e4a73d121e
needs of that particular frame.
320 lines
10 KiB
C++
320 lines
10 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUTIL_STATEGRAPH
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#define OSGUTIL_STATEGRAPH 1
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#include <osg/Matrix>
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#include <osg/Drawable>
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#include <osg/StateSet>
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#include <osg/State>
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#include <osg/Light>
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#include <osgUtil/RenderLeaf>
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#include <set>
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#include <vector>
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#include <algorithm>
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namespace osgUtil {
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struct LessDepthSortFunctor
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{
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bool operator() (const osg::ref_ptr<RenderLeaf>& lhs,const osg::ref_ptr<RenderLeaf>& rhs)
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{
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return (lhs->_depth < rhs->_depth);
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}
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};
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/** StateGraph - contained in a renderBin, defines the scene to be drawn.
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*/
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class OSGUTIL_EXPORT StateGraph : public osg::Referenced
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{
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public:
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typedef std::map< const osg::StateSet*, osg::ref_ptr<StateGraph> > ChildList;
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typedef std::vector< osg::ref_ptr<RenderLeaf> > LeafList;
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StateGraph* _parent;
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#ifdef OSGUTIL_RENDERBACKEND_USE_REF_PTR
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osg::ref_ptr<const osg::StateSet> _stateset;
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#else
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const osg::StateSet* _stateset;
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#endif
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int _depth;
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ChildList _children;
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LeafList _leaves;
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mutable float _averageDistance;
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mutable float _minimumDistance;
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osg::ref_ptr<osg::Referenced> _userData;
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bool _dynamic;
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StateGraph():
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osg::Referenced(false),
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_parent(NULL),
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_stateset(NULL),
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_depth(0),
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_averageDistance(0),
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_minimumDistance(0),
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_userData(NULL),
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_dynamic(false)
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{
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}
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StateGraph(StateGraph* parent,const osg::StateSet* stateset):
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osg::Referenced(false),
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_parent(parent),
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_stateset(stateset),
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_depth(0),
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_averageDistance(0),
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_minimumDistance(0),
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_userData(NULL),
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_dynamic(false)
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{
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if (_parent) _depth = _parent->_depth + 1;
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if (_parent && _parent->_dynamic) _dynamic = true;
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else _dynamic = stateset->getDataVariance()==osg::Object::DYNAMIC;
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}
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~StateGraph() {}
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StateGraph* cloneType() const { return new StateGraph; }
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void setUserData(osg::Referenced* obj) { _userData = obj; }
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osg::Referenced* getUserData() { return _userData.get(); }
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const osg::Referenced* getUserData() const { return _userData.get(); }
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void setStateSet(const osg::StateSet* stateset) { _stateset = stateset; }
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#ifdef OSGUTIL_RENDERBACKEND_USE_REF_PTR
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const osg::StateSet* getStateSet() const { return _stateset.get(); }
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#else
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const osg::StateSet* getStateSet() const { return _stateset; }
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#endif
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/** return true if all of drawables, lights and children are empty.*/
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inline bool empty() const
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{
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return _leaves.empty() && _children.empty();
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}
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inline bool leaves_empty() const
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{
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return _leaves.empty();
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}
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inline float getAverageDistance() const
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{
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if (_averageDistance==FLT_MAX && !_leaves.empty())
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{
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_averageDistance = 0.0f;
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for(LeafList::const_iterator itr=_leaves.begin();
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itr!=_leaves.end();
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++itr)
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{
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_averageDistance += (*itr)->_depth;
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}
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_averageDistance /= (float)_leaves.size();
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}
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return _averageDistance;
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}
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inline float getMinimumDistance() const
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{
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if (_minimumDistance==FLT_MAX && !_leaves.empty())
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{
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LeafList::const_iterator itr=_leaves.begin();
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_minimumDistance = (*itr)->_depth;
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++itr;
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for(;
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itr!=_leaves.end();
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++itr)
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{
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if ((*itr)->_depth<_minimumDistance) _minimumDistance=(*itr)->_depth;
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}
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}
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return _minimumDistance;
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}
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inline void sortFrontToBack()
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{
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std::sort(_leaves.begin(),_leaves.end(),LessDepthSortFunctor());
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}
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/** Reset the internal contents of a StateGraph, including deleting all children.*/
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void reset();
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/** Recursively clean the StateGraph of all its drawables, lights and depths.
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* Leaves children intact, and ready to be populated again.*/
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void clean();
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/** Recursively prune the StateGraph of empty children.*/
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void prune();
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inline StateGraph* find_or_insert(const osg::StateSet* stateset)
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{
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// search for the appropriate state group, return it if found.
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ChildList::iterator itr = _children.find(stateset);
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if (itr!=_children.end()) return itr->second.get();
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// create a state group and insert it into the children list
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// then return the state group.
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StateGraph* sg = new StateGraph(this,stateset);
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_children[stateset] = sg;
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return sg;
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}
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/** add a render leaf.*/
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inline void addLeaf(RenderLeaf* leaf)
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{
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if (leaf)
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{
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_averageDistance = FLT_MAX; // signify dirty.
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_minimumDistance = FLT_MAX; // signify dirty.
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_leaves.push_back(leaf);
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leaf->_parent = this;
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if (_dynamic) leaf->_dynamic = true;
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}
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}
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static inline void moveStateGraph(osg::State& state,StateGraph* sg_curr,StateGraph* sg_new)
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{
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if (sg_new==sg_curr || sg_new==NULL) return;
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if (sg_curr==NULL)
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{
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// use return path to trace back steps to sg_new.
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std::vector<StateGraph*> return_path;
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// need to pop back root render graph.
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do
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{
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return_path.push_back(sg_new);
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sg_new = sg_new->_parent;
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} while (sg_new);
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for(std::vector<StateGraph*>::reverse_iterator itr=return_path.rbegin();
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itr!=return_path.rend();
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++itr)
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{
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StateGraph* rg = (*itr);
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if (rg->getStateSet()) state.pushStateSet(rg->getStateSet());
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}
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return;
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}
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// first handle the typical case which is two state groups
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// are neighbours.
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if (sg_curr->_parent==sg_new->_parent)
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{
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// state has changed so need to pop old state.
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if (sg_curr->getStateSet()) state.popStateSet();
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// and push new state.
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if (sg_new->getStateSet()) state.pushStateSet(sg_new->getStateSet());
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return;
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}
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// need to pop back up to the same depth as the new state group.
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while (sg_curr->_depth>sg_new->_depth)
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{
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if (sg_curr->getStateSet()) state.popStateSet();
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sg_curr = sg_curr->_parent;
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}
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// use return path to trace back steps to sg_new.
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std::vector<StateGraph*> return_path;
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// need to pop back up to the same depth as the curr state group.
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while (sg_new->_depth>sg_curr->_depth)
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{
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return_path.push_back(sg_new);
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sg_new = sg_new->_parent;
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}
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// now pop back up both parent paths until they agree.
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// DRT - 10/22/02
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// should be this to conform with above case where two StateGraph
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// nodes have the same parent
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while (sg_curr != sg_new)
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{
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if (sg_curr->getStateSet()) state.popStateSet();
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sg_curr = sg_curr->_parent;
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return_path.push_back(sg_new);
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sg_new = sg_new->_parent;
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}
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for(std::vector<StateGraph*>::reverse_iterator itr=return_path.rbegin();
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itr!=return_path.rend();
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++itr)
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{
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StateGraph* rg = (*itr);
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if (rg->getStateSet()) state.pushStateSet(rg->getStateSet());
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}
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}
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inline static void moveToRootStateGraph(osg::State& state,StateGraph* sg_curr)
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{
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// need to pop back all statesets and matrices.
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while (sg_curr)
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{
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if (sg_curr->getStateSet()) state.popStateSet();
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sg_curr = sg_curr->_parent;
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}
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}
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inline static int numToPop(StateGraph* sg_curr)
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{
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int numToPop = 0;
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// need to pop back all statesets and matrices.
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while (sg_curr)
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{
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if (sg_curr->getStateSet()) ++numToPop;
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sg_curr = sg_curr->_parent;
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}
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return numToPop;
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}
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private:
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/// disallow copy construction.
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StateGraph(const StateGraph&):osg::Referenced() {}
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/// disallow copy operator.
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StateGraph& operator = (const StateGraph&) { return *this; }
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};
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}
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#endif
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