OpenSceneGraph/src/osgSim/LightPointSpriteDrawable.h

57 lines
1.8 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGSIM_LIGHTPOINTSPRITEDRAWABLE
#define OSGSIM_LIGHTPOINTSPRITEDRAWABLE 1
#include <osgSim/Export>
#include <osg/Drawable>
#include "LightPointDrawable.h"
#include <osg/PointSprite>
namespace osgSim {
class OSGSIM_EXPORT LightPointSpriteDrawable : public osgSim::LightPointDrawable
{
public :
LightPointSpriteDrawable();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
LightPointSpriteDrawable(const LightPointSpriteDrawable&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new LightPointSpriteDrawable(); }
virtual osg::Object* clone(const osg::CopyOp&) const { return new LightPointSpriteDrawable(); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const LightPointSpriteDrawable*>(obj)!=NULL; }
virtual const char* className() const { return "LightPointSpriteDrawable"; }
/** draw LightPoints. */
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
protected:
virtual ~LightPointSpriteDrawable() {}
osg::ref_ptr<osg::PointSprite> _sprite;
};
}
#endif