OpenSceneGraph/examples/osganimationviewer/AnimtkViewer

124 lines
3.2 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* Authors:
* Cedric Pinson <mornifle@plopbyte.net>
* jeremy Moles <jeremy@emperorlinux.com>
*/
#ifndef ANIMTKVIEWER_H
#define ANIMTKVIEWER_H
#include <osg/Node>
#include <osgDB/ReadFile>
#include <osgAnimation/AnimationManager>
class AnimtkViewerModelController
{
public:
typedef std::vector<std::string> AnimationMapVector;
static AnimtkViewerModelController& instance()
{
static AnimtkViewerModelController avmc;
return avmc;
}
static bool setModel(osgAnimation::AnimationManager* model)
{
AnimtkViewerModelController& self = instance();
self._model = model;
self._map = self._model->getAnimationMap();
for(osgAnimation::AnimationMap::iterator it = self._map.begin(); it != self._map.end(); it++)
self._amv.push_back(it->first);
return true;
}
bool list()
{
std::cout << "Animation List:" << std::endl;
for(osgAnimation::AnimationMap::iterator it = _map.begin(); it != _map.end(); it++)
std::cout << it->first << std::endl;
return true;
}
bool play()
{
if(_focus < _amv.size())
{
std::cout << "Play " << _amv[_focus] << std::endl;
_model->playAnimation(_map[_amv[_focus]].get());
return true;
}
return false;
}
bool stop()
{
if(_focus < _amv.size())
{
std::cout << "Stop " << _amv[_focus] << std::endl;
_model->stopAnimation(_map[_amv[_focus]].get());
return true;
}
return false;
}
bool next()
{
_focus = (_focus + 1) % _map.size();
std::cout << "Current now is " << _amv[_focus] << std::endl;
return true;
}
bool previous()
{
_focus = (_map.size() + _focus - 1) % _map.size();
std::cout << "Current now is " << _amv[_focus] << std::endl;
return true;
}
bool playByName(const std::string& name)
{
for(unsigned int i = 0; i < _amv.size(); i++) if(_amv[i] == name) _focus = i;
_model->playAnimation(_map[name].get());
return true;
}
const std::string& getCurrentAnimationName() const
{
return _amv[_focus];
}
const AnimationMapVector& getAnimationMap() const
{
return _amv;
}
private:
osg::ref_ptr<osgAnimation::AnimationManager> _model;
osgAnimation::AnimationMap _map;
AnimationMapVector _amv;
unsigned int _focus;
AnimtkViewerModelController():
_model(0),
_focus(0) {}
};
#endif