Go to file
Robert Osfield caeed02f52 Merged the threading set up and rendering code from Viewer and CompositeViewer
into ViewerBase to allow CompositeViewer to inherit the same theading models
previously just supported by osgViewer::Viewer
2007-10-02 21:23:58 +00:00
applications From Andy Skinner, changes the library linkage to just include osg and OpenThreads 2007-10-02 20:45:44 +00:00
CMakeModules From Jean-Sebastien Guay, "Attached you will find an expanded FindOpenVRML.cmake file, as well as a fixed CMakeLists.txt file for the VRML plugin ." 2007-09-26 14:44:22 +00:00
doc/Doxyfiles Changed SHORT_NAMES = NO to SHORT_NAMES = YES to avoid crappy Windows problems 2007-05-29 07:25:13 +00:00
examples Added support for CompositeViewer to WindowSizeHandler, ThreadingHandler, RecordCameraPathManipulator and HelpHandler. 2007-09-30 19:27:31 +00:00
include Merged the threading set up and rendering code from Viewer and CompositeViewer 2007-10-02 21:23:58 +00:00
packaging/pkgconfig Updated Version number for 2.1.13 and updated ChangeLog. 2007-10-01 10:21:52 +00:00
src Merged the threading set up and rendering code from Viewer and CompositeViewer 2007-10-02 21:23:58 +00:00
VisualStudio Removed more of the old VisualStudio build system 2007-04-10 13:12:58 +00:00
Xcode updated XCode-projects 2007-09-30 20:16:49 +00:00
AUTHORS.txt Updated AUTHORS for 2.1.13 release 2007-10-01 10:23:11 +00:00
ChangeLog Updated Version number for 2.1.13 and updated ChangeLog. 2007-10-01 10:21:52 +00:00
CMakeLists.txt Changed the search for Qt version to prevent problems when having both Qt3 and Qt4 installed on one machine. 2007-10-02 20:56:56 +00:00
configure Added a basic configure script to allow the setting of Release build by default. 2007-05-26 15:55:26 +00:00
genwrapper.conf Updated wrappers 2007-09-30 15:24:43 +00:00
LICENSE.txt Added missing LGPL section to LICENSE.txt 2006-11-20 10:12:57 +00:00
NEWS.txt Updated ChangeLog 2007-06-15 16:17:33 +00:00
README.txt Updated Version number for 2.1.13 and updated ChangeLog. 2007-10-01 10:21:52 +00:00
runexamples.bat Removed now redundent osgshadowtexture and osgdepthshadow examples 2007-08-12 13:10:07 +00:00

Welcome to the OpenSceneGraph (OSG).

For up-to-date information on the project, in-depth details on how to 
compile and run libraries and examples, see the documentation on the 
OpenSceneGraph website:

    http://www.openscenegraph.org
  
For the impatient, read the simplified build notes below.

Robert Osfield.
Project Lead.
1st October 2007.

--

How to build the OpenSceneGraph
===============================

The OpenSceneGraph uses the CMake build system to generate a 
platform-specific build environment.  CMake reads the CMakeLists.txt 
files that you'll find throughout the OpenSceneGraph directories, 
checks for installed dependenciesand then generates the appropriate 
build system.

If you don't already have CMake installed on your system you can grab 
it from http://www.cmake.org, use version 2.4.6 or later.  Details on the 
OpenSceneGraph's CMake build can be found at:

    http://www.openscenegraph.org/projects/osg/wiki/Build/CMake

Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) 
use the cmake or ccmake command-line utils, or use the included tiny 
configure script that'll run cmake for you.  The configure script 
simply runs 'cmake . -DCMAKE_BUILD_TYPE=Release' to ensure that you 
get the best performance from your final libraries/applications.
 
    cd OpenSceneGraph
    ./configure
    make
    sudo make install
  
Alternatively, you can create an out-of-source build directory and run 
cmake or ccmake from there. The advantage to this approach is that the 
temporary files created by CMake won't clutter the OpenSceneGraph 
source directory, and also makes it possible to have multiple 
independent build targets by creating multiple build directories. In a 
directory alongside the OpenSceneGraph use:

    mkdir build
    cd build
    cmake ../OpenSceneGraph -DCMAKE_BUILD_TYPE=Release
    make
    sudo make install

Under Windows use the GUI tool CMakeSetup to build your VisualStudio 
files. The following page on our wiki dedicated to the CMake build 
system should help guide you through the process:

    http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio

Under OSX you can either use the CMake build system above, or use the 
Xcode projects that you will find in the OpenSceneGraph/Xcode 
directory.

For further details on compilation, installation and platform-specific 
information read "Getting Started" guide:

    http://www.openscenegraph.org/projects/osg/wiki/Support/GettingStarted