OpenSceneGraph/include/osgDB/DataTypes
2013-09-11 15:44:08 +00:00

141 lines
3.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Written by Wang Rui, (C) 2010
#ifndef OSGDB_DATATYPES
#define OSGDB_DATATYPES
#include <string>
#include <osg/GL>
namespace osgDB
{
// OSG Header (MD5, 16Bit)
#define OSG_HEADER_LOW 0x6C910EA1
#define OSG_HEADER_HIGH 0x1AFB4545
// Reader/writer plugin version
const unsigned int PLUGIN_VERSION = 2;
const int BOOL_SIZE = 1;
const int CHAR_SIZE = 1;
const int SHORT_SIZE = 2;
const int INT_SIZE = 4;
const int LONG_SIZE = 4;
const int FLOAT_SIZE = 4;
const int DOUBLE_SIZE = 8;
const int GLENUM_SIZE = 4;
const int ID_BYTE_ARRAY = 0;
const int ID_UBYTE_ARRAY = 1;
const int ID_SHORT_ARRAY = 2;
const int ID_USHORT_ARRAY = 3;
const int ID_INT_ARRAY = 4;
const int ID_UINT_ARRAY = 5;
const int ID_FLOAT_ARRAY = 6;
const int ID_DOUBLE_ARRAY = 7;
const int ID_VEC2B_ARRAY = 8;
const int ID_VEC3B_ARRAY = 9;
const int ID_VEC4B_ARRAY = 10;
const int ID_VEC4UB_ARRAY = 11;
const int ID_VEC2S_ARRAY = 12;
const int ID_VEC3S_ARRAY = 13;
const int ID_VEC4S_ARRAY = 14;
const int ID_VEC2_ARRAY = 15;
const int ID_VEC3_ARRAY = 16;
const int ID_VEC4_ARRAY = 17;
const int ID_VEC2D_ARRAY = 18;
const int ID_VEC3D_ARRAY = 19;
const int ID_VEC4D_ARRAY = 20;
const int ID_VEC2UB_ARRAY = 21;
const int ID_VEC3UB_ARRAY = 22;
const int ID_VEC2US_ARRAY = 23;
const int ID_VEC3US_ARRAY = 24;
const int ID_VEC4US_ARRAY = 25;
const int ID_VEC2I_ARRAY = 26;
const int ID_VEC3I_ARRAY = 27;
const int ID_VEC4I_ARRAY = 28;
const int ID_VEC2UI_ARRAY = 29;
const int ID_VEC3UI_ARRAY = 30;
const int ID_VEC4UI_ARRAY = 31;
const int ID_DRAWARRAYS = 50;
const int ID_DRAWARRAY_LENGTH = 51;
const int ID_DRAWELEMENTS_UBYTE = 52;
const int ID_DRAWELEMENTS_USHORT = 53;
const int ID_DRAWELEMENTS_UINT = 54;
// Used by BEGIN_BRACKET and END_BRACKET
const int INDENT_VALUE = 2;
// Used by the writeImage/readImage parameter
const int IMAGE_INLINE_DATA = 0;
const int IMAGE_INLINE_FILE = 1;
const int IMAGE_EXTERNAL = 2;
const int IMAGE_WRITE_OUT = 3;
struct ObjectGLenum
{
ObjectGLenum( GLenum value=0 ) : _value(value) {}
ObjectGLenum( const ObjectGLenum& copy ) : _value(copy._value) {}
void set( GLenum e ) { _value = e; }
GLenum get() const { return _value; }
GLenum _value;
};
#define GLENUM(value) osgDB::ObjectGLenum(value)
#define DEF_GLENUM(var) osgDB::ObjectGLenum var;
class ObjectProperty
{
public:
ObjectProperty() : _value(0), _mapProperty(false) {}
ObjectProperty( const char* name, int value=0, bool useMap=false )
: _name(name), _value(value), _mapProperty(useMap) {}
ObjectProperty( const ObjectProperty& copy )
: _name(copy._name), _value(copy._value), _mapProperty(copy._mapProperty) {}
ObjectProperty& operator()( const char* name )
{ _name = name; return *this; }
void set( int v ) { _value = v; }
int get() const { return _value; }
std::string _name;
int _value;
bool _mapProperty;
};
#define MAPPEE(pairName, value) osgDB::ObjectProperty(#pairName, value, true)
#define DEF_MAPPEE(pairName, var) osgDB::ObjectProperty var(#pairName, 0, true);
class ObjectMark
{
public:
ObjectMark() : _indentDelta(0) {}
ObjectMark( const ObjectMark& copy )
: _name(copy._name), _indentDelta(copy._indentDelta) {}
void set( const char* name, int delta=0 )
{ _name = name, _indentDelta = delta; }
std::string _name;
int _indentDelta;
};
}
#endif