304 lines
8.3 KiB
C++
304 lines
8.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/CullStack>
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#include <osg/Timer>
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#include <osg/Notify>
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#include <osg/io_utils>
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using namespace osg;
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CullStack::CullStack()
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{
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_frustumVolume=-1.0f;
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_bbCornerNear = 0;
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_bbCornerFar = 7;
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_currentReuseMatrixIndex=0;
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_identity = new RefMatrix();
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_index_modelviewCullingStack = 0;
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_back_modelviewCullingStack = 0;
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_referenceViewPoints.push_back(osg::Vec3(0.0f,0.0f,0.0f));
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}
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CullStack::CullStack(const CullStack& cs):
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CullSettings(cs)
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{
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_frustumVolume=-1.0f;
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_bbCornerNear = 0;
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_bbCornerFar = 7;
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_currentReuseMatrixIndex=0;
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_identity = new RefMatrix();
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_index_modelviewCullingStack = 0;
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_back_modelviewCullingStack = 0;
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_referenceViewPoints.push_back(osg::Vec3(0.0f,0.0f,0.0f));
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}
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CullStack::~CullStack()
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{
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reset();
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}
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void CullStack::reset()
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{
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//
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// first unref all referenced objects and then empty the containers.
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//
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_projectionStack.clear();
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_modelviewStack.clear();
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_viewportStack.clear();
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_referenceViewPoints.clear();
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_referenceViewPoints.push_back(osg::Vec3(0.0f,0.0f,0.0f));
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_eyePointStack.clear();
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_viewPointStack.clear();
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_clipspaceCullingStack.clear();
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_projectionCullingStack.clear();
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//_modelviewCullingStack.clear();
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_index_modelviewCullingStack=0;
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_back_modelviewCullingStack = 0;
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osg::Vec3 lookVector(0.0,0.0,-1.0);
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_bbCornerFar = (lookVector.x()>=0?1:0) |
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(lookVector.y()>=0?2:0) |
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(lookVector.z()>=0?4:0);
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_bbCornerNear = (~_bbCornerFar)&7;
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_currentReuseMatrixIndex=0;
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}
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void CullStack::pushCullingSet()
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{
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_MVPW_Stack.push_back(0L);
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if (_index_modelviewCullingStack==0)
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{
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if (_modelviewCullingStack.empty())
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_modelviewCullingStack.push_back(CullingSet());
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_modelviewCullingStack[_index_modelviewCullingStack++].set(_projectionCullingStack.back());
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}
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else
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{
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const osg::Viewport& W = *_viewportStack.back();
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const osg::Matrix& P = *_projectionStack.back();
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const osg::Matrix& M = *_modelviewStack.back();
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osg::Vec4 pixelSizeVector = CullingSet::computePixelSizeVector(W,P,M);
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if (_index_modelviewCullingStack>=_modelviewCullingStack.size())
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{
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_modelviewCullingStack.push_back(CullingSet());
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}
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_modelviewCullingStack[_index_modelviewCullingStack++].set(_projectionCullingStack.back(),*_modelviewStack.back(),pixelSizeVector);
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}
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_back_modelviewCullingStack = &_modelviewCullingStack[_index_modelviewCullingStack-1];
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// const osg::Polytope& polytope = _modelviewCullingStack.back()->getFrustum();
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// const osg::Polytope::PlaneList& pl = polytope.getPlaneList();
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// std::cout <<"new cull stack"<<std::endl;
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// for(osg::Polytope::PlaneList::const_iterator pl_itr=pl.begin();
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// pl_itr!=pl.end();
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// ++pl_itr)
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// {
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// std::cout << " plane "<<*pl_itr<<std::endl;
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// }
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}
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void CullStack::popCullingSet()
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{
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_MVPW_Stack.pop_back();
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--_index_modelviewCullingStack;
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if (_index_modelviewCullingStack>0) _back_modelviewCullingStack = &_modelviewCullingStack[_index_modelviewCullingStack-1];
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}
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void CullStack::pushViewport(osg::Viewport* viewport)
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{
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_viewportStack.push_back(viewport);
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_MVPW_Stack.push_back(0L);
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}
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void CullStack::popViewport()
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{
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_viewportStack.pop_back();
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_MVPW_Stack.pop_back();
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}
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void CullStack::pushProjectionMatrix(RefMatrix* matrix)
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{
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_projectionStack.push_back(matrix);
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_projectionCullingStack.push_back(osg::CullingSet());
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osg::CullingSet& cullingSet = _projectionCullingStack.back();
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// set up view frustum.
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cullingSet.getFrustum().setToUnitFrustum(((_cullingMode&NEAR_PLANE_CULLING)!=0),((_cullingMode&FAR_PLANE_CULLING)!=0));
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cullingSet.getFrustum().transformProvidingInverse(*matrix);
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// set the culling mask ( There should be a more elegant way!) Nikolaus H.
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cullingSet.setCullingMask(_cullingMode);
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// set the small feature culling.
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cullingSet.setSmallFeatureCullingPixelSize(_smallFeatureCullingPixelSize);
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// set up the relevant occluders which a related to this projection.
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for(ShadowVolumeOccluderList::iterator itr=_occluderList.begin();
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itr!=_occluderList.end();
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++itr)
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{
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//std::cout << " ** testing occluder"<<std::endl;
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if (itr->matchProjectionMatrix(*matrix))
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{
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//std::cout << " ** activating occluder"<<std::endl;
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cullingSet.addOccluder(*itr);
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}
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}
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// need to recompute frustum volume.
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_frustumVolume = -1.0f;
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pushCullingSet();
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}
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void CullStack::popProjectionMatrix()
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{
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_projectionStack.pop_back();
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_projectionCullingStack.pop_back();
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// need to recompute frustum volume.
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_frustumVolume = -1.0f;
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popCullingSet();
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}
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void CullStack::pushModelViewMatrix(RefMatrix* matrix, Transform::ReferenceFrame referenceFrame)
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{
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osg::RefMatrix* originalModelView = _modelviewStack.empty() ? 0 : _modelviewStack.back().get();
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_modelviewStack.push_back(matrix);
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pushCullingSet();
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osg::Matrix inv;
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inv.invert(*matrix);
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switch(referenceFrame)
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{
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case(Transform::RELATIVE_RF):
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_eyePointStack.push_back(inv.getTrans());
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_referenceViewPoints.push_back(getReferenceViewPoint());
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_viewPointStack.push_back(getReferenceViewPoint() * inv);
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break;
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case(Transform::ABSOLUTE_RF):
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_eyePointStack.push_back(inv.getTrans());
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_referenceViewPoints.push_back(osg::Vec3(0.0,0.0,0.0));
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_viewPointStack.push_back(_eyePointStack.back());
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break;
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case(Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT):
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{
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_eyePointStack.push_back(inv.getTrans());
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osg::Vec3 referenceViewPoint = getReferenceViewPoint();
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if (originalModelView)
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{
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osg::Matrix viewPointTransformMatrix;
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viewPointTransformMatrix.invert(*originalModelView);
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viewPointTransformMatrix.postMult(*matrix);
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referenceViewPoint = referenceViewPoint * viewPointTransformMatrix;
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}
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_referenceViewPoints.push_back(referenceViewPoint);
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_viewPointStack.push_back(getReferenceViewPoint() * inv);
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break;
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}
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}
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osg::Vec3 lookVector = getLookVectorLocal();
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_bbCornerFar = (lookVector.x()>=0?1:0) |
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(lookVector.y()>=0?2:0) |
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(lookVector.z()>=0?4:0);
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_bbCornerNear = (~_bbCornerFar)&7;
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}
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void CullStack::popModelViewMatrix()
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{
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_modelviewStack.pop_back();
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_eyePointStack.pop_back();
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_referenceViewPoints.pop_back();
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_viewPointStack.pop_back();
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popCullingSet();
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osg::Vec3 lookVector(0.0f,0.0f,-1.0f);
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if (!_modelviewStack.empty())
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{
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lookVector = getLookVectorLocal();
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}
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_bbCornerFar = (lookVector.x()>=0?1:0) |
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(lookVector.y()>=0?2:0) |
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(lookVector.z()>=0?4:0);
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_bbCornerNear = (~_bbCornerFar)&7;
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}
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void CullStack::computeFrustumVolume()
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{
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osg::Matrix invP;
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invP.invert(*getProjectionMatrix());
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osg::Vec3 f1(-1,-1,-1); f1 = f1*invP;
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osg::Vec3 f2(-1, 1,-1); f2 = f2*invP;
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osg::Vec3 f3( 1, 1,-1); f3 = f3*invP;
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osg::Vec3 f4( 1,-1,-1); f4 = f4*invP;
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osg::Vec3 b1(-1,-1,1); b1 = b1*invP;
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osg::Vec3 b2(-1, 1,1); b2 = b2*invP;
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osg::Vec3 b3( 1, 1,1); b3 = b3*invP;
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osg::Vec3 b4( 1,-1,1); b4 = b4*invP;
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_frustumVolume = computeVolume(f1,f2,f3,b1,b2,b3)+
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computeVolume(f2,f3,f4,b1,b3,b4);
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}
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