234 lines
10 KiB
C++
234 lines
10 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingSphere>
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#include <osg/CopyOp>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/TransferFunction>
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#include <osgTerrain/Layer>
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#include <osgTerrain/Locator>
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#include <osgTerrain/TerrainNode>
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#include <osgTerrain/TerrainTechnique>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osgTerrain::TerrainNode::Filter)
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I_DeclaringFile("osgTerrain/TerrainNode");
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I_EnumLabel(osgTerrain::TerrainNode::NEAREST);
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I_EnumLabel(osgTerrain::TerrainNode::LINEAR);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgTerrain::TerrainNode)
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I_DeclaringFile("osgTerrain/TerrainNode");
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I_BaseType(osg::Group);
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I_Constructor0(____TerrainNode,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgTerrain::TerrainNode &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____TerrainNode__C5_TerrainNode_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"clone an object of the same type as the node. ",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"return a clone of a node, with Object* return type. ",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the node's class type. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the node's library. ",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__osg_NodeVisitor_R1,
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"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
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"");
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__traverse__osg_NodeVisitor_R1,
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"Traverse downwards : calls children's accept method with NodeVisitor. ",
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"");
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I_Method0(void, init,
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Properties::NON_VIRTUAL,
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__void__init,
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"Call init on any attached TerrainTechnique. ",
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"");
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I_Method1(void, setTerrainTechnique, IN, osgTerrain::TerrainTechnique *, TerrainTechnique,
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Properties::NON_VIRTUAL,
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__void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1,
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"Set the TerrainTechnique. ",
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"");
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I_Method0(osgTerrain::TerrainTechnique *, getTerrainTechnique,
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Properties::NON_VIRTUAL,
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__TerrainTechnique_P1__getTerrainTechnique,
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"Get the TerrainTechnique. ",
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"");
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I_Method0(const osgTerrain::TerrainTechnique *, getTerrainTechnique,
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Properties::NON_VIRTUAL,
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__C5_TerrainTechnique_P1__getTerrainTechnique,
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"Get the const TerrainTechnique. ",
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"");
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I_Method1(void, setLocator, IN, osgTerrain::Locator *, locator,
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Properties::NON_VIRTUAL,
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__void__setLocator__Locator_P1,
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"Set the coordinate frame locator of the terrain node. ",
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"The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back. ");
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I_Method0(osgTerrain::Locator *, getLocator,
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Properties::NON_VIRTUAL,
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__Locator_P1__getLocator,
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"Get the coordinate frame locator of the terrain node. ",
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"");
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I_Method0(const osgTerrain::Locator *, getLocator,
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Properties::NON_VIRTUAL,
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__C5_Locator_P1__getLocator,
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"Get the coordinate frame locator of the terrain node. ",
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"");
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I_Method1(void, setElevationLayer, IN, osgTerrain::Layer *, layer,
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Properties::NON_VIRTUAL,
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__void__setElevationLayer__Layer_P1,
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"Set the layer to use to define the elevations of the terrain. ",
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"");
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I_Method0(osgTerrain::Layer *, getElevationLayer,
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Properties::NON_VIRTUAL,
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__Layer_P1__getElevationLayer,
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"Get the layer to use to define the elevations of the terrain. ",
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"");
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I_Method0(const osgTerrain::Layer *, getElevationLayer,
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Properties::NON_VIRTUAL,
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__C5_Layer_P1__getElevationLayer,
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"Get the const layer to use to define the elevations of the terrain. ",
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"");
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I_Method2(void, setColorLayer, IN, unsigned int, i, IN, osgTerrain::Layer *, layer,
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Properties::NON_VIRTUAL,
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__void__setColorLayer__unsigned_int__osgTerrain_Layer_P1,
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"Set a color layer with specified layer number. ",
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"");
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I_Method1(osgTerrain::Layer *, getColorLayer, IN, unsigned int, i,
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Properties::NON_VIRTUAL,
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__Layer_P1__getColorLayer__unsigned_int,
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"Get color layer with specified layer number. ",
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"");
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I_Method1(const osgTerrain::Layer *, getColorLayer, IN, unsigned int, i,
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Properties::NON_VIRTUAL,
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__C5_Layer_P1__getColorLayer__unsigned_int,
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"Set const color layer with specified layer number. ",
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"");
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I_Method2(void, setColorTransferFunction, IN, unsigned int, i, IN, osg::TransferFunction *, tf,
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Properties::NON_VIRTUAL,
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__void__setColorTransferFunction__unsigned_int__osg_TransferFunction_P1,
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"Set a color transfer function with specified layer number. ",
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"");
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I_Method1(osg::TransferFunction *, getColorTransferFunction, IN, unsigned int, i,
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Properties::NON_VIRTUAL,
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__osg_TransferFunction_P1__getColorTransferFunction__unsigned_int,
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"Get color transfer function with specified layer number. ",
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"");
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I_Method1(const osg::TransferFunction *, getColorTransferFunction, IN, unsigned int, i,
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Properties::NON_VIRTUAL,
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__C5_osg_TransferFunction_P1__getColorTransferFunction__unsigned_int,
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"Get const color transfer function with specified layer number. ",
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"");
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I_Method2(void, setColorFilter, IN, unsigned int, i, IN, osgTerrain::TerrainNode::Filter, filter,
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Properties::NON_VIRTUAL,
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__void__setColorFilter__unsigned_int__Filter,
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"Set a color filter with specified layer number. ",
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"");
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I_Method1(osgTerrain::TerrainNode::Filter, getColorFilter, IN, unsigned int, i,
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Properties::NON_VIRTUAL,
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__Filter__getColorFilter__unsigned_int,
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"Set const color filter with specified layer number. ",
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"");
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I_Method0(unsigned int, getNumColorLayers,
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Properties::NON_VIRTUAL,
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__unsigned_int__getNumColorLayers,
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"Get the number of colour layers. ",
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"");
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I_Method1(void, setRequiresNormals, IN, bool, flag,
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Properties::NON_VIRTUAL,
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__void__setRequiresNormals__bool,
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"Set hint to whether the TerrainTechnique should create per vertex normals for lighting purposes. ",
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"");
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I_Method0(bool, getRequiresNormals,
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Properties::NON_VIRTUAL,
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__bool__getRequiresNormals,
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"Get whether the TerrainTechnique should create per vertex normals for lighting purposes. ",
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"");
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I_Method1(void, setTreatBoundariesToValidDataAsDefaultValue, IN, bool, flag,
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Properties::NON_VIRTUAL,
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__void__setTreatBoundariesToValidDataAsDefaultValue__bool,
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"Set the hint to whether the TerrainTechnique should treat the invalid Layer entries that at are neigbours to valid entries with the default value. ",
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"");
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I_Method0(bool, getTreatBoundariesToValidDataAsDefaultValue,
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Properties::NON_VIRTUAL,
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__bool__getTreatBoundariesToValidDataAsDefaultValue,
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"Get whether the TeatBoundariesToValidDataAsDefaultValue hint. ",
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"");
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I_Method0(osg::BoundingSphere, computeBound,
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Properties::VIRTUAL,
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__osg_BoundingSphere__computeBound,
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"Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers. ",
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"");
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I_IndexedProperty(osgTerrain::TerrainNode::Filter, ColorFilter,
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__Filter__getColorFilter__unsigned_int,
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__void__setColorFilter__unsigned_int__Filter,
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0);
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I_ArrayProperty(osgTerrain::Layer *, ColorLayer,
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__Layer_P1__getColorLayer__unsigned_int,
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__void__setColorLayer__unsigned_int__osgTerrain_Layer_P1,
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__unsigned_int__getNumColorLayers,
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0,
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0,
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0);
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I_IndexedProperty(osg::TransferFunction *, ColorTransferFunction,
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__osg_TransferFunction_P1__getColorTransferFunction__unsigned_int,
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__void__setColorTransferFunction__unsigned_int__osg_TransferFunction_P1,
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0);
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I_SimpleProperty(osgTerrain::Layer *, ElevationLayer,
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__Layer_P1__getElevationLayer,
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__void__setElevationLayer__Layer_P1);
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I_SimpleProperty(osgTerrain::Locator *, Locator,
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__Locator_P1__getLocator,
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__void__setLocator__Locator_P1);
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I_SimpleProperty(bool, RequiresNormals,
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__bool__getRequiresNormals,
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__void__setRequiresNormals__bool);
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I_SimpleProperty(osgTerrain::TerrainTechnique *, TerrainTechnique,
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__TerrainTechnique_P1__getTerrainTechnique,
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__void__setTerrainTechnique__osgTerrain_TerrainTechnique_P1);
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I_SimpleProperty(bool, TreatBoundariesToValidDataAsDefaultValue,
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__bool__getTreatBoundariesToValidDataAsDefaultValue,
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__void__setTreatBoundariesToValidDataAsDefaultValue__bool);
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END_REFLECTOR
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