OpenSceneGraph/src/osgManipulator/Dragger.cpp
Robert Osfield b5c57c3d68 From Mikhail Izmestev, "I have discovered problem with draggers from osgManipulator in HUD.
This problem caused because osgManipulator::Dragger uses matrices of top camera instead last
absolute Camera in NodePath.

I attached modified osgManipulator/Dragger.cpp file, where added code for finding last absolute
camera. With this changes draggers works in HUD.

Example for demonstrate this problem you can find in osg-users list [1].

Mikhail.

[1] http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/62636
"
2010-10-29 15:18:34 +00:00

510 lines
15 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/Dragger>
#include <osgManipulator/Command>
#include <osg/Material>
#include <osgGA/EventVisitor>
#include <osgViewer/View>
using namespace osgManipulator;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// computeNodePathToRoot
//
void osgManipulator::computeNodePathToRoot(osg::Node& node, osg::NodePath& np)
{
np.clear();
osg::NodePathList nodePaths = node.getParentalNodePaths();
if (!nodePaths.empty())
{
np = nodePaths.front();
if (nodePaths.size()>1)
{
OSG_NOTICE<<"osgManipulator::computeNodePathToRoot(,) taking first parent path, ignoring others."<<std::endl;
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// DraggerTransformCallback
//
DraggerTransformCallback::DraggerTransformCallback(osg::MatrixTransform* transform):
_transform(transform)
{
}
bool DraggerTransformCallback::receive(const MotionCommand& command)
{
if (!_transform) return false;
switch (command.getStage())
{
case MotionCommand::START:
{
// Save the current matrix
_startMotionMatrix = _transform->getMatrix();
// Get the LocalToWorld and WorldToLocal matrix for this node.
osg::NodePath nodePathToRoot;
computeNodePathToRoot(*_transform,nodePathToRoot);
_localToWorld = osg::computeLocalToWorld(nodePathToRoot);
_worldToLocal = osg::Matrix::inverse(_localToWorld);
return true;
}
case MotionCommand::MOVE:
{
// Transform the command's motion matrix into local motion matrix.
osg::Matrix localMotionMatrix = _localToWorld * command.getWorldToLocal()
* command.getMotionMatrix()
* command.getLocalToWorld() * _worldToLocal;
// Transform by the localMotionMatrix
_transform->setMatrix(localMotionMatrix * _startMotionMatrix);
return true;
}
case MotionCommand::FINISH:
{
return true;
}
case MotionCommand::NONE:
default:
return false;
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// PointerInfo
//
PointerInfo::PointerInfo():
_nearPoint(osg::Vec3d()),
_farPoint(osg::Vec3d()),
_eyeDir(osg::Vec3d(0,0,1))
{
_hitIter = _hitList.begin();
}
bool PointerInfo::contains(const osg::Node* node) const
{
if (node && _hitIter!=_hitList.end()) return std::find((*_hitIter).first.begin(), (*_hitIter).first.end(), node) != (*_hitIter).first.end();
else return false;
}
bool PointerInfo::projectWindowXYIntoObject(const osg::Vec2d& windowCoord, osg::Vec3d& nearPoint, osg::Vec3d& farPoint) const
{
nearPoint = osg::Vec3d(windowCoord.x(),windowCoord.y(),0.0)*_inverseMVPW;
farPoint = osg::Vec3d(windowCoord.x(),windowCoord.y(),1.0)*_inverseMVPW;
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Dragger
//
Dragger::Dragger() :
_handleEvents(false),
_draggerActive(false),
_activationModKeyMask(0),
_activationKeyEvent(0),
_activationPermittedByModKeyMask(false),
_activationPermittedByKeyEvent(false)
{
_parentDragger = this;
getOrCreateStateSet()->setDataVariance(osg::Object::DYNAMIC);
_selfUpdater = new DraggerTransformCallback(this);
}
Dragger::Dragger(const Dragger& rhs, const osg::CopyOp& copyop):
osg::MatrixTransform(rhs, copyop),
_handleEvents(rhs._handleEvents),
_draggerActive(false),
_activationModKeyMask(rhs._activationModKeyMask),
_activationKeyEvent(rhs._activationKeyEvent),
_activationPermittedByModKeyMask(false),
_activationPermittedByKeyEvent(false)
{
OSG_NOTICE<<"CompositeDragger::CompositeDragger(const CompositeDragger& rhs, const osg::CopyOp& copyop) not Implemented yet."<<std::endl;
}
Dragger::~Dragger()
{
}
void Dragger::setHandleEvents(bool flag)
{
if (_handleEvents == flag) return;
_handleEvents = flag;
// update the number of children that require an event traversal to make sure this dragger recieves events.
if (_handleEvents) setNumChildrenRequiringEventTraversal(getNumChildrenRequiringEventTraversal()+1);
else if (getNumChildrenRequiringEventTraversal()>=1) setNumChildrenRequiringEventTraversal(getNumChildrenRequiringEventTraversal()-1);
}
void Dragger::addConstraint(Constraint* constraint)
{
// check to make sure constaint hasn't already been attached.
for(Constraints::iterator itr = _constraints.begin();
itr != _constraints.end();
++itr)
{
if (*itr = constraint) return;
}
_constraints.push_back(constraint);
}
void Dragger::removeConstraint(Constraint* constraint)
{
for(Constraints::iterator itr = _constraints.begin();
itr != _constraints.end();
)
{
if (*itr = constraint)
{
itr = _constraints.erase(itr);
return;
} else
{
++itr;
}
}
}
void Dragger::addTransformUpdating(osg::MatrixTransform* transform)
{
addDraggerCallback(new DraggerTransformCallback(transform));
}
void Dragger::removeTransformUpdating(osg::MatrixTransform* transform)
{
for(Dragger::DraggerCallbacks::iterator itr = _draggerCallbacks.begin();
itr != _draggerCallbacks.end();
)
{
DraggerCallback* dc = itr->get();
DraggerTransformCallback* dtc = dynamic_cast<DraggerTransformCallback*>(dc);
if (dtc && dtc->getTransform()==transform)
{
itr = _draggerCallbacks.erase(itr);
}
else
{
++itr;
}
}
}
void Dragger::addDraggerCallback(DraggerCallback* dc)
{
for(DraggerCallbacks::iterator itr = _draggerCallbacks.begin();
itr != _draggerCallbacks.end();
++itr)
{
if (*itr == dc) return;
}
_draggerCallbacks.push_back(dc);
}
void Dragger::removeDraggerCallback(DraggerCallback* dc)
{
}
void Dragger::traverse(osg::NodeVisitor& nv)
{
if (_handleEvents && nv.getVisitorType()==osg::NodeVisitor::EVENT_VISITOR)
{
osgGA::EventVisitor* ev = dynamic_cast<osgGA::EventVisitor*>(&nv);
if (ev)
{
for(osgGA::EventQueue::Events::iterator itr = ev->getEvents().begin();
itr != ev->getEvents().end();
++itr)
{
osgGA::GUIEventAdapter* ea = itr->get();
if (handle(*ea, *(ev->getActionAdapter()))) ea->setHandled(true);
}
}
return;
}
MatrixTransform::traverse(nv);
}
bool Dragger::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
if (ea.getHandled()) return false;
osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
if (!view) return false;
bool handled = false;
bool activationPermitted = true;
if (_activationModKeyMask!=0 || _activationKeyEvent!=0)
{
_activationPermittedByModKeyMask = (_activationModKeyMask!=0) ?
((ea.getModKeyMask() & _activationModKeyMask)!=0) :
false;
if (_activationKeyEvent!=0)
{
switch (ea.getEventType())
{
case osgGA::GUIEventAdapter::KEYDOWN:
{
if (ea.getKey()==_activationKeyEvent) _activationPermittedByKeyEvent = true;
break;
}
case osgGA::GUIEventAdapter::KEYUP:
{
if (ea.getKey()==_activationKeyEvent) _activationPermittedByKeyEvent = false;
break;
}
default:
break;
}
}
activationPermitted = _activationPermittedByModKeyMask || _activationPermittedByKeyEvent;
}
if (activationPermitted || _draggerActive)
{
switch (ea.getEventType())
{
case osgGA::GUIEventAdapter::PUSH:
{
osgUtil::LineSegmentIntersector::Intersections intersections;
_pointer.reset();
if (view->computeIntersections(ea.getX(),ea.getY(),intersections))
{
for(osgUtil::LineSegmentIntersector::Intersections::iterator hitr = intersections.begin();
hitr != intersections.end();
++hitr)
{
_pointer.addIntersection(hitr->nodePath, hitr->getLocalIntersectPoint());
}
for (osg::NodePath::iterator itr = _pointer._hitList.front().first.begin();
itr != _pointer._hitList.front().first.end();
++itr)
{
osgManipulator::Dragger* dragger = dynamic_cast<osgManipulator::Dragger*>(*itr);
if (dragger)
{
if (dragger==this)
{
osg::Camera *rootCamera = view->getCamera();
osg::NodePath nodePath = _pointer._hitList.front().first;
osg::NodePath::reverse_iterator ritr;
for(ritr = nodePath.rbegin();
ritr != nodePath.rend();
++ritr)
{
osg::Camera* camera = dynamic_cast<osg::Camera*>(*ritr);
if (camera && (camera->getReferenceFrame()!=osg::Transform::RELATIVE_RF || camera->getParents().empty()))
{
rootCamera = camera;
break;
}
}
_pointer.setCamera(rootCamera);
_pointer.setMousePosition(ea.getX(), ea.getY());
dragger->handle(_pointer, ea, aa);
dragger->setDraggerActive(true);
handled = true;
}
}
}
}
}
case osgGA::GUIEventAdapter::DRAG:
case osgGA::GUIEventAdapter::RELEASE:
{
if (_draggerActive)
{
_pointer._hitIter = _pointer._hitList.begin();
// _pointer.setCamera(view->getCamera());
_pointer.setMousePosition(ea.getX(), ea.getY());
handle(_pointer, ea, aa);
handled = true;
}
break;
}
default:
break;
}
if (_draggerActive && ea.getEventType() == osgGA::GUIEventAdapter::RELEASE)
{
setDraggerActive(false);
_pointer.reset();
}
}
return handled;
}
bool Dragger::receive(const MotionCommand& command)
{
if (_selfUpdater.valid()) return _selfUpdater->receive(command);
else return false;
}
void Dragger::dispatch(MotionCommand& command)
{
// apply any constraints
for(Constraints::iterator itr = _constraints.begin();
itr != _constraints.end();
++itr)
{
(*itr)->constrain(command);
}
// move self
getParentDragger()->receive(command);
for(DraggerCallbacks::iterator itr = getParentDragger()->getDraggerCallbacks().begin();
itr != getParentDragger()->getDraggerCallbacks().end();
++itr)
{
(*itr)->receive(command);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// CompositeDragger
//
CompositeDragger::CompositeDragger(const CompositeDragger& rhs, const osg::CopyOp& copyop):
Dragger(rhs, copyop)
{
OSG_NOTICE<<"CompositeDragger::CompositeDragger(const CompositeDragger& rhs, const osg::CopyOp& copyop) not Implemented yet."<<std::endl;
}
bool CompositeDragger::handle(const PointerInfo& pi, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
// Check if the dragger node is in the nodepath.
if (!pi.contains(this))
return false;
for (DraggerList::iterator itr=_draggerList.begin(); itr!=_draggerList.end(); ++itr)
{
if ((*itr)->handle(pi, ea, aa))
return true;
}
return false;
}
bool CompositeDragger::containsDragger( const Dragger* dragger ) const
{
for (DraggerList::const_iterator itr = _draggerList.begin(); itr != _draggerList.end(); ++itr)
{
if (itr->get() == dragger) return true;
}
return false;
}
CompositeDragger::DraggerList::iterator CompositeDragger::findDragger( const Dragger* dragger )
{
for (DraggerList::iterator itr = _draggerList.begin(); itr != _draggerList.end(); ++itr)
{
if (itr->get() == dragger) return itr;
}
return _draggerList.end();
}
bool CompositeDragger::addDragger(Dragger *dragger)
{
if (dragger && !containsDragger(dragger))
{
_draggerList.push_back(dragger);
return true;
}
else return false;
}
bool CompositeDragger::removeDragger(Dragger *dragger)
{
DraggerList::iterator itr = findDragger(dragger);
if (itr != _draggerList.end())
{
_draggerList.erase(itr);
return true;
}
else return false;
}
void CompositeDragger::setParentDragger(Dragger* dragger)
{
for (DraggerList::iterator itr = _draggerList.begin(); itr != _draggerList.end(); ++itr)
{
(*itr)->setParentDragger(dragger);
}
Dragger::setParentDragger(dragger);
}
class ForceCullCallback : public osg::Drawable::CullCallback
{
public:
virtual bool cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) const
{
return true;
}
};
void osgManipulator::setDrawableToAlwaysCull(osg::Drawable& drawable)
{
ForceCullCallback* cullCB = new ForceCullCallback;
drawable.setCullCallback (cullCB);
}
void osgManipulator::setMaterialColor(const osg::Vec4& color, osg::Node& node)
{
osg::Material* mat = dynamic_cast<osg::Material*>(node.getOrCreateStateSet()->getAttribute(osg::StateAttribute::MATERIAL));
if (! mat)
{
mat = new osg::Material;
mat->setDataVariance(osg::Object::DYNAMIC);
node.getOrCreateStateSet()->setAttribute(mat);
}
mat->setDiffuse(osg::Material::FRONT_AND_BACK, color);
}