OpenSceneGraph/include/osgSim/DOFTransform

176 lines
5.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGSIM_DOFTRANSFORM
#define OSGSIM_DOFTRANSFORM 1
//base class:
#include <osg/Transform>
#include <osgSim/Export>
namespace osgSim {
/** DOFTransform - encapsulates Multigen DOF behavior*/
class OSGSIM_EXPORT DOFTransform : public osg::Transform
{
public:
/** constructor*/
DOFTransform();
/**copy constructor*/
DOFTransform(const DOFTransform& dof, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgSim, DOFTransform);
virtual void traverse(osg::NodeVisitor& nv);
void setMinHPR(const osg::Vec3& hpr) { _minHPR = hpr;}
const osg::Vec3& getMinHPR() const { return _minHPR;}
void setMaxHPR(const osg::Vec3& hpr) {_maxHPR = hpr;}
const osg::Vec3& getMaxHPR() const { return _maxHPR;}
void setIncrementHPR(const osg::Vec3& hpr) {_incrementHPR = hpr;}
const osg::Vec3& getIncrementHPR() const { return _incrementHPR;}
void setCurrentHPR(const osg::Vec3& hpr) {_currentHPR = hpr;}
const osg::Vec3& getCurrentHPR() const {return _currentHPR;}
void updateCurrentHPR(const osg::Vec3& hpr);
void setMinTranslate(const osg::Vec3& translate) {_minTranslate = translate;}
const osg::Vec3& getMinTranslate() const { return _minTranslate;}
void setMaxTranslate(const osg::Vec3& translate) {_maxTranslate = translate;}
const osg::Vec3& getMaxTranslate() const { return _maxTranslate;}
void setIncrementTranslate(const osg::Vec3& translate) { _incrementTranslate = translate;}
const osg::Vec3& getIncrementTranslate() const { return _incrementTranslate;}
void setCurrentTranslate(const osg::Vec3& translate){ _currentTranslate = translate;}
inline const osg::Vec3& getCurrentTranslate() const { return _currentTranslate;}
void updateCurrentTranslate(const osg::Vec3& translate);
void setMinScale(const osg::Vec3& scale) { _minScale = scale;}
const osg::Vec3& getMinScale() const { return _minScale;}
void setMaxScale(const osg::Vec3& scale) { _maxScale = scale;}
const osg::Vec3& getMaxScale() const { return _maxScale;}
void setIncrementScale(const osg::Vec3& scale) { _incrementScale = scale;}
const osg::Vec3& getIncrementScale() const { return _incrementScale;}
void setCurrentScale(const osg::Vec3& scale) { _currentScale = scale;}
inline const osg::Vec3& getCurrentScale() const { return _currentScale;}
void updateCurrentScale(const osg::Vec3& scale);
void setPutMatrix(const osg::Matrix& put) { _Put = put;}
inline const osg::Matrix& getPutMatrix() const {return _Put;}
void setInversePutMatrix(const osg::Matrix& inversePut) { _inversePut = inversePut;}
inline const osg::Matrix& getInversePutMatrix() const {return _inversePut;}
void setLimitationFlags(unsigned long flags) { _limitationFlags = flags;}
inline unsigned long getLimitationFlags() const {return _limitationFlags;}
enum MultOrder
{
PRH,
PHR,
HPR,
HRP,
RPH,
RHP
};
void setHPRMultOrder(const MultOrder order) { _multOrder = order; }
inline const MultOrder getHPRMultOrder() const { return _multOrder;}
void setAnimationOn(bool do_animate);
inline bool getAnimationOn() const { return _animationOn; }
void animate(float deltaTime);
virtual bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
virtual bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor* nv) const;
protected:
virtual ~DOFTransform() {}
int _previousTraversalNumber;
double _previousTime;
osg::Vec3 _minHPR;
osg::Vec3 _maxHPR;
osg::Vec3 _currentHPR;
osg::Vec3 _incrementHPR;
osg::Vec3 _minTranslate;
osg::Vec3 _maxTranslate;
osg::Vec3 _currentTranslate;
osg::Vec3 _incrementTranslate;
osg::Vec3 _minScale;
osg::Vec3 _maxScale;
osg::Vec3 _currentScale;
osg::Vec3 _incrementScale;
osg::Matrix _Put;
osg::Matrix _inversePut;
unsigned long _limitationFlags;
/* bits from left to right
0 = x translation limited (2^31)
1 = y translation limited (2^30)
2 = z translation limited (2^29)
3 = pitch limited (2^28)
4 = roll limited (2^27)
5 = yaw limited (2^26)
6 = x scale limited (2^25)
7 = y scale limited (2^24)
8 = z scale limited (2^23)
else reserved
*/
bool _animationOn;
/** flags indicating whether value is incerasing or decreasing in animation
bits form right to left, 1 means increasing while 0 is decreasing
0 = x translation
1 = y translation
2 = z translation
3 = pitch
4 = roll
5 = yaw
6 = x scale
7 = y scale
8 = z scale
*/
unsigned short _increasingFlags;
MultOrder _multOrder;
};
}
#endif