OpenSceneGraph/src/osgSim/LightPoint.cpp
Robert Osfield 7aab621405 Added support for min pixel size, max pixel size and max visable distance to
osgSim::LightPointNode, the max pixel size from was originally in osg::LightPoint.

Added additional get/set methods to osg::LightPointNode.

Increased the compute pixel size by a ratio 1.41 (sqrtf(2)) to correlate the
computed size with the actual size seen on screen.
2003-04-02 10:50:15 +00:00

86 lines
2.3 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgSim/LightPoint>
using namespace osgSim;
LightPoint::LightPoint():
_on(true),
_position(0.0f,0.0f,0.0f),
_color(1.0f,1.0f,1.0f,1.0f),
_intensity(1.0f),
_radius(1.0f),
_sector(0),
_blinkSequence(0),
_blendingMode(BLENDED)
{
}
LightPoint::LightPoint(const osg::Vec3& position,const osg::Vec4& color):
_on(true),
_position(position),
_color(color),
_intensity(1.0f),
_radius(1.0f),
_sector(0),
_blinkSequence(0),
_blendingMode(BLENDED)
{
}
LightPoint::LightPoint(bool on,
const osg::Vec3& position,
const osg::Vec4& color,
float intensity,
float radius,
Sector* sector,
BlinkSequence* blinkSequence,
BlendingMode blendingMode):
_on(on),
_position(position),
_color(color),
_intensity(intensity),
_radius(radius),
_sector(sector),
_blinkSequence(blinkSequence),
_blendingMode(blendingMode)
{
}
LightPoint::LightPoint(const LightPoint& lp):
_on(lp._on),
_position(lp._position),
_color(lp._color),
_intensity(lp._intensity),
_radius(lp._radius),
_sector(lp._sector),
_blinkSequence(lp._blinkSequence),
_blendingMode(lp._blendingMode)
{
}
LightPoint& LightPoint::operator = (const LightPoint& lp)
{
_on = lp._on;
_position = lp._position;
_color = lp._color;
_intensity = lp._intensity;
_radius = lp._radius;
_sector = lp._sector;
_blinkSequence = lp._blinkSequence;
_blendingMode = lp._blendingMode;
return *this;
}