OpenSceneGraph/include/osg/Transform
Robert Osfield cab49a9307 From Ruben Lopez, updates to VRML/IV loader.
From Ben Discoe, corrections to comments in osg::Transform

From Alberto Barbati, Lazy evaluation of inverse matrix in osg::MatrixTransfrom
2002-08-04 20:34:48 +00:00

225 lines
8.6 KiB
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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_TRANSFORM
#define OSG_TRANSFORM 1
#include <osg/Group>
#include <osg/Matrix>
namespace osg {
/** A Transform is a group node for which all children are transformed by
* a 4x4 matrix. It is often used for positioning objects within a scene,
* producing trackball functionality or for animation.
*
* Transform itself does not provide set/get functions, only the interface
* for defining what the 4x4 transformation is. Subclasses, such as
* MatrixTransform and PositionAttitudeTransform support the use of an
* osg::Matrix or a osg::Vec3/osg::Quat resprectively.
* The Transform node can be customized via the ComputeTransfromCallback
* which can be attached to the node. This might be used to convert from
* internal representations of the transformation into generic osg::Matrix
* objects which are used during scene grpah traversal, such as
* CullTraversal and IntersectionTraversal.
*
* Note: if the transformation matrix scales the subgraph then the normals
* of the underlying geometry will need to be renormalized to be unit
* vectors once more. This can be done transparently through OpenGL's
* use of either GL_NORMALIZE and GL_SCALE_NORMALIZE modes. For further
* background reading see the glNormalize documentation in the OpenGL
* Reference Guide (the blue book). To enable it in the OSG, you simply
* need to attach a local osg::StateSet to the osg::Transform, and set
* the appropriate mode to ON via
* stateset->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
*/
class SG_EXPORT Transform : public Group
{
public :
Transform();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Transform(const Transform&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
#ifdef USE_DEPRECATED_API
Transform(const Matrix& matix);
#endif
META_Node(osg, Transform);
enum ReferenceFrame
{
RELATIVE_TO_PARENTS,
RELATIVE_TO_ABSOLUTE
};
/** Set the transform's ReferenceFrame, either to be relative to its
* parent reference frame, or relative to an absolute coordinate
* frame. RELATIVE_TO_PARENTS is the default.
* Note: setting the ReferenceFrame to be RELATIVE_TO_ABSOLUTE will
* also set the CullingActive flag on the transform, and hence all
* of its parents, to false, thereby disabling culling of it and
* all its parents. This is neccessary to prevent inappropriate
* culling, but may impact cull times if the absolute transform is
* deep in the scene graph. It is therefore recommend to only use
* absolute Transforms at the top of the scene, for such things as
* headlight LightSources or Heads up displays. */
void setReferenceFrame(ReferenceFrame rf);
const ReferenceFrame getReferenceFrame() const { return _referenceFrame; }
/** Callback attached to an Transform to specify how to compute the
* modelview transformation for the transform below the Transform
* node. */
struct ComputeTransformCallback : public osg::Referenced
{
/** Get the transformation matrix which moves from local coords
* to world coords.*/
virtual const bool computeLocalToWorldMatrix(Matrix& matrix,const Transform* transform, NodeVisitor* nv) const = 0;
/** Get the transformation matrix which moves from world coords
* to local coords.*/
virtual const bool computeWorldToLocalMatrix(Matrix& matrix,const Transform* transform, NodeVisitor* nv) const = 0;
};
/** Set the ComputerTransfromCallback which allows users to attach
* custom computation of the local transformation as seen by cull
* traversers and the like. */
void setComputeTransformCallback(ComputeTransformCallback* ctc) { _computeTransformCallback=ctc; dirtyBound(); }
/** Get the non const ComputerTransfromCallback.*/
ComputeTransformCallback* getComputeTransformCallback() { return _computeTransformCallback.get(); }
/** Get the const ComputerTransfromCallback.*/
const ComputeTransformCallback* getComputeTransformCallback() const { return _computeTransformCallback.get(); }
/** Get the transformation matrix which moves from local coords to
* world coords.
* Returns true if the Matrix passed in has been updated. */
inline const bool getLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const
{
if (_computeTransformCallback.valid())
return _computeTransformCallback->computeLocalToWorldMatrix(matrix,this,nv);
else
return computeLocalToWorldMatrix(matrix,nv);
}
/** Get the transformation matrix which moves from world coords to
* local coords.
* Return true if the Matrix passed in has been updated. */
inline const bool getWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const
{
if (_computeTransformCallback.valid())
return _computeTransformCallback->computeWorldToLocalMatrix(matrix,this,nv);
else
return computeWorldToLocalMatrix(matrix,nv);
}
#ifndef USE_DEPRECATED_API
virtual const bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
{
if (_referenceFrame==RELATIVE_TO_ABSOLUTE)
{
return false;
}
else // absolute
{
matrix.makeIdentity();
return true;
}
}
virtual const bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
{
if (_referenceFrame==RELATIVE_TO_ABSOLUTE)
{
return false;
}
else // absolute
{
matrix.makeIdentity();
return true;
}
}
#else
/** Set the transform's matrix.*/
void setMatrix(const Matrix& mat) { (*_deprecated_matrix) = mat; _deprecated_inverseDirty=true; computeInverse(); dirtyBound(); }
/** Get the transform's matrix. */
inline const Matrix& getMatrix() const { return *_deprecated_matrix; }
/** preMult transform. */
void preMult(const Matrix& mat) { _deprecated_matrix->preMult(mat); _deprecated_inverseDirty=true; computeInverse(); dirtyBound(); }
/** postMult transform. */
void postMult(const Matrix& mat) { _deprecated_matrix->postMult(mat); _deprecated_inverseDirty=true; computeInverse(); dirtyBound(); }
virtual const bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
{
if (_referenceFrame==RELATIVE_TO_PARENTS)
{
matrix.preMult(*_deprecated_matrix);
}
else // absolute
{
matrix = *_deprecated_matrix;
}
return true;
}
virtual const bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
{
if (_referenceFrame==RELATIVE_TO_PARENTS)
{
matrix.postMult(*_deprecated_inverse);
}
else // absolute
{
matrix = *_deprecated_inverse;
}
return true;
}
#endif
protected :
virtual ~Transform();
/** Overrides Group's computeBound.
* There is no need to override in subclasses from osg::Transform
* since this computeBound() uses the underlying matrix (calling
* computeMatrix if required.) */
virtual const bool computeBound() const;
ref_ptr<ComputeTransformCallback> _computeTransformCallback;
ReferenceFrame _referenceFrame;
#ifdef USE_DEPRECATED_API
inline void computeInverse() const
{
if (_deprecated_inverseDirty)
{
_deprecated_inverse->invert(*_deprecated_matrix);
_deprecated_inverseDirty = false;
}
}
ref_ptr<Matrix> _deprecated_matrix;
mutable ref_ptr<Matrix> _deprecated_inverse;
mutable bool _deprecated_inverseDirty;
#endif
};
}
#endif