="DOC.2.148.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.16">Vec3Array</A>* getVertices()</B></TT>
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<A NAME="getVertices"></A>
<A NAME="DOC.2.148.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="osg.html#DOC.2.16">Vec3Array</A>* getVertices() const </B></TT>
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<A NAME="setIndices"></A>
<A NAME="DOC.2.148.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setIndices(<!1><A HREF="IndexArray.html">IndexArray</A>* indices)</B></TT>
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<A NAME="getIndices"></A>
<A NAME="DOC.2.148.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getIndices()</B></TT>
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<A NAME="getIndices"></A>
<A NAME="DOC.2.148.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getIndices() const </B></TT>
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<A NAME="~TriangleMesh"></A>
<A NAME="DOC.2.148.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~TriangleMesh()</B></TT>
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<A NAME="_vertices"></A>
<A NAME="DOC.2.148.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="osg.html#DOC.2.16">Vec3Array</A>&gt; _vertices</B></TT>
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<A NAME="_indices"></A>
<A NAME="DOC.2.148.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="IndexArray.html">IndexArray</A>&gt; _indices</B></TT>
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<DL><DT><B>Direct child classes:
</B><DD><A HREF="ConvexHull.html">ConvexHull</A><BR>
</DL>
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