OpenSceneGraph/include
Robert Osfield cbc43841e1 From Roland Smeenk, "this submission adds a "Fast Drawable" line to the camera scene statistics.
It shows the total number of sorted and unsorted drawables that use the fastpath for rendering."
2010-09-09 10:03:58 +00:00
..
OpenThreads Added automatic updating of the OpenThreads version number from the CMake version numbers 2010-03-10 09:37:04 +00:00
osg From Lukasz Izdebski, "Texture: added support for GL_EXT_texture_compression_rgtc, I added support (read and write ) for BC4 BC5 Block Compression to dds file format." 2010-08-16 14:11:49 +00:00
osgAnimation From Michael Platings, The attached file fixes 2 issues: 2010-06-09 13:09:40 +00:00
osgDB Aded option for doing a glFlush() after compiling texture objects, with a dedicated compile thread default to issuing the glFlush. 2010-08-09 16:19:50 +00:00
osgFX From Ulrich Hertlein, removed email address 2009-12-09 13:13:02 +00:00
osgGA Changed setTransformation(eye, center, up) paramter ordering to match gluLookAt conventions. 2010-08-16 11:03:24 +00:00
osgManipulator From Wang Rui, "The osgManipulator serializers are ready now. I need to modify the 2010-04-28 20:16:44 +00:00
osgParticle Changed emit() to emitParticles() to avoid collision with Qt. 2010-07-30 16:06:22 +00:00
osgPresentation Added support for passing options to the .dot plugin 2010-04-28 18:53:34 +00:00
osgQt Refactored to use a typedef of Font to Font3D rather than have a separate Font3D class 2010-09-03 09:08:19 +00:00
osgShadow Fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF. 2010-05-12 11:37:27 +00:00
osgSim From Wang Rui, serializers for osgSim and osgVolume 2010-05-18 11:00:06 +00:00
osgTerrain Moved across to using more flexible dirtyMark when dirtying tiles 2010-05-27 13:58:46 +00:00
osgText From Jean-Sebastien Guay, build fixes for Windows 2010-09-08 08:09:01 +00:00
osgUtil From Roland Smeenk, "this submission adds a "Fast Drawable" line to the camera scene statistics. 2010-09-09 10:03:58 +00:00
osgViewer From Jean-Sebastien Guay, "I've added a second ctor where no argument is optional, and documented that it's meant to be used when the InteractiveImage is going to be used in a fullscreen HUD. 2010-09-09 09:47:31 +00:00
osgVolume Fixed typos in method names 2010-05-18 10:12:30 +00:00
osgWidget Improved the indentation/replaced tabs 2010-05-12 11:58:01 +00:00