OpenSceneGraph/include/osgViewer
Robert Osfield ecf7a7e3e4 From Stephan Huber, "attached you'll find a small enhancement for GraphicsWindowCocoa. My
submision adds a getter for the pixel-format. I need this for some
custom software so I can integrate CoreVideo-playback with osg.
"
2010-03-25 14:14:46 +00:00
..
api From Stephan Huber, "attached you'll find a small enhancement for GraphicsWindowCocoa. My 2010-03-25 14:14:46 +00:00
CompositeViewer Removed the uncessary subclassing from osg::Object as this base class is already pullled via ViewerBase 2010-02-19 18:56:21 +00:00
Export From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)." 2007-12-10 17:30:18 +00:00
GraphicsWindow From Neil Hughes, "Please find attached two files that I've amended to add the IDC_HAND cursor for the windows platform." 2009-04-22 11:20:19 +00:00
Renderer Fixed typo 2008-11-07 17:23:55 +00:00
Scene Added className() implementation to help wiht debugging. 2010-02-16 17:38:49 +00:00
Version
View Converted View across to use ObserverNodePath. 2010-02-20 17:36:55 +00:00
Viewer Introduce new run frame rate management support to allow control of maximum frame rate and to support on demand rendering of frames 2009-04-24 16:20:50 +00:00
ViewerBase Introduce new run frame rate management support to allow control of maximum frame rate and to support on demand rendering of frames 2009-04-24 16:20:50 +00:00
ViewerEventHandlers From Jean-Sebastien Guay, "I've made a change to the ScreenCaptureHandler's addCallbackToViewer method, so that it iterates over GraphicsContexts instead of GraphicsWindows. When the viewer has a pbuffer (for offscreen rendering without a window) then it wouldn't add the WindowCaptureCallback to that context since it wasn't in the list returned by ViewerBase::getWindows(). And anyways, I originally wrote the code, and I didn't see any reason why I did it with windows instead of contexts... 2009-11-19 12:01:49 +00:00