124 lines
3.5 KiB
Plaintext
124 lines
3.5 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSGGA_GUIEVENTHANDLER
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#define OSGGA_GUIEVENTHANDLER 1
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#include <vector>
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#include <osg/Referenced>
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#include <osgGA/Export>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventHandlerVisitor>
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namespace osgGA{
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class CompositeGUIEventHandler;
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/**
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GUIEventHandler provides a basic interface for any class which wants to handle
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a GUI Events.
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The GUIEvent is supplied by a GUIEventAdapter. Feedback resulting from the
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handle method is supplied by a GUIActionAdapter, which allows the GUIEventHandler
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to ask the GUI to take some action in response to an incoming event.
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For example, consider a Trackball Viewer class which takes mouse events and
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manipulates a scene camera in response. The Trackball Viewer is a GUIEventHandler,
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and receives the events via the handle method. If the user 'throws' the model,
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the Trackball Viewer class can detect this via the incoming events, and
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request that the GUI set up a timer callback to continually redraw the view.
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This request is made via the GUIActionAdapter class.
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*/
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class OSGGA_EXPORT GUIEventHandler : public osg::Referenced
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{
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public:
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/** Handle events, return true if handled, false otherwise.*/
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virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us)=0;
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/** Is this const GUIEventHandler a composite? */
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virtual const CompositeGUIEventHandler* getComposite() const { return 0; }
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/** Is this non-const GUIEventHandler a composite? */
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virtual CompositeGUIEventHandler* getComposite() { return 0; }
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/** Accept visits from GUIEventHandler visitors */
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virtual void accept(GUIEventHandlerVisitor&) = 0;
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//virtual void accept(GUIEventHandlerVisitor&) { }
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};
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/**
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CompositeGUIEventHandler allows GUIEventHandlers to be composed into hierarchies.
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*/
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class OSGGA_EXPORT CompositeGUIEventHandler : public GUIEventHandler
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{
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public:
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typedef std::vector< osg::ref_ptr<GUIEventHandler> > ChildList;
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virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& aa);
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virtual const CompositeGUIEventHandler* getComposite() const { return this; }
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virtual CompositeGUIEventHandler* getComposite() { return this; }
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virtual void accept(GUIEventHandlerVisitor& v) { v.visit(*this); }
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/* Composite-specific methods below */
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virtual bool addChild(GUIEventHandler *geh);
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virtual bool removeChild(GUIEventHandler *geh);
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const int getNumChildren() const { return _children.size(); }
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GUIEventHandler *getChild( int i) { return _children[i].get(); }
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const GUIEventHandler *getChild( int i ) const { return _children[i].get(); }
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bool containsNode( const GUIEventHandler* node ) const
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{
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for (ChildList::const_iterator itr=_children.begin();
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itr!=_children.end();
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++itr)
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{
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if (itr->get()==node) return true;
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}
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return false;
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}
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ChildList::iterator findChild( const GUIEventHandler* node )
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{
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for (ChildList::iterator itr=_children.begin();
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itr!=_children.end();
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++itr)
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{
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if (itr->get()==node) return itr;
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}
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return _children.end();
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}
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private:
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ChildList _children;
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};
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}
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#endif
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