OpenSceneGraph/include/osgParticle/RadialShooter
2006-07-18 15:21:48 +00:00

197 lines
6.3 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_RADIAL_SHOOTER
#define OSGPARTICLE_RADIAL_SHOOTER 1
#include <osgParticle/Shooter>
#include <osgParticle/Particle>
#include <osgParticle/range>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Math>
namespace osgParticle
{
/** A shooter class that shoots particles radially.
This shooter computes the velocity vector of incoming particles by choosing a
random direction and a random speed. Both direction and speed are chosen within
specified ranges. The direction is defined by two angles: <B>theta</B>, which
is the angle between the velocity vector and the Z axis, and <B>phi</B>, which is
the angle between the X axis and the velocity vector projected onto the X-Y plane.
*/
class RadialShooter: public Shooter {
public:
inline RadialShooter();
inline RadialShooter(const RadialShooter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgParticle, RadialShooter);
/// Get the range of possible values for <B>theta</B> angle.
inline const rangef& getThetaRange() const;
/// Set the range of possible values for <B>theta</B> angle.
inline void setThetaRange(const rangef& r);
/// Set the range of possible values for <B>theta</B> angle.
inline void setThetaRange(float r1, float r2);
/// Get the range of possible values for <B>phi</B> angle.
inline const rangef& getPhiRange() const;
/// Set the range of possible values for <B>phi</B> angle.
inline void setPhiRange(const rangef& r);
/// Set the range of possible values for <B>phi</B> angle.
inline void setPhiRange(float r1, float r2);
/// Get the range of possible values for initial speed of particles.
inline const rangef& getInitialSpeedRange() const;
/// Set the range of possible values for initial speed of particles.
inline void setInitialSpeedRange(const rangef& r);
/// Set the range of possible values for initial speed of particles.
inline void setInitialSpeedRange(float r1, float r2);
/// Get the range of possible values for initial rotational speed of particles.
inline const rangev3& getInitialRotationalSpeedRange() const;
/// Set the range of possible values for initial rotational speed of particles.
inline void setInitialRotationalSpeedRange(const rangev3& r);
/// Set the range of possible values for initial rotational speed of particles.
inline void setInitialRotationalSpeedRange(const osg::Vec3& r1, const osg::Vec3& r2);
/// Shoot a particle. Do not call this method manually.
inline void shoot(Particle* P) const;
protected:
virtual ~RadialShooter() {}
RadialShooter& operator=(const RadialShooter&) { return *this; }
private:
rangef _theta_range;
rangef _phi_range;
rangef _speed_range;
rangev3 _rot_speed_range;
};
// INLINE FUNCTIONS
inline RadialShooter::RadialShooter()
: Shooter(),
_theta_range(0, 0.5f*osg::PI_4),
_phi_range(0, 2*osg::PI),
_speed_range(10, 10),
_rot_speed_range(osg::Vec3(0,0,0), osg::Vec3(0,0,0))
{
}
inline RadialShooter::RadialShooter(const RadialShooter& copy, const osg::CopyOp& copyop)
: Shooter(copy, copyop),
_theta_range(copy._theta_range),
_phi_range(copy._phi_range),
_speed_range(copy._speed_range),
_rot_speed_range(copy._rot_speed_range)
{
}
inline const rangef& RadialShooter::getThetaRange() const
{
return _theta_range;
}
inline const rangef& RadialShooter::getPhiRange() const
{
return _phi_range;
}
inline const rangef& RadialShooter::getInitialSpeedRange() const
{
return _speed_range;
}
inline const rangev3& RadialShooter::getInitialRotationalSpeedRange() const
{
return _rot_speed_range;
}
inline void RadialShooter::setThetaRange(const rangef& r)
{
_theta_range = r;
}
inline void RadialShooter::setThetaRange(float r1, float r2)
{
_theta_range.minimum = r1;
_theta_range.maximum = r2;
}
inline void RadialShooter::setPhiRange(const rangef& r)
{
_phi_range = r;
}
inline void RadialShooter::setPhiRange(float r1, float r2)
{
_phi_range.minimum = r1;
_phi_range.maximum = r2;
}
inline void RadialShooter::setInitialSpeedRange(const rangef& r)
{
_speed_range = r;
}
inline void RadialShooter::setInitialSpeedRange(float r1, float r2)
{
_speed_range.minimum = r1;
_speed_range.maximum = r2;
}
inline void RadialShooter::setInitialRotationalSpeedRange(const rangev3& r)
{
_rot_speed_range = r;
}
inline void RadialShooter::setInitialRotationalSpeedRange(const osg::Vec3& r1, const osg::Vec3& r2)
{
_rot_speed_range.minimum = r1;
_rot_speed_range.maximum = r2;
}
inline void RadialShooter::shoot(Particle* P) const
{
float theta = _theta_range.get_random();
float phi = _phi_range.get_random();
float speed = _speed_range.get_random();
osg::Vec3 rot_speed = _rot_speed_range.get_random();
P->setVelocity(osg::Vec3(
speed * sinf(theta) * cosf(phi),
speed * sinf(theta) * sinf(phi),
speed * cosf(theta)
));
P->setAngularVelocity(rot_speed);
}
}
#endif