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Robert Osfield c913f00d21 From Michael Hartman, "CMakeLists.txt:
Changed this back to setup_example since WIN32 flag is now supported.

 

MFC_OSG.h:

   Added flag to indicate when the rendering thread has exited.

 

MFC_OSG.cpp:

   Code modifications to support rendering flag thread exit.

 

MFC_OSG_MDIView.cpp:

   Change to OnDestroy function to wait until we get render thread exit flag is true before we close the window.

 

 

Main Exit Process:

   User presses escape button

   Viewer captures escape button and stops threading etc.

   Viewer sets Done when shutdown is complete

   MFC Render Thread monitors viewer->done for true

   MFC Render Thread exits while loop and sets MFC Done flag

   MFC View Window monitors MFC Done flag and then closes/destroys the window

"
2007-06-01 21:28:18 +00:00
applications Changed name of AnimationPathHandler to RecordCameraPathHandler 2007-06-01 10:42:24 +00:00
CMakeModules From Olaf Flebbe, "recently I discovered that the freetype plugin does not work, because 2007-05-29 10:01:18 +00:00
doc/Doxyfiles Changed SHORT_NAMES = NO to SHORT_NAMES = YES to avoid crappy Windows problems 2007-05-29 07:25:13 +00:00
examples From Michael Hartman, "CMakeLists.txt: 2007-06-01 21:28:18 +00:00
include From Wojciech Lewandowski, "I did few tests to see whether adding PreDraw callback would help us with SPI problems when using Viewer. Results were positive so I decided to give it a try and ask you to verify and maybe merge with existing codebase. 2007-06-01 19:45:24 +00:00
src Updated wrappers 2007-06-01 19:53:14 +00:00
VisualStudio Removed more of the old VisualStudio build system 2007-04-10 13:12:58 +00:00
Xcode Stephan Huber: Adding missing Xcode project file. 2007-05-29 18:39:27 +00:00
AUTHORS.txt Updated ChangeLog and AUTHORS.txt for 1.9.6 release 2007-05-28 10:48:04 +00:00
ChangeLog Updated ChangeLog and AUTHORS.txt for 1.9.6 release 2007-05-28 10:48:04 +00:00
CMakeLists.txt Updated version number, wrappers and readme for release 2007-05-28 10:17:52 +00:00
configure Added a basic configure script to allow the setting of Release build by default. 2007-05-26 15:55:26 +00:00
genwrapper.conf Updated wrappers 2007-05-27 19:35:50 +00:00
LICENSE.txt Added missing LGPL section to LICENSE.txt 2006-11-20 10:12:57 +00:00
NEWS.txt From Paul Martz, speeling fixes for Tessellator/Tessellation. 2007-01-08 21:29:49 +00:00
README.txt Updated version number, wrappers and readme for release 2007-05-28 10:17:52 +00:00
runexamples.bat Removed examples: 2007-01-11 15:48:44 +00:00

Welcome to the OpenSceneGraph (OSG).

For up to date information on the project, how to indepth details on how to 
compile and run libraries and examples, and see the documentation on the 
OpenSceneGraph website.

    http://www.openscenegraph.org
  
For the impatient, read the simplified build notes below.

Robert Osfield.
Project Lead.
29th May 2007.

--

Notes for 1.9.6 release
=======================

OpenThreads/include and src directories has now been merged directly into 
the OpenSceneGraph distribution, this means that you don't need to download,
compile or install it, and will be able to remove the external OpenThreads
from your system.

--

How to build the OpenSceneGraph
===============================

The OpenSceneGraph use the CMake build system to generate platform specific
build environment.  CMake reads the CMakeLists.txt files that you'll find 
throughout the OpenSceneGraph directories, check for installed dependnecies
and then generate the appropriate build system.

If you don't already have CMake installed on your system you can grab it
from http://www.cmake.org, version 2.4.6 or later.

Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) use the
cmake or ccmake commandline utils or use the included simple (one line) 
configure script that'll run cmake for you:
 
  cd OpenSceneGraph
  ./configure
  make
  sudo make install
  
Under Windows use the GUI tool CMakeSetup to build your VisualStudio files. 
The following page on our wiki dedicated to the CMake build should help
guide you through the process:

   http://www.openscenegraph.com/index.php?page=Build.CMake

For further details on compiliation, installation and platform specific information
read "Getting Started" at http://www.openscenegraph.org, under 
"Documentation".