OpenSceneGraph/include/osg
2020-01-13 14:18:17 +00:00
..
AlphaFunc Moved GL_ALPHA_TEST from AlphaFunc header to GLDefines header 2015-07-22 14:03:24 +00:00
AnimationPath added call to copy constructor for virtual base classes in copy constructor of derived classes, removed these for abstract classes 2016-08-29 10:41:40 +02:00
ApplicationUsage
ArgumentParser
Array Make Array::className() support all Array::Type's 2017-06-16 11:02:14 -04:00
AttributeDispatchers Renamed ArrayDispatchers to AttributeDispatchers to better reflect it's role 2016-10-11 15:14:14 +01:00
AudioStream From Laurens Voerman, compile fix for VisualStudio 2013-10-10 14:45:57 +00:00
AutoTransform Rewrote the handling of AutoTransform::setAutoScaleToScreen(bool) functionality so that is disabling CullingActive when switched on. 2018-04-02 18:26:26 +01:00
Billboard From Jannik Heller, typo fixes 2015-04-13 10:43:56 +00:00
BindImageTexture add (untested) BindImageTexture serializer 2018-01-02 18:12:52 +01:00
BlendColor Moved local Extensions objects to GL2Extensions 2014-12-09 10:37:09 +00:00
BlendEquation Moved local Extensions objects to GL2Extensions 2014-12-09 10:37:09 +00:00
BlendEquationi Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent. 2016-06-25 12:24:19 +01:00
BlendFunc Moved osg::BlenFunc::Extensions into osg::GL2Extensions 2014-12-04 19:03:16 +00:00
BlendFunci Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent. 2016-06-25 12:24:19 +01:00
BoundingBox Fixed build when using of double BoundingBox/BoundingSphere 2014-04-07 15:04:34 +00:00
BoundingSphere Fix flawed BoundingSphere inequality operator 2017-08-28 14:34:39 +02:00
BoundsChecking Fixed typo 2015-07-21 13:42:35 +00:00
buffered_value
BufferIndexBinding Merge remote-tracking branch 'upstream/master' into MDI7 2017-08-24 11:26:23 +02:00
BufferObject Merge branch 'master' into bufferstorage 2020-01-07 11:21:42 +00:00
BufferTemplate From Jannik Heller, typo fixes 2015-04-13 10:43:56 +00:00
Callback Imoroved backwards compatibility with 3.6 2018-05-14 10:47:50 +01:00
Camera Added calling of releaseGLObjects() and resizeGLObjects() to the Camera DrawCallback's to enable the draw callbacks to clean up their own GL objects. 2019-01-19 16:18:48 +00:00
CameraView
Capability bugfix: wrong class name in META_Object macro for osg::Enablei osg::Disablei 2016-08-29 09:37:14 +02:00
ClampColor Moved local Extensions structs into GL2Extensions 2014-12-09 14:57:25 +00:00
ClearNode
ClipControl From Mathias Froehlich, "Attached a new state attribute implementing the glClipControl that appeared with GL4.5." 2015-06-30 09:11:00 +00:00
ClipNode
ClipPlane
ClusterCullingCallback Changed the doxygen control characters and clarifications 2018-02-19 08:39:23 +00:00
CollectOccludersVisitor From Laurens Voerman, compile fix for VisualStudio 2013-10-10 14:45:57 +00:00
ColorMask
ColorMaski Refactored handling of StateAttiribute's that override the StateAttiribute::getMember() so that when they change their Member value they update the StateSet parents that own them to keep the StateSet's maps coherent. 2016-06-25 12:24:19 +01:00
ColorMatrix
ComputeBoundsVisitor Added handling of Drawables added directly to scene graph without Geode decorating them. 2014-07-28 16:19:44 +00:00
ContextData Added missing OSG_EXPORT to fix Windows build 2015-09-23 10:41:54 +00:00
ConvexPlanarOccluder
ConvexPlanarPolygon
CoordinateSystemNode When testing XYZ/ECEF coordinate values that convert to LLA points with latitude = 90.0 or latitude = -90.0, the heights calculated by EllipsoidModel::convertXYZToLatLongHeight have substantial errors. With the provided change, points at the pole are handled more correctly. This has been tested against US NGA GoldData. 2018-04-04 08:50:39 +01:00
CopyOp Added CopyOp handling of Uniform. 2017-03-23 18:12:52 +00:00
CullFace
CullingSet This submission removes the define / code path OSG_USE_BOUND that was never used. The class osg::Bound used by this code doesn't exist either. 2016-05-19 17:32:24 +01:00
CullSettings Moved osg::clampProjectionMatrix() template from CullVisitor.cpp into include/osg/CullSettings to make it easier to implement custom clampProjectionMatrix callbacks 2018-06-25 20:03:50 +01:00
CullStack Refactored AutoTransform so that it dynamically computes the rotation, scale and matrices during the cull traversal to enable usage in multi-view, multi-threaded applications 2017-04-26 11:50:35 +01:00
DeleteHandler
Depth
DepthRangeIndexed Added osg::DepthRangeIndexed class to wrap up glDepthRangeIndexed functionality. 2016-06-29 12:28:28 +01:00
DispatchCompute Pulled in latest changes from 3.6 branch 2018-04-07 18:14:57 +01:00
DisplaySettings Added object map to DisplaySettings::setObject(std::string, Object*) & getObject(std::string) 2017-12-03 16:43:06 +00:00
Drawable uncomment INLINE_DRAWABLE_DRAW 2019-02-20 16:55:08 +00:00
DrawPixels 2014-05-14 10:19:43 +00:00
Endian
Export Fixed build when OSG_ENVVAR_SUPPORTED is disabled and quietened down warnings using OSG_UNUSED* macros 2018-05-10 19:00:13 +01:00
fast_back_stack
Fog
FragmentProgram Refactored the GL object deletion management to use new osg::GraphicsObjectManager/GLObjectManager base classes, and osg::ContextData container. 2015-09-23 09:47:34 +00:00
FrameBufferObject Added FrameBufferAttachment::resizeGLObjectBuffers(..) and releaseGLObjects(..) methods 2019-07-12 16:11:45 +01:00
FrameStamp
FrontFace
Geode Cleaned up inbludes and unused code 2018-04-20 14:01:21 +01:00
Geometry Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects. 2017-11-29 14:22:31 +00:00
GL2Extensions Removed old GL2Extensions class, replacing it with a typedef to GL2Extensions 2014-12-10 10:44:58 +00:00
GLDefines add GL_MAP_PERSISTENT_BIT define for outdated gl.h users (like msvc). 2020-01-07 15:15:36 +01:00
GLExtensions Merge branch 'master' into bufferstorage 2020-01-07 11:21:42 +00:00
GLObjects Fixed "unreferenced formal parameter" warnings 2016-06-07 08:53:42 +01:00
GLU From Jannik Heller, typo fixes 2015-04-07 18:01:12 +00:00
GraphicsContext Added Thread::CurrentThreadId() method to wrap up thread id functionality in a more platform appropriate way. 2020-01-13 14:18:17 +00:00
GraphicsCostEstimator
GraphicsThread Moved resizeGLObjects/releaseGLObjects out of Referenced to avoid multiple inheritance warnings 2019-01-12 11:28:25 +00:00
Group Fix docs for Group::addChild to match implementation 2017-08-26 11:30:55 +00:00
Hint
Identifier Typo fixes 2016-05-30 12:30:05 +01:00
Image Fix typos and spelling. 2018-04-20 18:18:22 +02:00
ImageSequence Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
ImageStream From David Callu, warning fixes and removal of spaces at end of lines. 2013-06-28 12:00:43 +00:00
ImageUtils From Albert Luaces, typo fixes. 2015-06-01 13:40:20 +00:00
io_utils remove return of local pointer 2019-08-15 20:21:15 +02:00
KdTree osg: KdTree: count degenerates to keep original primitive index in sync 2017-06-04 17:29:57 -04:00
Light
LightModel
LightSource
LineSegment Renamed LineSegment::intersect(BoundingSphere/Box, double/float&, double/float&) methods to LineSegment::intersectAndComputeRations(..) to avoid confusion with the change in convention for 2015-04-27 19:31:13 +00:00
LineStipple
LineWidth
LOD Replaced tabs with spaces 2017-01-07 13:54:21 +01:00
LogicOp
Material
Math Added default_value() template to help with creating templates that need to initialize members that are floats etc. 2016-06-22 11:26:11 +01:00
Matrix
Matrixd Renamed USE_DEPRECATED_API to OSG_USE_DEPRECATED_API 2018-08-08 15:05:53 +03:00
Matrixf Renamed USE_DEPRECATED_API to OSG_USE_DEPRECATED_API 2018-08-08 15:05:53 +03:00
MatrixTemplate Introduced new osg::UniformBase class to enable an extensible uniform class hierachy 2017-03-23 17:58:34 +00:00
MatrixTransform
MixinVector
Multisample Moved local Extensions structs into GL2Extensions 2014-12-09 14:57:25 +00:00
Node Add asOccluderNode method to avoid dynamic casts in group child handling 2019-03-15 18:09:13 +03:00
NodeCallback Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class. 2014-06-05 16:26:13 +00:00
NodeTrackerCallback Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class. 2014-06-05 16:26:13 +00:00
NodeVisitor Replaced dynamoc_cast<osg::CullStack*> with asCullStack() to improve performance of AutoTransform, screen size based LOD and PagedLOD. 2017-04-26 17:10:58 +01:00
Notify
Object Fixed for crashes on exit associaciated with VAO usage and vairous niche usage cases 2019-01-08 19:35:37 +00:00
Observer
observer_ptr Fixed build 2018-09-11 09:32:15 +01:00
ObserverNodePath
OccluderNode Add asOccluderNode method to avoid dynamic casts in group child handling 2019-03-15 18:09:13 +03:00
OcclusionQueryNode OcclusionQueryNode: fix resetting to default query geometry 2019-08-23 09:46:02 +02:00
OperationThread Fixed -Wextra warnings 2016-06-08 09:20:16 +01:00
os_utils Fixed build when OSG_ENVVAR_SUPPORTED is disabled and quietened down warnings using OSG_UNUSED* macros 2018-05-10 19:00:13 +01:00
PagedLOD Fix typos and spelling. 2018-04-20 18:18:22 +02:00
PatchParameter Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object. 2014-12-10 10:38:12 +00:00
Plane Removed OSG_USE_BOUND and associated osg::Bound adapter class to avoid problems with BoundingBox::expandBy/expandByRadius() implementation choosing a null BoundingBox from 2014-06-02 16:20:39 +00:00
Point Moved local Extensions structs into GL2Extensions 2014-12-09 14:57:25 +00:00
PointSprite Moved local Extensions structs into GL2Extensions 2014-12-09 14:57:25 +00:00
PolygonMode Added conditionals for GLES3, added correct gl headers for GLES3 on iOS and Android to GL.in 2017-03-20 18:33:08 +00:00
PolygonOffset
PolygonStipple
Polytope Implemented Polytope::contains(..) for triangle vertices and added support for using the results mask. 2017-05-11 15:25:10 +01:00
PositionAttitudeTransform
PrimitiveRestartIndex Removed no longer used Extension definition 2014-12-09 14:58:34 +00:00
PrimitiveSet first commit for Indirect Draw integration in osg 2017-07-26 21:20:28 +02:00
PrimitiveSetIndirect Fixed unititialized memory variables and improved readability by adding spacing where appropriate 2017-10-31 17:55:59 +00:00
Program Merge branch 'master' into shader_pipeline 2017-12-01 09:14:52 +00:00
Projection
ProxyNode Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
Quat Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions 2019-03-13 22:08:19 +03:00
ref_ptr Fix typos and spelling. 2018-04-20 18:18:22 +02:00
Referenced Moved resizeGLObjects/releaseGLObjects out of Referenced to avoid multiple inheritance warnings 2019-01-12 11:28:25 +00:00
RenderInfo Added osg::RenderInfo::pushRenderBin()/popRenderBin() and RenderInfo::getRenderBinStack() and getCameraStack() access methods for getting access to the current RenderBin/RenderStage. 2013-08-01 07:19:45 +00:00
SampleMaski MOved SampleMaski::Extensions into osg::GL2Extensions 2014-12-07 17:31:49 +00:00
Sampler add static helper func in order to generate Samplers of a Samplerless StateSet 2018-01-13 21:25:47 +01:00
Scissor
ScissorIndexed Added osg::ScissorIndexed that wraps up glScissorIndexed function 2016-06-29 15:11:02 +01:00
ScriptEngine add ScriptNodeCallback serializer 2017-03-28 22:37:34 +02:00
Sequence Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
ShadeModel
Shader Protect the _programSet in Shader with a mutex. 2018-09-04 10:35:38 -04:00
ShaderAttribute
ShaderComposer Added deprecated comments for ShaderComposer 2018-03-05 14:39:07 +00:00
ShadowVolumeOccluder
Shape Fixed crash when using ShapeDrawable with a TriangleMesh or ConvexHull shape due to missing texture coords 2018-05-13 11:53:21 +01:00
ShapeDrawable Refactored ShapeDrawable so that it is subclassed from osg::Geometry rather than osg::Drawable. 2016-10-11 11:29:29 +01:00
State Added separate test and rest of _currentVAO to State::resetCurrentVertexArrayStateOnMatch(..) method 2019-01-22 20:22:49 +00:00
StateAttribute add GLSampler as Texture Property 2018-01-03 21:34:10 +01:00
StateAttributeCallback Refactored Callback system in osg::Node, osg::Drawable, osg::StateSet and osg::StateAttribute to use a new osg::Callback base class. 2014-06-05 16:26:13 +00:00
StateSet Added osg::UnfiromBase* StateSet::getUniformBase(..) and osg::Uniform* StateSet::getUniform(..) methods to help with backwards compatibility 2018-03-19 12:08:28 +00:00
Stats
Stencil Moved local Extensions structs into GL2Extensions 2014-12-09 14:57:25 +00:00
StencilTwoSided Moveved Stencil/StencilTwoSided::Extensions into GL2Extensions 2014-12-09 11:14:33 +00:00
Switch Introduced CMake option OSG_PROVIDE_READFILE option that defaults to ON, but when switched to OFF disables the building of the osgDB::read*File() methods, 2015-10-22 13:42:19 +00:00
TemplatePrimitiveFunctor Improved indentation, making it consistent with the rest of the OSG headers 2017-05-11 15:25:10 +01:00
TemplatePrimitiveIndexFunctor Created TemplatePrimitiveIndexFunctor to enable easier handling of point, lines, triangles and quad index meshes 2017-05-11 15:25:10 +01:00
TexEnv Added shader pipeline support to osg::TexEnv 2017-03-23 17:59:39 +00:00
TexEnvCombine
TexEnvFilter
TexGen Added shader pipeline support to osg::TexGen. 2017-03-23 17:59:39 +00:00
TexGenNode
TexMat
Texture Created a GLenum Texture::selectSizedInternalFormat(const osg::Image* image=0) const method to help clean up set up of glTexStorage. 2018-08-17 12:22:36 +01:00
Texture1D Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating 2018-02-13 12:01:57 +00:00
Texture2D Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating 2018-02-13 12:01:57 +00:00
Texture2DArray Replaced GL_TEXTURE_2D_ARRAY_EXT with GL_TEXTURE_2D_ARRAY 2018-02-28 08:50:48 +00:00
Texture2DMultisample Added serializer for Texture2DMultisample 2017-03-22 10:47:58 +01:00
Texture3D Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating 2018-02-13 12:01:57 +00:00
TextureAttribute Added TextureAttribute base class from Texture related StateAttribute that need texture unit information from StateSet::setTextureAttribute assigned to 2017-03-23 17:58:34 +00:00
TextureBuffer Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating 2018-02-13 12:01:57 +00:00
TextureCubeMap Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating 2018-02-13 12:01:57 +00:00
TextureRectangle Added virtual bool Texture::isDirty(contextID) method to help determine whether a GL texture object is likely to be out of date and needs updating 2018-02-13 12:01:57 +00:00
Timer Fixed type of Timer_t under Windows 2018-05-23 06:34:51 +01:00
TransferFunction From Albert Luaces, typo fixes. 2015-06-01 13:40:20 +00:00
Transform Added missing Node::asAutoTransform() + NodeVisitor::apply(AutoTransform&). 2017-04-25 18:04:04 +01:00
TriangleFunctor Removed redudent bool parameter from TriangleFunctor::operator(Vec3, Vec3, Vec3, bool) so it's now simply TriangleFunctor::operator(Vec3, Vec3, Vec3) as the bool was always false in recently OSG versions. 2017-05-11 15:25:10 +01:00
TriangleIndexFunctor Improved indentation, making it consistent with the rest of the OSG headers 2017-05-11 15:25:10 +01:00
TriangleLinePointIndexFunctor From Jordi Torres, "Added TriangleLinePointIndexFunctor to osg namespace" 2016-01-19 14:22:12 +00:00
Types From Joe Thompson, "OpenSceneGraph cannot be built with Visual Studio 2008. 2016-03-02 09:18:26 +00:00
Uniform Imoroved backwards compatibility with 3.6 2018-05-14 10:47:50 +01:00
UniformBase Imoroved backwards compatibility with 3.6 2018-05-14 10:47:50 +01:00
UserDataContainer Fix typos and spelling. 2018-04-20 18:18:22 +02:00
ValueMap Fixed clang warnings 2016-06-03 09:33:47 +01:00
ValueObject move Get/SetScalarvalue out of ValueObject and provide specialization for GetScalarValue<bool> fixing MSVC waring C4800 2018-02-15 14:59:24 +01:00
ValueStack Fixed doxygen warnings 2016-06-01 14:20:14 +01:00
Vec2
Vec2b
Vec2d
Vec2f From Christian Kehl, added Vec2::set(const Vec2) method 2015-06-26 09:40:37 +00:00
Vec2i Fix typos and spelling. 2018-04-20 18:18:22 +02:00
Vec2s
Vec2ub From David Callu, "Added Vec3ub, Vec3us, Vec4us, Vec2ub and Vec2us classes" 2013-06-27 17:37:03 +00:00
Vec2ui Fix typos and spelling. 2018-04-20 18:18:22 +02:00
Vec2us From David Callu, "Added Vec3ub, Vec3us, Vec4us, Vec2ub and Vec2us classes" 2013-06-27 17:37:03 +00:00
Vec3
Vec3b
Vec3d
Vec3f
Vec3i Fix typos and spelling. 2018-04-20 18:18:22 +02:00
Vec3s
Vec3ub From David Callu, "Added Vec3ub, Vec3us, Vec4us, Vec2ub and Vec2us classes" 2013-06-27 17:37:03 +00:00
Vec3ui Fix typos and spelling. 2018-04-20 18:18:22 +02:00
Vec3us From David Callu, "Added Vec3ub, Vec3us, Vec4us, Vec2ub and Vec2us classes" 2013-06-27 17:37:03 +00:00
Vec4
Vec4b
Vec4d
Vec4f
Vec4i Fix typos and spelling. 2018-04-20 18:18:22 +02:00
Vec4s
Vec4ub Added osg::convertToRGBA8(Vec4f) convenience function 2016-10-11 11:29:29 +01:00
Vec4ui Fix typos and spelling. 2018-04-20 18:18:22 +02:00
Vec4us From David Callu, "Added Vec3ub, Vec3us, Vec4us, Vec2ub and Vec2us classes" 2013-06-27 17:37:03 +00:00
VertexArrayState Added reset of the State::CurrentVertexArrayState() to prevent the State::_vas becoming a dangling pointer when VertexArrayState objects are deleted. 2019-01-21 17:38:40 +00:00
VertexAttribDivisor VertexAttribDivisor compare function fix: index must be compared 2017-10-06 18:14:47 +03:00
VertexProgram Refactored the GL object deletion management to use new osg::GraphicsObjectManager/GLObjectManager base classes, and osg::ContextData container. 2015-09-23 09:47:34 +00:00
View Fixed for crashes on exit associaciated with VAO usage and vairous niche usage cases 2019-01-08 19:35:37 +00:00
Viewport
ViewportIndexed Added osg::ScissorIndexed that wraps up glScissorIndexed function 2016-06-29 15:11:02 +01:00