c7a72c8435
"A new texture class Texture2DArray derived from Texture extends the osg to support the new EXT_texture_array extensions. Texture arrays provides a feature for people interesting in GPGPU programming. Faetures and changes: - Full support for layered 2D textures. - New uniform types were added (sampler2DArray) - FrameBufferObject implementation were changed to support attaching of 2D array textures to the framebuffer - StateSet was slightly changed to support texture arrays. NOTE: array textures can not be used in fixed function pipeline. Thus using the layered texture as a statemode for a Drawable produce invalid enumerant OpenGL errors. - Image class was extended to support handling of array textures Tests: I have used this class as a new feature of my application. It works for me without problems (Note: Texture arrays were introduced only for shading languages and not for fixed function pipelines!!!). RTT with Texture2DArray works, as I have tested them as texture targets for a camera with 6 layers/faces (i.e. replacement for cube maps). I am using the array textures in shader programming. Array textures can be attached to the FBO and used as input and as output."
364 lines
14 KiB
C++
364 lines
14 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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// initial FBO support written by Marco Jez, June 2005.
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#ifndef OSG_FRAMEBUFFEROBJECT
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#define OSG_FRAMEBUFFEROBJECT 1
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#include <osg/GL>
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#include <osg/Texture>
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#include <osg/buffered_value>
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#include <osg/Camera>
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#ifndef GL_EXT_framebuffer_object
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#define GL_EXT_framebuffer_object 1
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#define GL_FRAMEBUFFER_EXT 0x8D40
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#define GL_RENDERBUFFER_EXT 0x8D41
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#define GL_STENCIL_INDEX_EXT 0x8D45
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#define GL_STENCIL_INDEX1_EXT 0x8D46
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#define GL_STENCIL_INDEX4_EXT 0x8D47
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#define GL_STENCIL_INDEX8_EXT 0x8D48
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#define GL_STENCIL_INDEX16_EXT 0x8D49
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#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
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#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
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#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
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#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
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#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
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#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
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#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
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#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
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#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
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#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
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#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
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#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
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#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
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#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
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#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
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#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
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#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
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#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
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#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
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#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
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#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
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#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
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#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
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#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
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#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
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#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
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#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
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#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
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#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
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#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
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#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
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#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
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#endif
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#ifndef GL_VERSION_1_4
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#define GL_DEPTH_COMPONENT16 0x81A5
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#define GL_DEPTH_COMPONENT24 0x81A6
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#define GL_DEPTH_COMPONENT32 0x81A7
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#endif
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namespace osg
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{
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/**************************************************************************
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* FBOExtensions
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**************************************************************************/
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class OSG_EXPORT FBOExtensions : public osg::Referenced
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{
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public:
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typedef void APIENTRY TglBindRenderbufferEXT(GLenum, GLuint);
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typedef void APIENTRY TglDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
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typedef void APIENTRY TglGenRenderbuffersEXT(GLsizei, GLuint *);
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typedef void APIENTRY TglRenderbufferStorageEXT(GLenum, GLenum, GLsizei, GLsizei);
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typedef void APIENTRY TglBindFramebufferEXT(GLenum, GLuint);
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typedef void APIENTRY TglDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
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typedef void APIENTRY TglGenFramebuffersEXT(GLsizei, GLuint *);
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typedef GLenum APIENTRY TglCheckFramebufferStatusEXT(GLenum);
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typedef void APIENTRY TglFramebufferTexture1DEXT(GLenum, GLenum, GLenum, GLuint, GLint);
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typedef void APIENTRY TglFramebufferTexture2DEXT(GLenum, GLenum, GLenum, GLuint, GLint);
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typedef void APIENTRY TglFramebufferTexture3DEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
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typedef void APIENTRY TglFramebufferTextureLayerEXT(GLenum, GLenum, GLuint, GLint, GLint);
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typedef void APIENTRY TglFramebufferRenderbufferEXT(GLenum, GLenum, GLenum, GLuint);
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typedef void APIENTRY TglGenerateMipmapEXT(GLenum);
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typedef void APIENTRY TglRenderbufferStorageMultisampleCoverageNV(GLenum, GLuint, GLuint, GLenum, GLuint, GLuint);
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TglBindRenderbufferEXT* glBindRenderbufferEXT;
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TglGenRenderbuffersEXT* glGenRenderbuffersEXT;
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TglDeleteRenderbuffersEXT* glDeleteRenderbuffersEXT;
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TglRenderbufferStorageEXT* glRenderbufferStorageEXT;
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TglRenderbufferStorageMultisampleCoverageNV* glRenderbufferStorageMultisampleCoverageNV;
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TglBindFramebufferEXT* glBindFramebufferEXT;
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TglDeleteFramebuffersEXT* glDeleteFramebuffersEXT;
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TglGenFramebuffersEXT* glGenFramebuffersEXT;
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TglCheckFramebufferStatusEXT* glCheckFramebufferStatusEXT;
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TglFramebufferTexture1DEXT* glFramebufferTexture1DEXT;
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TglFramebufferTexture2DEXT* glFramebufferTexture2DEXT;
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TglFramebufferTexture3DEXT* glFramebufferTexture3DEXT;
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TglFramebufferTextureLayerEXT* glFramebufferTextureLayerEXT;
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TglFramebufferRenderbufferEXT* glFramebufferRenderbufferEXT;
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TglGenerateMipmapEXT* glGenerateMipmapEXT;
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static FBOExtensions* instance(unsigned contextID, bool createIfNotInitalized);
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bool isSupported() const { return _supported; }
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protected:
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FBOExtensions(unsigned int contextID);
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private:
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bool _supported;
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};
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/**************************************************************************
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* RenderBuffer
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**************************************************************************/
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class OSG_EXPORT RenderBuffer: public Object
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{
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public:
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RenderBuffer();
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RenderBuffer(int width, int height, GLenum internalFormat);
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RenderBuffer(const RenderBuffer& copy, const CopyOp& copyop = CopyOp::SHALLOW_COPY);
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META_Object(osg, RenderBuffer);
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inline int getWidth() const;
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inline int getHeight() const;
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inline void setWidth(int w);
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inline void setHeight(int h);
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inline void setSize(int w, int h);
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inline GLenum getInternalFormat() const;
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inline void setInternalFormat(GLenum format);
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GLuint getObjectID(unsigned int contextID, const FBOExtensions *ext) const;
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inline int compare(const RenderBuffer &rb) const;
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/** Mark internal RenderBuffer for deletion.
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* Deletion requests are queued until they can be executed
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* in the proper GL context. */
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static void deleteRenderBuffer(unsigned int contextID, GLuint rb);
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/** flush all the cached RenderBuffers which need to be deleted
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* in the OpenGL context related to contextID.*/
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static void flushDeletedRenderBuffers(unsigned int contextID,double currentTime, double& availableTime);
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protected:
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virtual ~RenderBuffer();
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RenderBuffer &operator=(const RenderBuffer &) { return *this; }
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inline void dirtyAll() const;
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private:
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mutable buffered_value<GLuint> _objectID;
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mutable buffered_value<int> _dirty;
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GLenum _internalFormat;
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int _width;
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int _height;
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};
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// INLINE METHODS
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inline int RenderBuffer::getWidth() const
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{
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return _width;
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}
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inline int RenderBuffer::getHeight() const
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{
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return _height;
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}
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inline void RenderBuffer::setWidth(int w)
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{
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_width = w;
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dirtyAll();
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}
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inline void RenderBuffer::setHeight(int h)
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{
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_height = h;
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dirtyAll();
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}
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inline void RenderBuffer::setSize(int w, int h)
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{
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_width = w;
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_height = h;
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dirtyAll();
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}
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inline GLenum RenderBuffer::getInternalFormat() const
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{
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return _internalFormat;
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}
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inline void RenderBuffer::setInternalFormat(GLenum format)
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{
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_internalFormat = format;
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dirtyAll();
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}
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inline void RenderBuffer::dirtyAll() const
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{
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_dirty.setAllElementsTo(1);
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}
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inline int RenderBuffer::compare(const RenderBuffer &rb) const
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{
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if (&rb == this) return 0;
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if (_internalFormat < rb._internalFormat) return -1;
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if (_internalFormat > rb._internalFormat) return 1;
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if (_width < rb._width) return -1;
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if (_width > rb._width) return 1;
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if (_height < rb._height) return -1;
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if (_height > rb._height) return 1;
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return 0;
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}
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/**************************************************************************
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* FrameBufferAttachement
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**************************************************************************/
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class Texture1D;
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class Texture2D;
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class Texture3D;
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class Texture2DArray;
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class TextureCubeMap;
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class TextureRectangle;
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class OSG_EXPORT FrameBufferAttachment
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{
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public:
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FrameBufferAttachment();
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FrameBufferAttachment(const FrameBufferAttachment& copy);
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explicit FrameBufferAttachment(RenderBuffer* target);
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explicit FrameBufferAttachment(Texture1D* target, int level = 0);
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explicit FrameBufferAttachment(Texture2D* target, int level = 0);
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explicit FrameBufferAttachment(Texture3D* target, int zoffset, int level = 0);
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explicit FrameBufferAttachment(Texture2DArray* target, int layer, int level = 0);
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explicit FrameBufferAttachment(TextureCubeMap* target, int face, int level = 0);
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explicit FrameBufferAttachment(TextureRectangle* target);
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explicit FrameBufferAttachment(Camera::Attachment& attachment);
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~FrameBufferAttachment();
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FrameBufferAttachment&operator = (const FrameBufferAttachment& copy);
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void createRequiredTexturesAndApplyGenerateMipMap(State& state, const FBOExtensions* ext) const;
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void attach(State &state, GLenum attachment_point, const FBOExtensions* ext) const;
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int compare(const FrameBufferAttachment &fa) const;
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private:
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// use the Pimpl idiom to avoid dependency from
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// all Texture* headers
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struct Pimpl;
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Pimpl* _ximpl;
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};
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/**************************************************************************
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* FrameBufferObject
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**************************************************************************/
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class OSG_EXPORT FrameBufferObject: public StateAttribute
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{
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public:
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typedef std::map<GLenum, FrameBufferAttachment> AttachmentMap;
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FrameBufferObject();
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FrameBufferObject(const FrameBufferObject& copy, const CopyOp& copyop = CopyOp::SHALLOW_COPY);
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META_StateAttribute(osg, FrameBufferObject, (StateAttribute::Type)0x101010/*FrameBufferObject*/);
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inline const AttachmentMap &getAttachmentMap() const;
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inline bool hasAttachment(GLenum attachment_point) const;
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inline const FrameBufferAttachment& getAttachment(GLenum attachment_point) const;
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inline void setAttachment(GLenum attachment_point, const FrameBufferAttachment &attachment);
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int compare(const StateAttribute &sa) const;
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void apply(State &state) const;
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/** Mark internal FBO for deletion.
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* Deletion requests are queued until they can be executed
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* in the proper GL context. */
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static void deleteFrameBufferObject(unsigned int contextID, GLuint program);
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/** flush all the cached FBOs which need to be deleted
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* in the OpenGL context related to contextID.*/
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static void flushDeletedFrameBufferObjects(unsigned int contextID,double currentTime, double& availableTime);
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protected:
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virtual ~FrameBufferObject();
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FrameBufferObject& operator = (const FrameBufferObject&) { return *this; }
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inline void dirtyAll();
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private:
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AttachmentMap _attachments;
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mutable buffered_value<int> _dirtyAttachmentList;
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mutable buffered_value<int> _unsupported;
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mutable buffered_value<GLuint> _fboID;
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};
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// INLINE METHODS
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inline const FrameBufferObject::AttachmentMap &FrameBufferObject::getAttachmentMap() const
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{
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return _attachments;
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}
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inline bool FrameBufferObject::hasAttachment(GLenum attachment_point) const
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{
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return _attachments.find(attachment_point) != _attachments.end();
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}
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inline const FrameBufferAttachment &FrameBufferObject::getAttachment(GLenum attachment_point) const
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{
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return _attachments.find(attachment_point)->second;
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}
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inline void FrameBufferObject::setAttachment(GLenum attachment_point, const FrameBufferAttachment &attachment)
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{
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_attachments[attachment_point] = attachment;
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dirtyAll();
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}
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inline void FrameBufferObject::dirtyAll()
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{
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_dirtyAttachmentList.setAllElementsTo(1);
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}
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}
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#endif
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