OpenSceneGraph/doc/dependencies.html
2004-08-17 07:43:30 +00:00

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<td><a href="index.html">Index</a></td>
<td><a href="introduction.html">Introduction</a></td>
<td><a href="contents.html">Contents</a></td>
<td><a href="install.html">Install</a></td>
<td><a href="dependencies.html">Dependencies</a></td>
<td><a href="examples.html">examples</a></td>
<td><a href="data.html">Data</a></td>
<td><a href="osgviewer.html">Viewer</a></td>
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<td><a href="osgdem.html">osgdem</a></td>
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<td><a href="documentation.html">Reference Guides</a></td>
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<h2> <a name="Scene graph dependencies"></a><u>Scene graph dependencies</u></h2>
The OpenSceneGraph is composed of core scene graph libraries, plugins
libraries and demo programs. The core scene graph libraries (osg,
osgDB, osgUtil,
osgText, osgParticle, osgSim) are only dependent upon OpenGL and
Standard
C++ so should compile straight out of the box on most systems. To run
the
examples one will also need to compile osgProducer which adds the
dependency
of Producer, and if true type text is required then the freetype
library
will be required. The plugins which are used to read and write various
file
formats have their own sets of dependencies listed below, some have no
dependencies
at all. A plugin is only needed if you need to load that specific file
format,
so it is not critical if you don't have all the required dependencies. <br>
<br>
Under UNIX you can take advantage of flexibility in the build system
that allows you to manually define the external dependencies that are
installed on your system.&nbsp; To override the default dependencies
copy the Make/dependencies file to a directory of choosing, and then
point to this file by setting the OSG_DEPENDENCIES environmental
variable to point to this file.&nbsp; Then edit this file to reflect
which dependencies are present. i.e<br>
<br>
&nbsp;&nbsp;&nbsp; cd /home/osguser/OpenSceneGraph<br>
&nbsp;&nbsp;&nbsp; cp Make/dependencies my_custom_osg_dependencies<br>
&nbsp;&nbsp;&nbsp; export
OSG_DEPENDENCIES=/home/osguser/OpenSceneGraph/my_custom_osg_dependencies<br>
&nbsp;&nbsp;&nbsp; myfavorite-editor my_custom_osg_dependencies<br>
<br>
When editing the file, simple change the no to yes, and visa-versa
where apporpriate.<br>
<br>
<hr>
<h3> <a name="Windows dependency arhives"></a><u>Windows dependency
archives</u></h3>
To make life easier for Windows users, we have put together a .zip
archives with all the required dependencies which can be download and
installed somewhere in you system. You'll need to set VisualStudio to
pick up on the include and
libs, and the PATH set to pick up in the dll's. Alternatively, a more
hacky
but simpler solution is to unpack this archive inside you
OpenSceneGraph distribution,
so that all the include files drop into OpenSceneGraph/include, and the
libs drop into OpenSceneGraph/lib, and all the dll's drop into
OpenSceneGraph/bin, this way VisualStudio will pick up the files
simpler through the paths set up inside the workspace and project
files. The archives can be downloaded here: . .
<ul>
<li> freetype, libpng, libungif, libtiff, libjpeg &amp; zlib
includes,
libs and dll.</li>
<ul>
<i><a
href="http://www.openscenegraph.org/download/dependencies/OsgWin32Dependencies.zip">http://www.openscenegraph.org/download/dependencies/OsgWin32Dependencies.zip<br>
<br>
</a></i>
</ul>
<hr>
<h3> <a name="Core library dependencies"></a><u>Core library
dependencies</u></h3>
<br>
<ul>
<li>src/osgDB + src/osgPlugin/txp + src/osgProducer all depend upon
OpenThreads library :</li>
<br>
<ul>
<i><a href="http://openthreads.sourceforge.net">http:://openthreads.sourceforge.net</a></i>
</ul>
<br>
<li>src/osgProducer - The osgProducer library depends upon, you
guessed it, Producer...</li>
<br>
<ul>
<i><a href="http://www.andesengineering.com/Producer">http://www.andesengineering.com/Producer</a></i>
</ul>
<br>
<li>src/osgTerrain - The optional osgTerrain library depends upon
GDAL to load large scale imagery and DEM's.</li>
<br>
<ul>
<i><a href="http://www.remotesensing.org/gdal/">http://www.remotesensing.org/gdal/</a></i>
</ul>
</ul>
</ul>
<ul>
<hr>
<h3> <a name="Plug-in dependencies"></a><u>Plug-in dependencies</u></h3>
Follows is the list of dependencies which some of the osgPlugins
require, note the core osg and viewer do not need the following
dependencies, you
only need the following if you require each specific plugin. Note, the
flt,
3ds, pic, tga, do not have any dependencies other than Standard C++ so
will
compile straight of the bag. Under Linux the majority of the
dependencies
below come as standard with distributions so you may not need to
download
them at all. Its best to try out a straight compile of the osg, if you
get
missing includes/libs errors then chase up the below. <br>
<ul>
<br>
<li> src/osgPlugins/freetype</li>
<br>
The osgText library supports true
type fonts via the freetype library.
<ul>
<i><a href="http://www.freetype.org/">http://www.freetype.org/</a></i>
</ul>
<br>
<li> src/osgTerrain &amp; src/osgPlugins/gdal</li>
<br>
The GDAL plugin uses GDAL to load large scale imagery and DEM's.
<ul>
<i><a href="http://www.remotesensing.org/gdal/">http://www.remotesensing.org/gdal/</a></i>
</ul>
<br>
<li> src/osgPlugins/pfb</li>
<br>
There is a Performer plugin in this distribution for converting from
Performer to OSG and from OSG to Performer. This plugin requires
Performer to be installed and therefore is not compiled by default. If
you have Performer (available under Linux and IRIX) then edit
src/osgPlugins/Make to compile under the plugin.
Performer can be downloaded from :
<ul>
<i><a href="http://www.sgi.com/">http://www.sgi.com/</a></i>
</ul>
<br>
<li> src/osgPlugins/png</li>
<br>
The png plugin depends upon the libpng and zlib (for compression)
libraries, if you don't already have it installed, you'll need to
download, compile
and install it. Project home pages are:
<ul>
<i><a href="http://www.libpng.org/pub/png/libpng.html">http://www.libpng.org/pub/png/libpng.html</a></i>
<br>
<i><a href="http://www.info-zip.org/pub/infozip/zlib/">http://www.info-zip.org/pub/infozip/zlib/</a></i>
</ul>
<br>
<li> src/osgPlugins/gif</li>
<br>
The gif plugin depends upon the libungif library, if you don't already
have it installed, you'll need to download, compile and install it.
Project home page is:
<ul>
<i><a href="http://prtr-13.ucsc.edu/%7Ebadger/software/libungif/">http://prtr-13.ucsc.edu/~badger/software/libungif/</a></i>
</ul>
Ftp download at :
<ul>
<i><a href="ftp://prtr-13.ucsc.edu/pub/libungif/">ftp://prtr-13.ucsc.edu/pub/libungif/</a></i>
</ul>
<br>
<li> src/osgPlugins/jpeg</li>
<br>
The jpeg plugin depends upon the libjpeg library, if you don't already
have it installed, you'll need to download, compile and install it.
Project home page is:
<ul>
<i><a href="http://www.ijg.org/">http://www.ijg.org/</a></i>
</ul>
<br>
<li> src/osgPlugins/tiff</li>
<br>
The tiff plugin depends upon the libtiff library, if you don't already
have it installed, you'll need to download, compile and install it.
Project home page is:
<ul>
<i><a href="http://www.libtiff.org">http://www.libtiff.org</a></i>
</ul>
<br>
<li> src/osgPlugins/zip</li>
<br>
The zip compressed archive plugin depends upon the unzip executable
being available on your system. If it is not then you'll be able to
find binaries at:
<ul>
<i><a href="http://www.freesoftware.com/pub/infozip/">http://www.freesoftware.com/pub/infozip/</a></i>
</ul>
<br>
<li> src/osgPlugins/tgz</li>
<br>
The tgz compressed archive plugin depends upon the unzip executable
being available on your system. If it is not then you'll be able to
find binaries at:
<ul>
<i><a href="http://www.gzip.org/">http://www.gzip.org/</a></i> <br>
<a href="ftp://prep.ai.mit.edu/pub/gnu/tar/">ftp://prep.ai.mit.edu/pub/gnu/tar/</a>
</ul>
<br>
<li> src/osgPlugins/osgtgz</li>
<br>
Has the same dependencies as the tgz plugin above.
</ul>
</ul>
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