488eac94f7
few headers and the osgAnimation sources are also modified to make everything goes well, including: A new REGISTER_OBJECT_WRAPPER2 macro to wrap classes like Skeleton::UpdateSkeleton. A bug fix in the Seralizer header which avoids setting default values to objects. Naming style fixes in osgAnimation headers and sources, also in the deprecated dotosg wrappers. A bug fix for the XML support, to write char values correctly. A small change in the osg::Geometry wrapper to ignore the InternalGeometry property, which is used by the MorphGeometry and should not be set by user applications. The avatar.osg, nathan.osg and robot.osg data files all work fine with serializers, with some 'unsupported wrapper' warnings when converting. I'm thinking of removing these warnings by disabling related property serializers (ComputeBoundingBoxCallback and Drawable::UpdateCallback), which are seldom recorded by users. By the way, I still wonder how would we handle the C4121 problem, discussed some days before. The /Zp compile option is set to 16 in the attached cmake script file. And is there a better solution now?"
105 lines
3.0 KiB
C++
105 lines
3.0 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_ANIMATION
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#define OSGANIMATION_ANIMATION 1
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#include <osg/Object>
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#include <osgAnimation/Export>
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#include <osgAnimation/Channel>
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#include <osg/ref_ptr>
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#include <vector>
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#include <map>
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT Animation : public osg::Object
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{
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public:
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META_Object(osgAnimation, Animation)
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Animation() : _duration(0), _weight(0), _startTime(0), _playmode(LOOP) {}
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Animation(const osgAnimation::Animation&, const osg::CopyOp&);
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enum PlayMode
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{
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ONCE,
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STAY,
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LOOP,
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PPONG
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};
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// addChannel insert the channel and call the computeDuration function
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void addChannel (Channel* pChannel);
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/** Those accessors let you add and remove channels
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* if you modify something that can change the duration
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* you are supposed to call computeDuration or setDuration
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*/
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ChannelList& getChannels();
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const ChannelList& getChannels() const;
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/** Change the duration of animation
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* then evaluate the animation in the range 0-duration
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* it stretch the animation in time.
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* see computeDuration too
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*/
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void setDuration(double duration);
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/** Compute duration from channel and keyframes
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* if the duration is not specified you should
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* call this method before using it
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*/
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void computeDuration();
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double getDuration() const;
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void setWeight (float weight);
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float getWeight() const;
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bool update (double time, int priority = 0);
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void resetTargets();
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void setPlayMode (PlayMode mode) { _playmode = mode; }
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PlayMode getPlayMode() const { return _playmode; }
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void setStartTime(double time) { _startTime = time;}
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double getStartTime() const { return _startTime;}
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protected:
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double computeDurationFromChannels() const;
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~Animation() {}
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double _duration;
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double _originalDuration;
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float _weight;
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double _startTime;
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PlayMode _playmode;
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ChannelList _channels;
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};
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typedef std::vector<osg::ref_ptr<osgAnimation::Animation> > AnimationList;
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typedef std::map<std::string, osg::ref_ptr<osgAnimation::Animation> > AnimationMap;
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}
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#endif
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