24ecfb1a48
Added Vec*i and Vec*ui support to serializers
141 lines
3.9 KiB
C++
141 lines
3.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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// Written by Wang Rui, (C) 2010
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#ifndef OSGDB_DATATYPES
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#define OSGDB_DATATYPES
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#include <string>
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#include <osg/GL>
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namespace osgDB
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{
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// OSG Header (MD5, 16Bit)
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#define OSG_HEADER_LOW 0x6C910EA1
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#define OSG_HEADER_HIGH 0x1AFB4545
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// Reader/writer plugin version
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const unsigned int PLUGIN_VERSION = 2;
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const int BOOL_SIZE = 1;
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const int CHAR_SIZE = 1;
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const int SHORT_SIZE = 2;
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const int INT_SIZE = 4;
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const int LONG_SIZE = 4;
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const int FLOAT_SIZE = 4;
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const int DOUBLE_SIZE = 8;
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const int GLENUM_SIZE = 4;
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const int ID_BYTE_ARRAY = 0;
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const int ID_UBYTE_ARRAY = 1;
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const int ID_SHORT_ARRAY = 2;
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const int ID_USHORT_ARRAY = 3;
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const int ID_INT_ARRAY = 4;
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const int ID_UINT_ARRAY = 5;
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const int ID_FLOAT_ARRAY = 6;
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const int ID_DOUBLE_ARRAY = 7;
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const int ID_VEC2B_ARRAY = 8;
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const int ID_VEC3B_ARRAY = 9;
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const int ID_VEC4B_ARRAY = 10;
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const int ID_VEC4UB_ARRAY = 11;
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const int ID_VEC2S_ARRAY = 12;
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const int ID_VEC3S_ARRAY = 13;
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const int ID_VEC4S_ARRAY = 14;
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const int ID_VEC2_ARRAY = 15;
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const int ID_VEC3_ARRAY = 16;
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const int ID_VEC4_ARRAY = 17;
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const int ID_VEC2D_ARRAY = 18;
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const int ID_VEC3D_ARRAY = 19;
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const int ID_VEC4D_ARRAY = 20;
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const int ID_VEC2UB_ARRAY = 21;
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const int ID_VEC3UB_ARRAY = 22;
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const int ID_VEC2US_ARRAY = 23;
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const int ID_VEC3US_ARRAY = 24;
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const int ID_VEC4US_ARRAY = 25;
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const int ID_VEC2I_ARRAY = 26;
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const int ID_VEC3I_ARRAY = 27;
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const int ID_VEC4I_ARRAY = 28;
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const int ID_VEC2UI_ARRAY = 29;
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const int ID_VEC3UI_ARRAY = 30;
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const int ID_VEC4UI_ARRAY = 31;
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const int ID_DRAWARRAYS = 50;
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const int ID_DRAWARRAY_LENGTH = 51;
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const int ID_DRAWELEMENTS_UBYTE = 52;
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const int ID_DRAWELEMENTS_USHORT = 53;
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const int ID_DRAWELEMENTS_UINT = 54;
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// Used by BEGIN_BRACKET and END_BRACKET
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const int INDENT_VALUE = 2;
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// Used by the writeImage/readImage parameter
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const int IMAGE_INLINE_DATA = 0;
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const int IMAGE_INLINE_FILE = 1;
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const int IMAGE_EXTERNAL = 2;
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const int IMAGE_WRITE_OUT = 3;
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struct ObjectGLenum
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{
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ObjectGLenum( GLenum value=0 ) : _value(value) {}
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ObjectGLenum( const ObjectGLenum& copy ) : _value(copy._value) {}
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void set( GLenum e ) { _value = e; }
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GLenum get() const { return _value; }
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GLenum _value;
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};
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#define GLENUM(value) osgDB::ObjectGLenum(value)
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#define DEF_GLENUM(var) osgDB::ObjectGLenum var;
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class ObjectProperty
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{
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public:
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ObjectProperty() : _value(0), _mapProperty(false) {}
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ObjectProperty( const char* name, int value=0, bool useMap=false )
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: _name(name), _value(value), _mapProperty(useMap) {}
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ObjectProperty( const ObjectProperty& copy )
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: _name(copy._name), _value(copy._value), _mapProperty(copy._mapProperty) {}
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ObjectProperty& operator()( const char* name )
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{ _name = name; return *this; }
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void set( int v ) { _value = v; }
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int get() const { return _value; }
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std::string _name;
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int _value;
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bool _mapProperty;
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};
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#define MAPPEE(pairName, value) osgDB::ObjectProperty(#pairName, value, true)
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#define DEF_MAPPEE(pairName, var) osgDB::ObjectProperty var(#pairName, 0, true);
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class ObjectMark
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{
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public:
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ObjectMark() : _indentDelta(0) {}
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ObjectMark( const ObjectMark& copy )
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: _name(copy._name), _indentDelta(copy._indentDelta) {}
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void set( const char* name, int delta=0 )
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{ _name = name, _indentDelta = delta; }
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std::string _name;
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int _indentDelta;
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};
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}
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#endif
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