OpenSceneGraph/src/osgPlugins/dae/daeWGeometry.cpp
Robert Osfield 278203240b From Sukender, "I found the bug I was chasing! Here is my "twin" submission, from latest trunk rev: 12124.
1. DAE submission:
DAE plugin now correctly writes images URI in Collada file, when images are used twice.
I also greatly improved readability and maintenability of geometry reading (mainly daeRGeometry.cpp), by factorizing code, templatizing it (for double/single precision), and removing ugly macros.

2. osgDB submission:
I updated osgDB::getPathRelative(): it is now far more readable, it handles more cases (especially when you want to relativise "a/c" from "a/b", which results in "../c"), and I added comments to make it clearer to maintain."
2011-01-27 17:12:23 +00:00

1489 lines
62 KiB
C++

/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing permissions and limitations under the
* License.
*/
#include "daeWriter.h"
#include <osgAnimation/RigGeometry>
#include <dom/domCOLLADA.h>
#include <dom/domNode.h>
#include <dom/domLibrary_geometries.h>
#include <dom/domSource.h>
#include <dom/domGeometry.h>
#include <dom/domConstants.h>
//#include <dom/domSkin.h>
#include <sstream>
using namespace osgDAE;
unsigned int daeWriter::ArrayNIndices::getDAESize()
{
switch( mode )
{
case VEC2F:
case VEC2D:
return 2;
case VEC3F:
case VEC3D:
return 3;
case VEC4F:
case VEC4D:
case VEC4_UB:
return 4;
case NONE:
return 0;
}
return 0;
}
/// Appends an OSG vector (Vec2, Vec3...) to a domListOfFloats.
template<class VecType>
inline void append(domListOfFloats & list, const VecType & vec)
{
for(unsigned int i=0; i<VecType::num_components; ++i) list.append( vec[i] );
}
/// Appends an OSG vector array (Vec2Array, Vec3Array...) to a domListOfFloats.
bool daeWriter::ArrayNIndices::append(domListOfFloats & list)
{
switch(getMode())
{
case VEC2F:
for (osg::Vec2Array::const_iterator it=vec2->begin(), itEnd=vec2->end(); it!=itEnd; ++it) ::append<osg::Vec2>(list, *it);
break;
case VEC2D:
for (osg::Vec2dArray::const_iterator it=vec2d->begin(), itEnd=vec2d->end(); it!=itEnd; ++it) ::append<osg::Vec2d>(list, *it);
break;
case VEC3F:
for (osg::Vec3Array::const_iterator it=vec3->begin(), itEnd=vec3->end(); it!=itEnd; ++it) ::append<osg::Vec3>(list, *it);
break;
case VEC3D:
for (osg::Vec3dArray::const_iterator it=vec3d->begin(), itEnd=vec3d->end(); it!=itEnd; ++it) ::append<osg::Vec3d>(list, *it);
break;
case VEC4F:
for (osg::Vec4Array::const_iterator it=vec4->begin(), itEnd=vec4->end(); it!=itEnd; ++it) ::append<osg::Vec4>(list, *it);
break;
case VEC4D:
for (osg::Vec4dArray::const_iterator it=vec4d->begin(), itEnd=vec4d->end(); it!=itEnd; ++it) ::append<osg::Vec4d>(list, *it);
break;
case VEC4_UB:
for (osg::Vec4ubArray::const_iterator it=vec4ub->begin(), itEnd=vec4ub->end(); it!=itEnd; ++it) ::append<osg::Vec4ub>(list, *it);
break;
default:
return false;
}
return true;
}
domGeometry* daeWriter::getOrCreateDomGeometry(osg::Geometry* pOsgGeometry)
{
// See if geometry exists in cache
OsgGeometryDomGeometryMap::iterator iter = geometryMap.find( pOsgGeometry );
if ( iter != geometryMap.end() )
{
return iter->second;
}
else
{
if (!lib_geoms)
{
lib_geoms = daeSafeCast< domLibrary_geometries >( dom->add( COLLADA_ELEMENT_LIBRARY_GEOMETRIES ) );
}
domGeometry* pDomGeometry = daeSafeCast< domGeometry >( lib_geoms->add( COLLADA_ELEMENT_GEOMETRY ) );
std::string name( pOsgGeometry->getName() );
if (name.empty())
name = uniquify("geometry");
else
name = uniquify(name);
pDomGeometry->setId( name.c_str() );
#ifndef EARTH_GEO
geometryMap.insert( std::make_pair( pOsgGeometry, pDomGeometry ) );
#endif
if ( !processGeometry( pOsgGeometry, pDomGeometry, name ) )
{
daeElement::removeFromParent( pDomGeometry );
return NULL;
}
return pDomGeometry;
}
}
void daeWriter::writeRigGeometry(osgAnimation::RigGeometry *pOsgRigGeometry)
{
// See if controller exists in cache
OsgRigGeometryDomControllerMap::iterator iter = _osgRigGeometryDomControllerMap.find(pOsgRigGeometry);
domController* pDomController = NULL;
if ( iter != _osgRigGeometryDomControllerMap.end() )
{
pDomController = iter->second;
}
else
{
domGeometry* pDomGeometry = getOrCreateDomGeometry(pOsgRigGeometry);
if (pDomGeometry)
{
if (!lib_controllers)
{
lib_controllers = daeSafeCast< domLibrary_controllers >( dom->add( COLLADA_ELEMENT_LIBRARY_CONTROLLERS ) );
}
// <controller>
// 1 <skin>
// source
// 0..1 <bind_shape_matrix>
// 3..* <source>
// 1 <joints>
// 1 <vertex_weights>
// 0..1 <extra>
pDomController = daeSafeCast< domController >( lib_controllers->add( COLLADA_ELEMENT_CONTROLLER) );
std::string name( pOsgRigGeometry->getName() );
if (name.empty())
name = uniquify("skincontroller");
else
name = uniquify(name);
pDomController->setId( name.c_str() );
_osgRigGeometryDomControllerMap.insert( std::make_pair( pOsgRigGeometry, pDomController ) );
// Link <skin> to cache hit or created <geometry>
domSkin* pDomSkin = daeSafeCast< domSkin >(pDomController->add( COLLADA_ELEMENT_SKIN ));
std::string url = "#" + std::string(pDomGeometry->getId());
pDomSkin->setSource(url.c_str());
domSource* pDomJointsSource = daeSafeCast< domSource >(pDomSkin->add( COLLADA_ELEMENT_SOURCE ));
std::string skinJointsName = name + "_skin_joints";
pDomJointsSource->setId(skinJointsName.c_str());
domListOfNames jointNames; // TODO fill with joint ids
int size = 0; // TODO number of animated joints
osgAnimation::VertexInfluenceMap* vim = pOsgRigGeometry->getInfluenceMap();
osgAnimation::VertexInfluenceMap::iterator iter = vim->begin();
while (iter != vim->end())
{
jointNames.append(iter->first.c_str());
//iter->second.getn
++iter;
}
domName_array* pDomJointsNameArray = daeSafeCast< domName_array >(pDomJointsSource->add(COLLADA_ELEMENT_NAME_ARRAY));
std::string jointsNameArrayName = name + "_joints_array";
pDomJointsNameArray->setId(jointsNameArrayName.c_str());
pDomJointsNameArray->setCount(size);
pDomJointsNameArray->setValue(jointNames);
{
domSource::domTechnique_common* pDomSourceTechniqueCommon = daeSafeCast< domSource::domTechnique_common >(pDomJointsSource->add(COLLADA_ELEMENT_TECHNIQUE_COMMON));
domAccessor* pDomAccessor = daeSafeCast< domAccessor >(pDomSourceTechniqueCommon->add(COLLADA_ELEMENT_ACCESSOR));
std::string url = "#" + jointsNameArrayName;
pDomAccessor->setSource(url.c_str());
pDomAccessor->setCount(size);
domParam* pDomParam = daeSafeCast< domParam >(pDomAccessor->add(COLLADA_ELEMENT_PARAM));
pDomParam->setType(COLLADA_TYPE_NAME);
}
domSource* pDomSkinBindPoseSource = daeSafeCast< domSource >(pDomSkin->add( COLLADA_ELEMENT_SOURCE ));
std::string skinBindPoseName = name + "_skin_bind_pose";
pDomSkinBindPoseSource->setId(skinBindPoseName.c_str());
domListOfFloats matrices; // TODO fill with bind matrices
int numMatrices = 0; // TODO number of bind matrices
domFloat_array* pDomMatricesArray = daeSafeCast< domFloat_array >(pDomSkinBindPoseSource->add(COLLADA_ELEMENT_FLOAT_ARRAY));
std::string matricesArrayName = name + "_matrices_array";
pDomMatricesArray->setId(matricesArrayName.c_str());
pDomMatricesArray->setCount(numMatrices);
pDomMatricesArray->setValue(matrices);
{
domSource::domTechnique_common* pDomSourceTechniqueCommon = daeSafeCast< domSource::domTechnique_common >(pDomSkinBindPoseSource->add(COLLADA_ELEMENT_TECHNIQUE_COMMON));
domAccessor* pDomAccessor = daeSafeCast< domAccessor >(pDomSourceTechniqueCommon->add(COLLADA_ELEMENT_ACCESSOR));
std::string url = "#" + matricesArrayName;
pDomAccessor->setSource(url.c_str());
pDomAccessor->setCount(size);
pDomAccessor->setStride(16);
domParam* pDomParam = daeSafeCast< domParam >(pDomAccessor->add(COLLADA_ELEMENT_PARAM));
pDomParam->setType(COLLADA_TYPE_FLOAT4X4);
}
domSource* pDomSkinWeightsSource = daeSafeCast< domSource >(pDomSkin->add( COLLADA_ELEMENT_SOURCE ));
std::string skinWeightsName = name + "_skin_weights";
pDomSkinWeightsSource->setId(skinWeightsName.c_str());
domListOfFloats weights; // TODO fill with vertex weights
int numWeights = 0; // TODO number of vertices vertex weights
domFloat_array* pDomWeightsArray = daeSafeCast< domFloat_array >(pDomSkinWeightsSource->add(COLLADA_ELEMENT_FLOAT_ARRAY));
std::string weightsArrayName = name + "_weights_array";
pDomWeightsArray->setId(weightsArrayName.c_str());
pDomWeightsArray->setCount(numWeights);
pDomWeightsArray->setValue(weights);
{
domSource::domTechnique_common* pDomSourceTechniqueCommon = daeSafeCast< domSource::domTechnique_common >(pDomSkinWeightsSource->add(COLLADA_ELEMENT_TECHNIQUE_COMMON));
domAccessor* pDomAccessor = daeSafeCast< domAccessor >(pDomSourceTechniqueCommon->add(COLLADA_ELEMENT_ACCESSOR));
std::string url = "#" + weightsArrayName;
pDomAccessor->setSource(url.c_str());
pDomAccessor->setCount(size);
domParam* pDomParam = daeSafeCast< domParam >(pDomAccessor->add(COLLADA_ELEMENT_PARAM));
pDomParam->setType(COLLADA_TYPE_FLOAT);
}
domSkin::domJoints* pDomJoints = daeSafeCast< domSkin::domJoints >(pDomSkin->add( COLLADA_ELEMENT_JOINTS ));
domInputLocal* pDomInput = daeSafeCast< domInputLocal >(pDomJoints->add(COLLADA_ELEMENT_INPUT));
pDomInput->setSemantic(COMMON_PROFILE_INPUT_JOINT);
url = "#" + skinJointsName;
pDomInput->setSource(url.c_str());
pDomInput = daeSafeCast< domInputLocal >(pDomJoints->add(COLLADA_ELEMENT_INPUT));
pDomInput->setSemantic(COMMON_PROFILE_INPUT_INV_BIND_MATRIX);
url = "#" + skinBindPoseName;
pDomInput->setSource(url.c_str());
domSkin::domVertex_weights* pDomVertexWeights = daeSafeCast< domSkin::domVertex_weights >(pDomSkin->add( COLLADA_ELEMENT_VERTEX_WEIGHTS ));
pDomVertexWeights->setCount(0);// TODO set number of vertex weights
domInputLocalOffset* pDomInputLocalOffset = daeSafeCast< domInputLocalOffset >(pDomVertexWeights->add(COLLADA_ELEMENT_INPUT));
pDomInputLocalOffset->setSemantic(COMMON_PROFILE_INPUT_JOINT);
url = "#" + skinJointsName;
pDomInputLocalOffset->setSource(url.c_str());
pDomInputLocalOffset->setOffset(0);
pDomInputLocalOffset = daeSafeCast< domInputLocalOffset >(pDomVertexWeights->add(COLLADA_ELEMENT_INPUT));
pDomInputLocalOffset->setSemantic(COMMON_PROFILE_INPUT_WEIGHT);
url = "#" + weightsArrayName;
pDomInputLocalOffset->setSource(url.c_str());
pDomInputLocalOffset->setOffset(1);
domSkin::domVertex_weights::domVcount* pDomVcount = daeSafeCast< domSkin::domVertex_weights::domVcount >(pDomVertexWeights->add(COLLADA_ELEMENT_VCOUNT));
domListOfUInts valueCounts;
// TODO
pDomVcount->setValue(valueCounts);
domSkin::domVertex_weights::domV* pDomV = daeSafeCast< domSkin::domVertex_weights::domV >(pDomVertexWeights->add(COLLADA_ELEMENT_V));
domListOfInts values;
//TODO
pDomV->setValue(values);
}
}
if (pDomController)
{
// Link <instance_controller> to cache hit or created <controller>
domInstance_controller* pDomInstanceController = daeSafeCast< domInstance_controller >( currentNode->add( COLLADA_ELEMENT_INSTANCE_CONTROLLER ) );
std::string url = "#" + std::string(pDomController->getId());
pDomInstanceController->setUrl( url.c_str() );
}
}
void daeWriter::writeMorphGeometry(osgAnimation::MorphGeometry *pOsgMorphGeometry)
{
// See if controller exists in cache
OsgMorphGeometryDomControllerMap::iterator iter = _osgMorphGeometryDomControllerMap.find(pOsgMorphGeometry);
domController* pDomController = NULL;
if ( iter != _osgMorphGeometryDomControllerMap.end() )
{
pDomController = iter->second;
}
else
{
domGeometry* pDomGeometry = getOrCreateDomGeometry(pOsgMorphGeometry);
if (pDomGeometry)
{
if (!lib_controllers)
{
lib_controllers = daeSafeCast< domLibrary_controllers >( dom->add( COLLADA_ELEMENT_LIBRARY_CONTROLLERS ) );
}
// <controller>
// 1 <morph source (method)>
// 2..* <source>
// 1 <targets>
// 2..* <input semantic source>
// 0..* <extra>
// 0..* <extra>
pDomController = daeSafeCast< domController >( lib_controllers->add( COLLADA_ELEMENT_CONTROLLER) );
std::string name( pOsgMorphGeometry->getName() );
if (name.empty())
name = uniquify("morphcontroller");
else
name = uniquify(name);
pDomController->setId( name.c_str() );
_osgMorphGeometryDomControllerMap.insert( std::make_pair( pOsgMorphGeometry, pDomController ) );
// Link <morph> to cache hit or created <geometry>
domMorph* pDomMorph = daeSafeCast< domMorph >(pDomController->add( COLLADA_ELEMENT_MORPH ));
std::string url = "#" + std::string(pDomGeometry->getId());
pDomMorph->setSource(url.c_str());
pDomMorph->setMethod(MORPHMETHODTYPE_NORMALIZED);
//pDomMorph->setMethod(MORPHMETHODTYPE_RELATIVE);
domSource* pDomTargetsSource = daeSafeCast< domSource >(pDomMorph->add( COLLADA_ELEMENT_SOURCE ));
std::string targetsName = name + "_morph_targets";
pDomTargetsSource->setId(targetsName.c_str());
domIDREF_array* pDomIDREFArray = daeSafeCast< domIDREF_array >(pDomTargetsSource->add(COLLADA_ELEMENT_IDREF_ARRAY));
xsIDREFS idrefs;
osgAnimation::MorphGeometry::MorphTargetList morphTargetList = pOsgMorphGeometry->getMorphTargetList();
for (unsigned int i=0; i < morphTargetList.size(); i++)
{
domGeometry* pDomGeometry = getOrCreateDomGeometry(morphTargetList[i].getGeometry());
idrefs.append(pDomGeometry->getId());
}
pDomIDREFArray->setValue(idrefs);
std::string targetsArrayName = targetsName + "_array";
pDomIDREFArray->setId(targetsArrayName.c_str());
pDomIDREFArray->setCount(morphTargetList.size());
domSource::domTechnique_common* pDomTechniqueCommon = daeSafeCast< domSource::domTechnique_common >(pDomTargetsSource->add(COLLADA_ELEMENT_TECHNIQUE_COMMON));
domAccessor* pDomAccessor = daeSafeCast< domAccessor >(pDomTechniqueCommon->add(COLLADA_ELEMENT_ACCESSOR));
pDomAccessor->setCount(morphTargetList.size());
url = "#" + targetsArrayName;
pDomAccessor->setSource(url.c_str());
domParam* pDomParam = daeSafeCast< domParam >(pDomAccessor->add(COLLADA_ELEMENT_PARAM));
pDomParam->setName(COMMON_PROFILE_INPUT_MORPH_TARGET);
pDomParam->setType("IDREF"); // COLLADA_TYPE_IDREF does not exist
domSource* pDomWeightsSource = daeSafeCast< domSource >(pDomMorph->add( COLLADA_ELEMENT_SOURCE ));
std::string weightsName = name + "_morph_weights";
pDomWeightsSource->setId(weightsName.c_str());
domFloat_array* pDomFloatArray = daeSafeCast< domFloat_array >(pDomWeightsSource->add(COLLADA_ELEMENT_FLOAT_ARRAY));
domListOfFloats weights;
for (unsigned int i=0; i < morphTargetList.size(); i++)
{
weights.append(morphTargetList[i].getWeight());
}
pDomFloatArray->setValue(weights);
std::string weigthsArrayName = weightsName + "_array";
pDomFloatArray->setId(weigthsArrayName.c_str());
pDomFloatArray->setCount(morphTargetList.size());
pDomTechniqueCommon = daeSafeCast< domSource::domTechnique_common >(pDomWeightsSource->add(COLLADA_ELEMENT_TECHNIQUE_COMMON));
pDomAccessor = daeSafeCast< domAccessor >(pDomTechniqueCommon->add(COLLADA_ELEMENT_ACCESSOR));
pDomAccessor->setCount(morphTargetList.size());
url = "#" + weightsName;
pDomAccessor->setSource(url.c_str());
pDomParam = daeSafeCast< domParam >(pDomAccessor->add(COLLADA_ELEMENT_PARAM));
pDomParam->setName(COMMON_PROFILE_INPUT_MORPH_WEIGHT);
pDomParam->setType(COLLADA_TYPE_FLOAT);
domMorph::domTargets* pDomTargets = daeSafeCast< domMorph::domTargets >(pDomMorph->add( COLLADA_ELEMENT_TARGETS ));
domInputLocal* pDomTargetsInput = daeSafeCast< domInputLocal >(pDomTargets->add( COLLADA_ELEMENT_INPUT ));
pDomTargetsInput->setSemantic(COMMON_PROFILE_INPUT_MORPH_TARGET);
url = "#" + targetsName;
pDomTargetsInput->setSource(url.c_str());
domInputLocal* pDomWeightsInput = daeSafeCast< domInputLocal >(pDomTargets->add( COLLADA_ELEMENT_INPUT ));
pDomWeightsInput->setSemantic(COMMON_PROFILE_INPUT_MORPH_WEIGHT);
url = "#" + weightsName;
pDomWeightsInput->setSource(url.c_str());
}
}
if (pDomController)
{
// Transparency at drawable level
if (pOsgMorphGeometry->getStateSet())
m_CurrentRenderingHint = pOsgMorphGeometry->getStateSet()->getRenderingHint();
pushStateSet(pOsgMorphGeometry->getStateSet());
// Link <instance_controller> to cache hit or created <controller>
domInstance_controller* pDomInstanceController = daeSafeCast< domInstance_controller >( currentNode->add( COLLADA_ELEMENT_INSTANCE_CONTROLLER ) );
std::string url = "#" + std::string(pDomController->getId());
pDomInstanceController->setUrl( url.c_str() );
if (!stateSetStack.empty())
{
domBind_material *pDomBindMaterial = daeSafeCast< domBind_material >( pDomInstanceController->add( COLLADA_ELEMENT_BIND_MATERIAL ) );
processMaterial( currentStateSet.get(), pDomBindMaterial, pOsgMorphGeometry->getName() );
}
popStateSet(pOsgMorphGeometry->getStateSet());
}
}
void daeWriter::apply( osg::Geode &node )
{
debugPrint( node );
updateCurrentDaeNode();
pushStateSet(node.getStateSet());
if (NULL != node.getStateSet())
m_CurrentRenderingHint = node.getStateSet()->getRenderingHint();
// TODO
// Write a Geode as a single instance_geometry if all drawables use the same vertex streams
// Reuse an existing Geode if only statesets differ
unsigned int count = node.getNumDrawables();
for ( unsigned int i = 0; i < count; i++ )
{
osg::Geometry *g = node.getDrawable( i )->asGeometry();
if ( g != NULL )
{
osgAnimation::RigGeometry *pOsgRigGeometry = dynamic_cast<osgAnimation::RigGeometry*>(g);
if (pOsgRigGeometry)
{
writeRigGeometry(pOsgRigGeometry);
}
else
{
osgAnimation::MorphGeometry *pOsgMorphGeometry = dynamic_cast<osgAnimation::MorphGeometry*>(g);
if (pOsgMorphGeometry)
{
writeMorphGeometry(pOsgMorphGeometry);
}
else
{
// Write a default osg::Geometry
// Transparency at drawable level
if (NULL != g->getStateSet())
m_CurrentRenderingHint = g->getStateSet()->getRenderingHint();
pushStateSet(g->getStateSet());
domGeometry* pDomGeometry = getOrCreateDomGeometry(g);
if (pDomGeometry)
{
// Link <instance_geometry> to cache hit or created <geometry>
domInstance_geometry *pDomInstanceGeometry = daeSafeCast< domInstance_geometry >( currentNode->add( COLLADA_ELEMENT_INSTANCE_GEOMETRY ) );
std::string url = "#" + std::string(pDomGeometry->getId());
pDomInstanceGeometry->setUrl( url.c_str() );
if (!stateSetStack.empty())
{
domBind_material *pDomBindMaterial = daeSafeCast< domBind_material >( pDomInstanceGeometry->add( COLLADA_ELEMENT_BIND_MATERIAL ) );
processMaterial( currentStateSet.get(), pDomBindMaterial, pDomGeometry->getId() );
}
}
popStateSet(g->getStateSet());
}
}
}
else
{
OSG_WARN << "Non-geometry drawables are not supported" << std::endl;
}
}
popStateSet(node.getStateSet());
}
/** append elements (verts, normals, colors and texcoord) for file write */
void daeWriter::appendGeometryIndices(osg::Geometry *geom,
domP * p,
unsigned int vindex,
domSource * norm,
domSource * color,
const ArrayNIndices & verts,
const ArrayNIndices & normals,
const ArrayNIndices & colors,
const std::vector<ArrayNIndices> & texcoords,
unsigned int ncount,
unsigned int ccount)
{
p->getValue().append( verts.inds!=NULL?verts.inds->index( vindex ):vindex );
if ( norm != NULL )
{
if ( geom->getNormalBinding() == osg::Geometry::BIND_PER_VERTEX )
p->getValue().append( normals.inds!=NULL?normals.inds->index( vindex ):vindex );
else
p->getValue().append( normals.inds!=NULL?normals.inds->index( ncount ):ncount );
}
if ( color != NULL )
{
if ( geom->getColorBinding() == osg::Geometry::BIND_PER_VERTEX )
p->getValue().append( colors.inds!=NULL?colors.inds->index( vindex ):vindex );
else
p->getValue().append( colors.inds!=NULL?colors.inds->index( ccount ):ccount );
}
for ( unsigned int ti = 0; ti < texcoords.size(); ti++ )
{
//ArrayNIndices &tc = texcoords[ti];
p->getValue().append( texcoords[ti].inds!=NULL?texcoords[ti].inds->index(vindex):vindex );
}
}
bool daeWriter::processGeometry( osg::Geometry *geom, domGeometry *geo, const std::string &name )
{
domMesh *mesh = daeSafeCast< domMesh >( geo->add( COLLADA_ELEMENT_MESH ) );
domSource *pos = NULL;
domSource *norm = NULL;
domSource *color = NULL;
std::vector< domSource * >texcoord;
std::vector< domSource * > vertexAttribute;
domLines *lines = NULL;
domLinestrips *linestrips = NULL;
domTriangles *tris = NULL;
domTristrips *tristrips = NULL;
domTrifans *trifans = NULL;
domPolygons *polys = NULL;
domPolylist *polylist = NULL;
ArrayNIndices verts( geom->getVertexArray(), geom->getVertexIndices() );
ArrayNIndices normals( geom->getNormalArray(), geom->getNormalIndices() );
ArrayNIndices colors( geom->getColorArray(), geom->getColorIndices() );
// RS BUG
// getNumTexCoordArrays may return larger number
// where getTexCoordArray(0) may have a BIND_OFF and an empty array
std::vector<ArrayNIndices> texcoords;
for ( unsigned int i = 0; i < geom->getNumTexCoordArrays(); i++ )
{
if (geom->getTexCoordArray(i))
{
texcoords.push_back( ArrayNIndices( geom->getTexCoordArray( i ), geom->getTexCoordIndices( i ) ) );
}
}
std::vector<ArrayNIndices> vertexAttributes;
for ( unsigned int i = 0; i < geom->getNumVertexAttribArrays(); i++ )
{
if (geom->getVertexAttribArray(i))
{
vertexAttributes.push_back(ArrayNIndices( geom->getVertexAttribArray( i ), geom->getVertexAttribIndices(i)));
}
}
// process POSITION
std::string sName;
{
sName = name + "-positions";
unsigned int elementSize = verts.getDAESize();
unsigned int numElements = verts.valArray->getNumElements();
pos = createSource( mesh, sName, elementSize );
pos->getFloat_array()->setCount( numElements * elementSize );
pos->getTechnique_common()->getAccessor()->setCount( numElements );
if (!verts.append(pos->getFloat_array()->getValue()))
{
OSG_WARN << "Invalid array type for vertices" << std::endl;
}
//create a vertices element
domVertices *vertices = daeSafeCast< domVertices >( mesh->add( COLLADA_ELEMENT_VERTICES ) );
std::string vName = name + "-vertices";
vertices->setId( vName.c_str() );
//make a POSITION input in it
domInputLocal *il = daeSafeCast< domInputLocal >( vertices->add( COLLADA_ELEMENT_INPUT ) );
il->setSemantic( COMMON_PROFILE_INPUT_POSITION );
std::string url("#" + std::string(pos->getId()) );
il->setSource( url.c_str() );
}
//process NORMAL
if ( normals.getMode() != ArrayNIndices::NONE )
{
sName = name + "-normals";
unsigned int elementSize = normals.getDAESize();
unsigned int numElements = normals.valArray->getNumElements();
norm = createSource( mesh, sName, elementSize );
norm->getFloat_array()->setCount( numElements * elementSize );
norm->getTechnique_common()->getAccessor()->setCount( numElements );
if (!normals.append(norm->getFloat_array()->getValue()))
{
OSG_WARN << "Invalid array type for normals" << std::endl;
}
//if NORMAL shares same indices as POSITION put it in the vertices
/*if ( normalInds == vertInds && vertInds != NULL ) {
il = daeSafeCast< domInputLocal >( vertices->add( COLLADA_ELEMENT_INPUT ) );
il->setSemantic( COMMON_PROFILE_INPUT_NORMAL );
url = "#" + std::string(md->norm->getId());
il->setSource( url.c_str() );
}*/
}
//process COLOR
if ( colors.getMode() != ArrayNIndices::NONE )
{
sName = name + "-colors";
unsigned int elementSize = colors.getDAESize();
unsigned int numElements = colors.valArray->getNumElements();
color = createSource( mesh, sName, elementSize, true );
color->getFloat_array()->setCount( numElements * elementSize );
color->getTechnique_common()->getAccessor()->setCount( numElements );
if (!colors.append(color->getFloat_array()->getValue()))
{
OSG_WARN << "Invalid array type for colors" << std::endl;
}
//if COLOR shares same indices as POSITION put it in the vertices
/*if ( colorInds == vertInds && vertInds != NULL ) {
il = daeSafeCast< domInputLocal >( vertices->add( COLLADA_ELEMENT_INPUT ) );
il->setSemantic( COMMON_PROFILE_INPUT_COLOR );
url = "#" + std::string(md->color->getId());
il->setSource( url.c_str() );
}*/
}
//process TEXCOORD
//TODO: Do the same as normal and colors for texcoods. But in a loop since you can have many
for ( unsigned int ti = 0; ti < texcoords.size(); ti++ )
{
if (texcoords[ti].getMode() == ArrayNIndices::NONE) continue;
std::ostringstream intstr;
intstr << std::dec << ti;
sName = name + "-texcoord_" + intstr.str();
unsigned int elementSize = texcoords[ti].getDAESize();
unsigned int numElements = texcoords[ti].valArray->getNumElements();
domSource *t = createSource( mesh, sName, elementSize, false, true );
t->getFloat_array()->setCount( numElements * elementSize );
t->getTechnique_common()->getAccessor()->setCount( numElements );
if (!texcoords[ti].append(t->getFloat_array()->getValue()))
{
OSG_WARN << "Invalid array type for texcoord" << std::endl;
}
texcoord.push_back( t );
}
//RS
//process VERTEX ATTRIBUTES
//TODO: Do the same as normal and colors for texcoods. But in a loop since you can have many
for ( unsigned int ti = 0; ti < vertexAttributes.size(); ti++ )
{
if (vertexAttributes[ti].getMode() == ArrayNIndices::NONE) continue;
std::ostringstream intstr;
intstr << std::dec << ti;
sName = name + "-vertexAttribute_" + intstr.str();
unsigned int elementSize = vertexAttributes[ti].getDAESize();
unsigned int numElements = vertexAttributes[ti].valArray->getNumElements();
domSource *t = createSource( mesh, sName, elementSize, false, true ); // Sukender: should we *REALLY* call createSource(... false, true)? (I mean with such flags)
t->getFloat_array()->setCount( numElements * elementSize );
t->getTechnique_common()->getAccessor()->setCount( numElements );
if (!vertexAttributes[ti].append(t->getFloat_array()->getValue()))
{
OSG_WARN << "Invalid array type for vertex attribute" << ti << std::endl;
}
vertexAttribute.push_back( t );
}
//process each primitive group
unsigned int ncount = 0; //Normal index counter
unsigned int ccount = 0; //Color index counter
if ( geom->getNumPrimitiveSets() == 0 )
{
OSG_WARN << "NO PRIMITIVE SET!!" << std::endl;
return false;
}
bool valid = false;
//for each primitive group
for ( unsigned int i = 0; i < geom->getNumPrimitiveSets(); i++ )
{
osg::PrimitiveSet *ps = geom->getPrimitiveSet( i );
GLenum mode = ps->getMode();
unsigned int primLength;
//unsigned int offset = 0;
//domInputLocalOffset *ilo = NULL;
//process primitive group
switch( mode )
{
case GL_POINTS:
{
OSG_WARN << "Geometry contains points rendering. COLLADA does not" << std::endl;
continue;
}
case GL_LINES:
{
if ( lines == NULL )
{
lines = createPrimGroup<domLines>( COLLADA_ELEMENT_LINES, mesh, norm, color, texcoord );
lines->add( COLLADA_ELEMENT_P );
std::string mat = name + "_material";
lines->setMaterial( mat.c_str() );
}
primLength = 2;
valid = true;
break;
}
case GL_TRIANGLES:
{
if ( tris == NULL )
{
tris = createPrimGroup<domTriangles>( COLLADA_ELEMENT_TRIANGLES, mesh, norm, color, texcoord );
tris->add( COLLADA_ELEMENT_P );
std::string mat = name + "_material";
tris->setMaterial( mat.c_str() );
}
primLength = 3;
valid = true;
break;
}
case GL_QUADS:
{
if ( polys == NULL )
{
if (usePolygons)
{
polys = createPrimGroup<domPolygons>( COLLADA_ELEMENT_POLYGONS, mesh, norm, color, texcoord );
polys->add( COLLADA_ELEMENT_P );
std::string mat = name + "_material";
polys->setMaterial( mat.c_str() );
}
else
{
polylist = createPrimGroup<domPolylist>( COLLADA_ELEMENT_POLYLIST, mesh, norm, color, texcoord );
polylist->add( COLLADA_ELEMENT_VCOUNT );
polylist->add( COLLADA_ELEMENT_P );
std::string mat = name + "_material";
polylist->setMaterial( mat.c_str() );
}
}
primLength = 4;
valid = true;
break;
}
case GL_LINE_STRIP:
{
if ( linestrips == NULL )
{
linestrips = createPrimGroup<domLinestrips>( COLLADA_ELEMENT_LINESTRIPS, mesh, norm, color, texcoord );
std::string mat = name + "_material";
linestrips->setMaterial( mat.c_str() );
}
primLength = 0;
valid = true;
break;
}
case GL_TRIANGLE_STRIP:
{
if ( tristrips == NULL )
{
tristrips = createPrimGroup<domTristrips>( COLLADA_ELEMENT_TRISTRIPS, mesh, norm, color, texcoord );
std::string mat = name + "_material";
tristrips->setMaterial( mat.c_str() );
}
primLength = 0;
valid = true;
break;
}
case GL_TRIANGLE_FAN:
{
if ( trifans == NULL )
{
trifans = createPrimGroup<domTrifans>( COLLADA_ELEMENT_TRIFANS, mesh, norm, color, texcoord );
std::string mat = name + "_material";
trifans->setMaterial( mat.c_str() );
}
primLength = 0;
valid = true;
break;
}
default:
{
if ( polys == NULL )
{
if (usePolygons)
{
polys = createPrimGroup<domPolygons>( COLLADA_ELEMENT_POLYGONS, mesh, norm, color, texcoord );
polys->add( COLLADA_ELEMENT_P );
std::string mat = name + "_material";
polys->setMaterial( mat.c_str() );
}
else
{
polylist = createPrimGroup<domPolylist>( COLLADA_ELEMENT_POLYLIST, mesh, norm, color, texcoord );
polylist->add( COLLADA_ELEMENT_VCOUNT );
polylist->add( COLLADA_ELEMENT_P );
std::string mat = name + "_material";
polylist->setMaterial( mat.c_str() );
}
}
primLength = 0;
valid = true;
break; // compute later when =0.
}
}
//process upon primitive set type
// 1- set data source,accumulate count of primitives and write it to file
// 2- read data source for primitive set and write it to file
switch( ps->getType() )
{
//draw arrays (array of contiguous vertices)
//(primitive type+begin+end),(primitive type+begin+end)...
case osg::PrimitiveSet::DrawArraysPrimitiveType:
{
//OSG_WARN << "DrawArrays" << std::endl;
if ( primLength == 0 )
{
primLength = ps->getNumIndices();
}
osg::DrawArrays* drawArray = static_cast< osg::DrawArrays* >( ps );
unsigned int vcount = 0;
unsigned int indexEnd = drawArray->getFirst() + drawArray->getCount();
std::vector<domP *> p;
switch ( mode )
{
case GL_LINES:
{
p.push_back(lines->getP());
lines->setCount( lines->getCount() + drawArray->getCount()/primLength );
break;
}
case GL_TRIANGLES:
{
p.push_back(tris->getP());
tris->setCount( tris->getCount() + drawArray->getCount()/primLength );
break;
}
case GL_LINE_STRIP:
{
p.push_back(daeSafeCast<domP>( linestrips->add( COLLADA_ELEMENT_P ) ));
linestrips->setCount( linestrips->getCount() + 1 );
break;
}
case GL_TRIANGLE_STRIP:
{
p.push_back(daeSafeCast<domP>( tristrips->add( COLLADA_ELEMENT_P ) ));
tristrips->setCount( tristrips->getCount() + 1 );
break;
}
case GL_TRIANGLE_FAN:
{
p.push_back(daeSafeCast<domP>( trifans->add( COLLADA_ELEMENT_P ) ));
trifans->setCount( trifans->getCount() + 1 );
break;
}
default:
{
//TODO : test this case
unsigned int nbPolygons=drawArray->getCount()/primLength;
if (usePolygons)
{
//for( unsigned int idx = 0; idx < nbPolygons; ++idx )
p.push_back(polys->getP_array()[0]);
polys->setCount( polys->getCount() + nbPolygons );
}
else
{
for( unsigned int idx = 0; idx < nbPolygons; ++idx )
polylist->getVcount()->getValue().append( primLength );
p.push_back(polylist->getP());
polylist->setCount( polylist->getCount() + nbPolygons);
}
break;
}
}
unsigned int indexBegin = drawArray->getFirst();
unsigned int nbVerticesPerPoly=(indexEnd-indexBegin)/p.size();
unsigned int indexPolyEnd = indexBegin+nbVerticesPerPoly;
for( unsigned int iPoly = 0; iPoly < p.size(); ++iPoly )
{
for (unsigned int vindex=indexBegin; vindex< indexPolyEnd;vindex++)
{
appendGeometryIndices(geom,p[iPoly],vindex,
norm,color,
verts,normals,colors,texcoords,
ncount,ccount);
if ( vcount>0 && ((vcount % primLength) == 0) )
{
if ( geom->getNormalBinding() == osg::Geometry::BIND_PER_PRIMITIVE )
{
ncount++;
}
if ( geom->getColorBinding() == osg::Geometry::BIND_PER_PRIMITIVE )
{
ccount++;
}
}
vcount++;
}
indexBegin+=nbVerticesPerPoly;
indexPolyEnd+=nbVerticesPerPoly;
}
break;
}
//(primitive type) + (end1),(end2),(end3)...
case osg::PrimitiveSet::DrawArrayLengthsPrimitiveType:
{
//OSG_WARN << "DrawArrayLengths" << std::endl;
osg::DrawArrayLengths* drawArrayLengths = static_cast<osg::DrawArrayLengths*>( ps );
unsigned int vindex = drawArrayLengths->getFirst();
for( osg::DrawArrayLengths::iterator primItr = drawArrayLengths->begin();
primItr != drawArrayLengths->end();
++primItr )
{
unsigned int localPrimLength;
if ( primLength == 0 ) localPrimLength = *primItr;
else localPrimLength = primLength;
std::vector<domP *> p;
switch ( mode )
{
case GL_LINES:
{
p.push_back(lines->getP());
lines->setCount( lines->getCount() + (*primItr)/localPrimLength );
break;
}
case GL_TRIANGLES:
{
p.push_back(tris->getP());
tris->setCount( tris->getCount() + (*primItr)/localPrimLength );
break;
}
case GL_LINE_STRIP:
{
p.push_back(daeSafeCast<domP>( linestrips->add( COLLADA_ELEMENT_P ) ));
linestrips->setCount( linestrips->getCount() + 1 );
break;
}
case GL_TRIANGLE_STRIP:
{
p.push_back(daeSafeCast<domP>( tristrips->add( COLLADA_ELEMENT_P ) ));
tristrips->setCount( tristrips->getCount() + 1 );
break;
}
case GL_TRIANGLE_FAN:
{
p.push_back(daeSafeCast<domP>( trifans->add( COLLADA_ELEMENT_P ) ));
trifans->setCount( trifans->getCount() + 1 );
break;
}
default:
{
if (usePolygons)
{
//for( unsigned int idx = 0; idx < nbPolygons; ++idx )
p.push_back(polys->getP_array()[0]);
polys->setCount( polys->getCount() + 1 );
}
else
{
polylist->getVcount()->getValue().append( localPrimLength );
p.push_back(polylist->getP());
polylist->setCount( polylist->getCount() + 1);
}
break;
}
}
unsigned int indexBegin = 0;
unsigned int nbVerticesPerPoly=*primItr/p.size();
unsigned int indexEnd=indexBegin+nbVerticesPerPoly;
for( unsigned int iPoly = 0; iPoly < p.size(); ++iPoly )
{
// printf("indexBegin %d,indexPolyEnd %d \n",indexBegin,indexEnd);
for( unsigned int primCount = indexBegin; primCount < indexEnd; ++primCount )
{
appendGeometryIndices(geom,p[iPoly],vindex,
norm,color,
verts,normals,colors,texcoords,
ncount,ccount);
if ( primCount>0 && ((primCount % localPrimLength) == 0) )
{
if ( geom->getNormalBinding() == osg::Geometry::BIND_PER_PRIMITIVE )
{
ncount++;
}
if ( geom->getColorBinding() == osg::Geometry::BIND_PER_PRIMITIVE )
{
ccount++;
}
}
vindex++;
}
indexBegin+=nbVerticesPerPoly;
indexEnd+=nbVerticesPerPoly;
}
}
break;
}
//draw elements (array of shared vertices + array of indices)
case osg::PrimitiveSet::DrawElementsUBytePrimitiveType:
{
//OSG_WARN << "DrawElementsUByte" << std::endl;
if ( primLength == 0 ) primLength = ps->getNumIndices();
osg::DrawElementsUByte* drawElements = static_cast<osg::DrawElementsUByte*>( ps );
std::vector<domP *> p;
switch ( mode )
{
case GL_LINES:
{
p.push_back(lines->getP());
lines->setCount( lines->getCount() + drawElements->size()/primLength );
break;
}
case GL_TRIANGLES:
{
p.push_back(tris->getP());
tris->setCount( tris->getCount() + drawElements->size()/primLength );
break;
}
case GL_LINE_STRIP:
{
p.push_back(daeSafeCast<domP>( linestrips->add( COLLADA_ELEMENT_P ) ));
linestrips->setCount( linestrips->getCount() + 1 );
break;
}
case GL_TRIANGLE_STRIP:
{
p.push_back(daeSafeCast<domP>( tristrips->add( COLLADA_ELEMENT_P ) ));
tristrips->setCount( tristrips->getCount() + 1 );
break;
}
case GL_TRIANGLE_FAN:
{
p.push_back(daeSafeCast<domP>( trifans->add( COLLADA_ELEMENT_P ) ));
trifans->setCount( trifans->getCount() + 1 );
break;
}
default:
{
unsigned int nbPolygons=drawElements->size()/primLength;
if (usePolygons)
{
//for( unsigned int idx = 0; idx < nbPolygons; ++idx ) /*idx*/
//huh ? why only one ?
p.push_back(polys->getP_array()[0]);
polys->setCount( polys->getCount() + nbPolygons );
}
else
{
polylist->getVcount()->getValue().append( primLength );
p.push_back(polylist->getP());
polylist->setCount( polylist->getCount() + nbPolygons );
}
break;
}
}
unsigned int primCount = 0;
osg::DrawElementsUByte::iterator primItrBegin = drawElements->begin();
unsigned int nbVerticesPerPoly= drawElements->size()/p.size();
osg::DrawElementsUByte::iterator primItrEnd=primItrBegin+nbVerticesPerPoly;
for( unsigned int iPoly = 0; iPoly < p.size(); ++iPoly )
{
for( osg::DrawElementsUByte::iterator primItr = primItrBegin;primItr != primItrEnd;
++primCount, ++primItr )
{
unsigned int vindex = *primItr;
appendGeometryIndices(geom,p[iPoly],vindex,
norm,color,
verts,normals,colors,texcoords,
ncount,ccount);
if ( primCount>0 && ((primCount % primLength) == 0) )
{
if ( geom->getNormalBinding() == osg::Geometry::BIND_PER_PRIMITIVE )
{
ncount++;
}
if ( geom->getColorBinding() == osg::Geometry::BIND_PER_PRIMITIVE )
{
ccount++;
}
}
}
primItrBegin+=nbVerticesPerPoly;
#if ( _SECURE_SCL == 1 )
if (primItrBegin != drawElements->end())
#endif
primItrEnd+=nbVerticesPerPoly;
}
break;
}
case osg::PrimitiveSet::DrawElementsUShortPrimitiveType:
{
//OSG_WARN << "DrawElementsUShort" << std::endl;
if ( primLength == 0 ) primLength = ps->getNumIndices();
osg::DrawElementsUShort* drawElements = static_cast<osg::DrawElementsUShort*>( ps );
std::vector<domP *> p;
switch ( mode )
{
case GL_LINES:
{
p.push_back(lines->getP());
lines->setCount( lines->getCount() + drawElements->size()/primLength );
break;
}
case GL_TRIANGLES:
{
p.push_back(tris->getP());
tris->setCount( tris->getCount() + drawElements->size()/primLength );
break;
}
case GL_LINE_STRIP:
{
p.push_back(daeSafeCast<domP>( linestrips->add( COLLADA_ELEMENT_P ) ));
linestrips->setCount( linestrips->getCount() + 1 );
break;
}
case GL_TRIANGLE_STRIP:
{
p.push_back(daeSafeCast<domP>( tristrips->add( COLLADA_ELEMENT_P ) ));
tristrips->setCount( tristrips->getCount() + 1 );
break;
}
case GL_TRIANGLE_FAN:
{
p.push_back(daeSafeCast<domP>( trifans->add( COLLADA_ELEMENT_P ) ));
trifans->setCount( trifans->getCount() + 1 );
break;
}
default:
{
unsigned int nbPolygons=drawElements->size()/primLength;
if (usePolygons)
{
//for( unsigned int idx = 0; idx < nbPolygons; ++idx ) /*idx*/
//huh ? why only one ?
p.push_back(polys->getP_array()[0]);
polys->setCount( polys->getCount() + nbPolygons );
}
else
{
polylist->getVcount()->getValue().append( primLength );
p.push_back(polylist->getP());
polylist->setCount( polylist->getCount() + nbPolygons );
}
break;
}
}
unsigned int primCount = 0;
osg::DrawElementsUShort::iterator primItrBegin = drawElements->begin();
unsigned int nbVerticesPerPoly= drawElements->size()/p.size();
osg::DrawElementsUShort::iterator primItrEnd=primItrBegin+nbVerticesPerPoly;
for( unsigned int iPoly = 0; iPoly < p.size(); ++iPoly )
{
for( osg::DrawElementsUShort::iterator primItr = primItrBegin;primItr != primItrEnd;
++primCount, ++primItr )
{
unsigned int vindex = *primItr;
appendGeometryIndices(geom,p[iPoly],vindex,
norm,color,
verts,normals,colors,texcoords,
ncount,ccount);
if ( primCount>0 && ((primCount % primLength) == 0) )
{
if ( geom->getNormalBinding() == osg::Geometry::BIND_PER_PRIMITIVE )
{
ncount++;
}
if ( geom->getColorBinding() == osg::Geometry::BIND_PER_PRIMITIVE )
{
ccount++;
}
}
}
primItrBegin+=nbVerticesPerPoly;
#if ( _SECURE_SCL == 1 )
if (primItrBegin != drawElements->end())
#endif
primItrEnd+=nbVerticesPerPoly;
}
break;
}
case osg::PrimitiveSet::DrawElementsUIntPrimitiveType:
{
//OSG_WARN << "DrawElementsUInt" << std::endl;
if ( primLength == 0 ) primLength = ps->getNumIndices();
osg::DrawElementsUInt* drawElements = static_cast<osg::DrawElementsUInt*>( ps );
std::vector<domP *> p;
switch ( mode )
{
case GL_LINES:
{
p.push_back(lines->getP());
lines->setCount( lines->getCount() + drawElements->size()/primLength );
break;
}
case GL_TRIANGLES:
{
p.push_back(tris->getP());
tris->setCount( tris->getCount() + drawElements->size()/primLength );
break;
}
case GL_LINE_STRIP:
{
p.push_back(daeSafeCast<domP>( linestrips->add( COLLADA_ELEMENT_P ) ));
linestrips->setCount( linestrips->getCount() + 1 );
break;
}
case GL_TRIANGLE_STRIP:
{
p.push_back(daeSafeCast<domP>( tristrips->add( COLLADA_ELEMENT_P ) ));
tristrips->setCount( tristrips->getCount() + 1 );
break;
}
case GL_TRIANGLE_FAN:
{
p.push_back(daeSafeCast<domP>( trifans->add( COLLADA_ELEMENT_P ) ));
trifans->setCount( trifans->getCount() + 1 );
break;
}
default:
{
unsigned int nbPolygons=drawElements->size()/primLength;
if (usePolygons)
{
//for( unsigned int idx = 0; idx < nbPolygons; ++idx ) /*idx*/
//huh ? why only one ?
p.push_back(polys->getP_array()[0]);
polys->setCount( polys->getCount() + nbPolygons );
}
else
{
polylist->getVcount()->getValue().append( primLength );
p.push_back(polylist->getP());
polylist->setCount( polylist->getCount() + nbPolygons );
}
break;
}
}
unsigned int primCount = 0;
osg::DrawElementsUInt::iterator primItrBegin = drawElements->begin();
unsigned int nbVerticesPerPoly= drawElements->size()/p.size();
osg::DrawElementsUInt::iterator primItrEnd=primItrBegin+nbVerticesPerPoly;
for( unsigned int iPoly = 0; iPoly < p.size(); ++iPoly )
{
for( osg::DrawElementsUInt::iterator primItr = primItrBegin;primItr != primItrEnd;
++primCount, ++primItr )
{
unsigned int vindex = *primItr;
appendGeometryIndices(geom,p[iPoly],vindex,
norm,color,
verts,normals,colors,texcoords,
ncount,ccount);
if ( primCount>0 && ((primCount % primLength) == 0) )
{
if ( geom->getNormalBinding() == osg::Geometry::BIND_PER_PRIMITIVE )
{
ncount++;
}
if ( geom->getColorBinding() == osg::Geometry::BIND_PER_PRIMITIVE )
{
ccount++;
}
}
}
primItrBegin+=nbVerticesPerPoly;
#if ( _SECURE_SCL == 1 )
if (primItrBegin != drawElements->end())
#endif
primItrEnd+=nbVerticesPerPoly;
}
break;
}
default:
OSG_WARN << "Unsupported primitiveSet" << std::endl;
break;
}
if ( geom->getNormalBinding() == osg::Geometry::BIND_PER_PRIMITIVE_SET )
{
ncount++;
}
if ( geom->getColorBinding() == osg::Geometry::BIND_PER_PRIMITIVE_SET )
{
ccount++;
}
}
return valid;
}
domSource *daeWriter::createSource( daeElement *parent, const std::string &baseName, int size, bool color, bool uv )
{
domSource *src = daeSafeCast< domSource >( parent->add( COLLADA_ELEMENT_SOURCE ) );
if ( src == NULL )
{
return NULL;
}
src->setId( baseName.c_str() );
domFloat_array *fa = daeSafeCast< domFloat_array >( src->add( COLLADA_ELEMENT_FLOAT_ARRAY ) );
std::string fName = baseName + "-array";
fa->setId( fName.c_str() );
domSource::domTechnique_common *teq = daeSafeCast< domSource::domTechnique_common >( src->add( COLLADA_ELEMENT_TECHNIQUE_COMMON ) );
domAccessor *acc = daeSafeCast< domAccessor >( teq->add( COLLADA_ELEMENT_ACCESSOR ) );
std::string url = "#" + fName;
acc->setSource( url.c_str() );
domParam *param;
if ( color )
{
acc->setStride( size );
param = daeSafeCast< domParam >( acc->add( COLLADA_ELEMENT_PARAM ) );
param->setName( "R" );
param->setType( "float" );
param = daeSafeCast< domParam >( acc->add( COLLADA_ELEMENT_PARAM ) );
param->setName( "G" );
param->setType( "float" );
param = daeSafeCast< domParam >( acc->add( COLLADA_ELEMENT_PARAM ) );
param->setName( "B" );
param->setType( "float" );
if ( size == 4 )
{
param = daeSafeCast< domParam >( acc->add( COLLADA_ELEMENT_PARAM ) );
param->setName( "A" );
param->setType( "float" );
}
}
else if ( uv )
{
const char * const type = "float";
acc->setStride( size );
param = daeSafeCast< domParam >( acc->add( COLLADA_ELEMENT_PARAM ) );
param->setName( "S" );
param->setType( type );
param = daeSafeCast< domParam >( acc->add( COLLADA_ELEMENT_PARAM ) );
param->setName( "T" );
param->setType( type );
if ( size >=3 )
{
param = daeSafeCast< domParam >( acc->add( COLLADA_ELEMENT_PARAM ) );
param->setName( "P" );
param->setType( type );
}
}
else
{
const char * const type = "float";
acc->setStride( size );
param = daeSafeCast< domParam >( acc->add( COLLADA_ELEMENT_PARAM ) );
param->setName( "X" );
param->setType( type );
param = daeSafeCast< domParam >( acc->add( COLLADA_ELEMENT_PARAM ) );
param->setName( "Y" );
param->setType( type );
if ( size >=3 )
{
param = daeSafeCast< domParam >( acc->add( COLLADA_ELEMENT_PARAM ) );
param->setName( "Z" );
param->setType( type );
if ( size == 4 )
{
param = daeSafeCast< domParam >( acc->add( COLLADA_ELEMENT_PARAM ) );
param->setName( "W" );
param->setType( type );
}
}
}
return src;
}
template < typename Ty >
Ty *daeWriter::createPrimGroup( daeString type, domMesh *mesh, domSource *norm, domSource *color, const std::vector< domSource* > &texcoord )
{
unsigned int offset = 0;
Ty *retVal = daeSafeCast< Ty >( mesh->add( type ) );
domInputLocalOffset *ilo = daeSafeCast< domInputLocalOffset >( retVal->add( COLLADA_ELEMENT_INPUT ) );
ilo->setOffset( offset++ );
ilo->setSemantic( COMMON_PROFILE_INPUT_VERTEX );
std::string url = "#" + std::string(mesh->getVertices()->getId());
ilo->setSource( url.c_str() );
if ( norm != NULL )
{
ilo = daeSafeCast< domInputLocalOffset >( retVal->add( COLLADA_ELEMENT_INPUT ) );
ilo->setOffset( offset++ );
ilo->setSemantic( COMMON_PROFILE_INPUT_NORMAL );
url = "#" + std::string( norm->getId() );
ilo->setSource( url.c_str() );
}
if ( color != NULL )
{
ilo = daeSafeCast< domInputLocalOffset >( retVal->add( COLLADA_ELEMENT_INPUT ) );
ilo->setOffset( offset++ );
ilo->setSemantic( COMMON_PROFILE_INPUT_COLOR );
url = "#" + std::string( color->getId() );
ilo->setSource( url.c_str() );
}
for ( unsigned int i = 0; i < texcoord.size(); i++ )
{
ilo = daeSafeCast< domInputLocalOffset >( retVal->add( COLLADA_ELEMENT_INPUT ) );
ilo->setOffset( offset++ );
ilo->setSemantic( COMMON_PROFILE_INPUT_TEXCOORD );
ilo->setSet( i );
url = "#" + std::string( texcoord[i]->getId() );
ilo->setSource( url.c_str() );
}
return retVal;
}