OpenSceneGraph/include/osg/ValueObject
Robert Osfield c703f39459 Introduced new user object support into osg::Object that allows assignment of a list of user objects to an osg::Object.
Refactored original UserData and Descriptions strings to be managed alongside the new user object suppport within
a single osg::Object::UserDataContainer.
2011-06-02 22:04:08 +00:00

200 lines
7.0 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 2011 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VALUEOBJECT
#define OSG_VALUEOBJECT 1
#include <osg/Object>
namespace osg {
// foward declare core OSG math classes
class Vec2f;
class Vec3f;
class Vec4f;
class Vec2d;
class Vec3d;
class Vec4d;
class Quat;
class Plane;
class Matrixf;
class Matrixd;
class ValueObject : public Object
{
public:
ValueObject() : Object(true) {}
ValueObject(const std::string& name) : Object(true) { setName(name); }
ValueObject(const ValueObject& rhs, const osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY): Object(rhs,copyop) {}
META_Object(osg, ValueObject)
class GetValueVisitor
{
public:
virtual void apply(bool value) {}
virtual void apply(char value) {}
virtual void apply(unsigned char value) {}
virtual void apply(short value) {}
virtual void apply(unsigned short value) {}
virtual void apply(int value) {}
virtual void apply(unsigned int value) {}
virtual void apply(float value) {}
virtual void apply(double value) {}
virtual void apply(const std::string& value) {}
virtual void apply(const osg::Vec2f& value) {}
virtual void apply(const osg::Vec3f& value) {}
virtual void apply(const osg::Vec4f& value) {}
virtual void apply(const osg::Vec2d& value) {}
virtual void apply(const osg::Vec3d& value) {}
virtual void apply(const osg::Vec4d& value) {}
virtual void apply(const osg::Quat& value) {}
virtual void apply(const osg::Plane& value) {}
virtual void apply(const osg::Matrixf& value) {}
virtual void apply(const osg::Matrixd& value) {}
};
class SetValueVisitor
{
public:
virtual void apply(bool& value) {}
virtual void apply(char& value) {}
virtual void apply(unsigned char& value) {}
virtual void apply(short& value) {}
virtual void apply(unsigned short& value) {}
virtual void apply(int& value) {}
virtual void apply(unsigned int& value) {}
virtual void apply(float& value) {}
virtual void apply(double& value) {}
virtual void apply(std::string& value) {}
virtual void apply(osg::Vec2f& value) {}
virtual void apply(osg::Vec3f& value) {}
virtual void apply(osg::Vec4f& value) {}
virtual void apply(osg::Vec2d& value) {}
virtual void apply(osg::Vec3d& value) {}
virtual void apply(osg::Vec4d& value) {}
virtual void apply(osg::Quat& value) {}
virtual void apply(osg::Plane& value) {}
virtual void apply(osg::Matrixf& value) {}
virtual void apply(osg::Matrixd& value) {}
};
virtual bool get(GetValueVisitor& gvv) const { return false; }
virtual bool set(SetValueVisitor& gvv) { return false; }
};
template< typename T >
struct ValueObjectClassNameTrait
{
static const char* s_className;
};
template< typename T >
const char* ValueObjectClassNameTrait<T>::s_className = "TemplateValueObject";
template< typename T >
class TemplateValueObject : public ValueObject
{
public:
TemplateValueObject():
ValueObject(),
_value() {}
TemplateValueObject(const std::string& name, const T& value) :
ValueObject(name),
_value(value) {}
TemplateValueObject(const TemplateValueObject& rhs, const osg::CopyOp copyop=osg::CopyOp::SHALLOW_COPY) :
ValueObject(rhs,copyop),
_value(rhs._value) {}
virtual Object* cloneType() const { return new TemplateValueObject(); }
virtual Object* clone(const CopyOp& copyop) const { return new TemplateValueObject(*this, copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const TemplateValueObject*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return ValueObjectClassNameTrait<T>::s_className; }
void setValue(const T& value) { _value = value; }
const T& getValue() const { return _value; }
virtual bool get(GetValueVisitor& gvv) const { gvv.apply(_value); return true; }
virtual bool set(SetValueVisitor& svv) { svv.apply(_value); return true; }
protected:
static const char* s_TemplateValueObject_className;
T _value;
};
#define META_ValueObject(TYPE,NAME) \
template<> struct ValueObjectClassNameTrait<TYPE> { static const char* s_className; }; \
const char* ValueObjectClassNameTrait<TYPE>::s_className = #NAME; \
typedef TemplateValueObject<TYPE> NAME;
META_ValueObject(std::string, StringValueObject)
META_ValueObject(bool, BoolValueObject)
META_ValueObject(char, CharValueObject)
META_ValueObject(unsigned char, UCharValueObject)
META_ValueObject(short, ShortValueObject)
META_ValueObject(unsigned short, UShortValueObject)
META_ValueObject(int, IntValueObject)
META_ValueObject(unsigned int, UIntValueObject)
META_ValueObject(float, FloatValueObject)
META_ValueObject(double, DoubleValueObject)
META_ValueObject(Vec2f, Vec2fValueObject)
META_ValueObject(Vec3f, Vec3fValueObject)
META_ValueObject(Vec4f, Vec4fValueObject)
META_ValueObject(Vec2d, Vec2dValueObject)
META_ValueObject(Vec3d, Vec3dValueObject)
META_ValueObject(Vec4d, Vec4dValueObject)
META_ValueObject(Quat, QuatValueObject)
META_ValueObject(Plane, PlaneValueObject)
META_ValueObject(Matrixf, MatrixfValueObject)
META_ValueObject(Matrixd, MatrixdValueObject)
/** provide implementation og osg::Object::getUserValue(..) template*/
template<typename T>
bool osg::Object::getUserValue(const std::string& name, T& value) const
{
typedef TemplateValueObject<T> UserValueObject;
const UserValueObject* uvo = dynamic_cast<const UserValueObject*>(getUserObject(name));
if (uvo)
{
value = uvo->getValue();
return true;
}
else
{
return false;
}
}
/** provide implementation og osg::Object::setUserValue(..) template.*/
template<typename T>
void osg::Object::setUserValue(const std::string& name, const T& value)
{
typedef TemplateValueObject<T> UserValueObject;
unsigned int i = getUserObjectIndex(name);
if (i<getNumUserObjects()) setUserObject(i, new UserValueObject(name,value));
else addUserObject(new UserValueObject(name,value));
}
}
#endif