63 lines
1.7 KiB
Plaintext
63 lines
1.7 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSG_COPYOP
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#define OSG_COPYOP 1
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#include <osg/Export>
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namespace osg {
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class Referenced;
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class Object;
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class Image;
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class Texture;
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class StateSet;
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class StateAttribute;
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class Node;
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class Drawable;
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/** Copy Op(erator) used to control the whether shallow or deep copy is used
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* during copy construction and clone operation.*/
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class SG_EXPORT CopyOp
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{
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public:
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enum Options
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{
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SHALLOW_COPY = 0,
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DEEP_COPY_OBJECTS = 1,
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DEEP_COPY_NODES = 2,
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DEEP_COPY_DRAWABLES = 4,
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DEEP_COPY_STATESETS = 8,
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DEEP_COPY_STATEATTRIBUTES = 16,
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DEEP_COPY_TEXTURES = 32,
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DEEP_COPY_IMAGES = 64,
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DEEP_COPY_ALL = 0xffffffff
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};
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typedef unsigned int CopyFlags;
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inline CopyOp(CopyFlags flags=SHALLOW_COPY):_flags(flags) {}
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virtual ~CopyOp() {}
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virtual Referenced* operator() (const Referenced* ref) const;
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virtual Object* operator() (const Object* obj) const;
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virtual Node* operator() (const Node* node) const;
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virtual Drawable* operator() (const Drawable* drawable) const;
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virtual StateSet* operator() (const StateSet* stateset) const;
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virtual StateAttribute* operator() (const StateAttribute* attr) const;
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virtual Texture* operator() (const Texture* text) const;
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virtual Image* operator() (const Image* image) const;
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protected:
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CopyFlags _flags;
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};
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};
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#endif
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