b523cb15c1
attached you'll find the second part of the IOS-submission. It contains * GraphicsWindowIOS, which supports external and "retina" displays, multisample-buffers (for IOS > 4.0) and multi-touch-events * an ios-specific implementation of the imageio-plugin * an iphone-viewer example * cMake support for creating a xcode-project * an updated ReadMe-file describing the necessary steps to get a working xcode-project-file from CMake Please credit Thomas Hogarth and Stephan Huber for these changes. This brings the ios-support in line with the git-fork on github. It needs some more testing and some more love, the cmake-process is still a little complicated. You'll need a special version of the freetype lib compiled for IOS, there's one bundled in the OpenFrameworks-distribution, which can be used." Notes, from Robert Osfield, modified CMakeLists.txt files so that the IOS specific paths are within IF(APPLE) blocks.
29 lines
921 B
Plaintext
Executable File
29 lines
921 B
Plaintext
Executable File
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleDisplayName</key>
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<string>${PRODUCT_NAME}</string>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleIconFile</key>
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<string>icon.png</string>
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<key>CFBundleIdentifier</key>
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<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>${PRODUCT_NAME}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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</dict>
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</plist>
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