c703f39459
Refactored original UserData and Descriptions strings to be managed alongside the new user object suppport within a single osg::Object::UserDataContainer.
200 lines
7.0 KiB
C++
200 lines
7.0 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 2011 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_VALUEOBJECT
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#define OSG_VALUEOBJECT 1
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#include <osg/Object>
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namespace osg {
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// foward declare core OSG math classes
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class Vec2f;
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class Vec3f;
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class Vec4f;
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class Vec2d;
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class Vec3d;
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class Vec4d;
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class Quat;
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class Plane;
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class Matrixf;
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class Matrixd;
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class ValueObject : public Object
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{
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public:
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ValueObject() : Object(true) {}
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ValueObject(const std::string& name) : Object(true) { setName(name); }
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ValueObject(const ValueObject& rhs, const osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY): Object(rhs,copyop) {}
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META_Object(osg, ValueObject)
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class GetValueVisitor
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{
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public:
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virtual void apply(bool value) {}
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virtual void apply(char value) {}
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virtual void apply(unsigned char value) {}
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virtual void apply(short value) {}
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virtual void apply(unsigned short value) {}
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virtual void apply(int value) {}
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virtual void apply(unsigned int value) {}
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virtual void apply(float value) {}
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virtual void apply(double value) {}
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virtual void apply(const std::string& value) {}
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virtual void apply(const osg::Vec2f& value) {}
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virtual void apply(const osg::Vec3f& value) {}
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virtual void apply(const osg::Vec4f& value) {}
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virtual void apply(const osg::Vec2d& value) {}
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virtual void apply(const osg::Vec3d& value) {}
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virtual void apply(const osg::Vec4d& value) {}
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virtual void apply(const osg::Quat& value) {}
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virtual void apply(const osg::Plane& value) {}
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virtual void apply(const osg::Matrixf& value) {}
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virtual void apply(const osg::Matrixd& value) {}
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};
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class SetValueVisitor
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{
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public:
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virtual void apply(bool& value) {}
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virtual void apply(char& value) {}
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virtual void apply(unsigned char& value) {}
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virtual void apply(short& value) {}
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virtual void apply(unsigned short& value) {}
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virtual void apply(int& value) {}
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virtual void apply(unsigned int& value) {}
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virtual void apply(float& value) {}
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virtual void apply(double& value) {}
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virtual void apply(std::string& value) {}
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virtual void apply(osg::Vec2f& value) {}
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virtual void apply(osg::Vec3f& value) {}
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virtual void apply(osg::Vec4f& value) {}
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virtual void apply(osg::Vec2d& value) {}
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virtual void apply(osg::Vec3d& value) {}
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virtual void apply(osg::Vec4d& value) {}
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virtual void apply(osg::Quat& value) {}
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virtual void apply(osg::Plane& value) {}
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virtual void apply(osg::Matrixf& value) {}
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virtual void apply(osg::Matrixd& value) {}
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};
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virtual bool get(GetValueVisitor& gvv) const { return false; }
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virtual bool set(SetValueVisitor& gvv) { return false; }
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};
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template< typename T >
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struct ValueObjectClassNameTrait
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{
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static const char* s_className;
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};
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template< typename T >
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const char* ValueObjectClassNameTrait<T>::s_className = "TemplateValueObject";
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template< typename T >
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class TemplateValueObject : public ValueObject
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{
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public:
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TemplateValueObject():
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ValueObject(),
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_value() {}
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TemplateValueObject(const std::string& name, const T& value) :
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ValueObject(name),
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_value(value) {}
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TemplateValueObject(const TemplateValueObject& rhs, const osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY) :
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ValueObject(rhs,copyop),
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_value(rhs._value) {}
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virtual Object* cloneType() const { return new TemplateValueObject(); }
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virtual Object* clone(const CopyOp& copyop) const { return new TemplateValueObject(*this, copyop); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const TemplateValueObject*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return ValueObjectClassNameTrait<T>::s_className; }
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void setValue(const T& value) { _value = value; }
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const T& getValue() const { return _value; }
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virtual bool get(GetValueVisitor& gvv) const { gvv.apply(_value); return true; }
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virtual bool set(SetValueVisitor& svv) { svv.apply(_value); return true; }
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protected:
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static const char* s_TemplateValueObject_className;
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T _value;
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};
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#define META_ValueObject(TYPE,NAME) \
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template<> struct ValueObjectClassNameTrait<TYPE> { static const char* s_className; }; \
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const char* ValueObjectClassNameTrait<TYPE>::s_className = #NAME; \
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typedef TemplateValueObject<TYPE> NAME;
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META_ValueObject(std::string, StringValueObject)
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META_ValueObject(bool, BoolValueObject)
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META_ValueObject(char, CharValueObject)
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META_ValueObject(unsigned char, UCharValueObject)
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META_ValueObject(short, ShortValueObject)
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META_ValueObject(unsigned short, UShortValueObject)
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META_ValueObject(int, IntValueObject)
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META_ValueObject(unsigned int, UIntValueObject)
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META_ValueObject(float, FloatValueObject)
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META_ValueObject(double, DoubleValueObject)
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META_ValueObject(Vec2f, Vec2fValueObject)
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META_ValueObject(Vec3f, Vec3fValueObject)
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META_ValueObject(Vec4f, Vec4fValueObject)
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META_ValueObject(Vec2d, Vec2dValueObject)
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META_ValueObject(Vec3d, Vec3dValueObject)
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META_ValueObject(Vec4d, Vec4dValueObject)
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META_ValueObject(Quat, QuatValueObject)
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META_ValueObject(Plane, PlaneValueObject)
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META_ValueObject(Matrixf, MatrixfValueObject)
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META_ValueObject(Matrixd, MatrixdValueObject)
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/** provide implementation og osg::Object::getUserValue(..) template*/
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template<typename T>
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bool osg::Object::getUserValue(const std::string& name, T& value) const
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{
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typedef TemplateValueObject<T> UserValueObject;
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const UserValueObject* uvo = dynamic_cast<const UserValueObject*>(getUserObject(name));
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if (uvo)
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{
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value = uvo->getValue();
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return true;
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}
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else
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{
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return false;
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}
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}
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/** provide implementation og osg::Object::setUserValue(..) template.*/
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template<typename T>
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void osg::Object::setUserValue(const std::string& name, const T& value)
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{
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typedef TemplateValueObject<T> UserValueObject;
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unsigned int i = getUserObjectIndex(name);
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if (i<getNumUserObjects()) setUserObject(i, new UserValueObject(name,value));
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else addUserObject(new UserValueObject(name,value));
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}
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}
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#endif
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