7aab621405
osgSim::LightPointNode, the max pixel size from was originally in osg::LightPoint. Added additional get/set methods to osg::LightPointNode. Increased the compute pixel size by a ratio 1.41 (sqrtf(2)) to correlate the computed size with the actual size seen on screen.
86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgSim/LightPoint>
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using namespace osgSim;
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LightPoint::LightPoint():
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_on(true),
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_position(0.0f,0.0f,0.0f),
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_color(1.0f,1.0f,1.0f,1.0f),
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_intensity(1.0f),
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_radius(1.0f),
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_sector(0),
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_blinkSequence(0),
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_blendingMode(BLENDED)
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{
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}
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LightPoint::LightPoint(const osg::Vec3& position,const osg::Vec4& color):
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_on(true),
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_position(position),
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_color(color),
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_intensity(1.0f),
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_radius(1.0f),
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_sector(0),
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_blinkSequence(0),
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_blendingMode(BLENDED)
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{
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}
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LightPoint::LightPoint(bool on,
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const osg::Vec3& position,
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const osg::Vec4& color,
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float intensity,
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float radius,
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Sector* sector,
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BlinkSequence* blinkSequence,
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BlendingMode blendingMode):
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_on(on),
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_position(position),
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_color(color),
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_intensity(intensity),
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_radius(radius),
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_sector(sector),
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_blinkSequence(blinkSequence),
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_blendingMode(blendingMode)
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{
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}
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LightPoint::LightPoint(const LightPoint& lp):
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_on(lp._on),
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_position(lp._position),
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_color(lp._color),
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_intensity(lp._intensity),
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_radius(lp._radius),
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_sector(lp._sector),
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_blinkSequence(lp._blinkSequence),
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_blendingMode(lp._blendingMode)
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{
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}
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LightPoint& LightPoint::operator = (const LightPoint& lp)
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{
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_on = lp._on;
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_position = lp._position;
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_color = lp._color;
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_intensity = lp._intensity;
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_radius = lp._radius;
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_sector = lp._sector;
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_blinkSequence = lp._blinkSequence;
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_blendingMode = lp._blendingMode;
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return *this;
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}
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