124 lines
3.2 KiB
C++
124 lines
3.2 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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* Authors:
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* Cedric Pinson <mornifle@plopbyte.net>
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* jeremy Moles <jeremy@emperorlinux.com>
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*/
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#ifndef ANIMTKVIEWER_H
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#define ANIMTKVIEWER_H
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#include <osg/Node>
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#include <osgDB/ReadFile>
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#include <osgAnimation/AnimationManager>
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class AnimtkViewerModelController
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{
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public:
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typedef std::vector<std::string> AnimationMapVector;
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static AnimtkViewerModelController& instance()
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{
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static AnimtkViewerModelController avmc;
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return avmc;
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}
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static bool setModel(osgAnimation::AnimationManager* model)
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{
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AnimtkViewerModelController& self = instance();
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self._model = model;
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self._map = self._model->getAnimationMap();
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for(osgAnimation::AnimationMap::iterator it = self._map.begin(); it != self._map.end(); it++)
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self._amv.push_back(it->first);
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return true;
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}
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bool list()
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{
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std::cout << "Animation List:" << std::endl;
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for(osgAnimation::AnimationMap::iterator it = _map.begin(); it != _map.end(); it++)
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std::cout << it->first << std::endl;
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return true;
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}
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bool play()
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{
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if(_focus < _amv.size())
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{
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std::cout << "Play " << _amv[_focus] << std::endl;
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_model->playAnimation(_map[_amv[_focus]].get());
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return true;
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}
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return false;
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}
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bool stop()
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{
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if(_focus < _amv.size())
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{
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std::cout << "Stop " << _amv[_focus] << std::endl;
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_model->stopAnimation(_map[_amv[_focus]].get());
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return true;
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}
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return false;
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}
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bool next()
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{
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_focus = (_focus + 1) % _map.size();
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std::cout << "Current now is " << _amv[_focus] << std::endl;
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return true;
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}
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bool previous()
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{
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_focus = (_map.size() + _focus - 1) % _map.size();
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std::cout << "Current now is " << _amv[_focus] << std::endl;
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return true;
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}
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bool playByName(const std::string& name)
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{
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for(unsigned int i = 0; i < _amv.size(); i++) if(_amv[i] == name) _focus = i;
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_model->playAnimation(_map[name].get());
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return true;
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}
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const std::string& getCurrentAnimationName() const
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{
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return _amv[_focus];
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}
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const AnimationMapVector& getAnimationMap() const
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{
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return _amv;
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}
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private:
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osg::ref_ptr<osgAnimation::AnimationManager> _model;
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osgAnimation::AnimationMap _map;
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AnimationMapVector _amv;
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unsigned int _focus;
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AnimtkViewerModelController():
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_model(0),
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_focus(0) {}
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};
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#endif
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