OpenSceneGraph/examples/osgshadowtexture/CreateShadowedScene.h

33 lines
1.4 KiB
C++

/* -*-c++-*-
*
* OpenSceneGraph example, osgshadowtexture.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef CREATESHADOWEDSCENE_H
#define CREATESHADOWEDSCENE_H
#include <osg/Node>
#include <osg/Vec3>
// function to create a lightsource which contain a shadower and showed subgraph,
// the showadowed subgrph has a cull callback to fire off a pre render to texture
// of the shadowed subgraph.
extern osg::Group* createShadowedScene(osg::Node* shadower,osg::Node* shadowed,const osg::Vec3& lightPosition,float radius,unsigned int textureUnit=1);
#endif