OpenSceneGraph/doc/doc++/osg/Object.html
2002-08-29 14:29:49 +00:00

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<TITLE>class SG_EXPORT osg::Object</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Object</A></H2></H2><BLOCKQUOTE>Base class/standard interface for objects which require IO support, cloning and reference counting.</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=305>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateSet,MStateSet.html,CStateAttribute,MStateAttribute.html,CPrimitive,MPrimitive.html,CMatrix,MMatrix.html,CImage,MImage.html,CDrawable,MDrawable.html,CConvexPlanarOccluder,MConvexPlanarOccluder.html,CArray,MArray.html">
<param name=before value="M,M,M|_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
<param name=after value="Md_,M,M,M,M,M,M,M,M,M">
<param name=indent value="0,1,1,1,1,1,1,1,1,1">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.90.1">Object</A></B>()
<DD><I>Construct an object.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.90.2">Object</A></B>(const <!1><A HREF="Object.html#DOC.2.90.2">Object</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.90.3">cloneType</A></B>() const = 0
<DD><I>Clone the type of an object, with Object* return type.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.90.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const = 0
<DD><I>Clone the an object, with Object* return type.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.90.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>*) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.90.6">libraryName</A></B>() const = 0
<DD><I>return the name of the object's library.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.90.7">className</A></B>() const = 0
<DD><I>return the name of the object's class type.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.90.9">setDataVariance</A></B>(const <!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> dv)
<DD><I>Set the data variance of this object.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> <B><A HREF="#DOC.2.90.10">getDataVariance</A></B>() const
<DD><I>Get the data variance of this object</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.90.11">setUserData</A></B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
<DD><I> Set user data, data must be subclased from Referenced to allow automatic memory handling.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.90.12">getUserData</A></B>()
<DD><I>Get user data</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.90.13">getUserData</A></B>() const
<DD><I>Get const user data</I>
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.90.8">DataVariance</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> <B><A HREF="#DOC.2.90.15">_dataVariance</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B><A HREF="#DOC.2.90.16">_userData</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.90.14">~Object</A></B>()
<DD><I>Object destructor.</I>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Base class/standard interface for objects which require IO support,
cloning and reference counting.
Based on GOF Composite, Prototype and Template Method patterns.</BLOCKQUOTE>
<DL>
<A NAME="Object"></A>
<A NAME="DOC.2.90.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Object()</B></TT>
<DD>Construct an object. Note Object is a pure virtual base class
and therefore cannot be constructed on its own, only derived
classes which override the clone and className methods are
concrete classes and can be constructed.
<DL><DT><DD></DL><P>
<A NAME="Object"></A>
<A NAME="DOC.2.90.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Object(const <!1><A HREF="Object.html#DOC.2.90.2">Object</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor, optional CopyOp object can be used to control
shallow vs deep copying of dynamic data
<DL><DT><DD></DL><P>
<A NAME="cloneType"></A>
<A NAME="DOC.2.90.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const = 0</B></TT>
<DD>Clone the type of an object, with Object* return type.
Must be defined by derived classes.
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.2.90.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const = 0</B></TT>
<DD>Clone the an object, with Object* return type.
Must be defined by derived classes.
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.90.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>*) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="libraryName"></A>
<A NAME="DOC.2.90.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const = 0</B></TT>
<DD>return the name of the object's library. Must be defined
by derived classes. The OpenSceneGraph convention the is
that the namspace of a library is the same as the library name.
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.90.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const = 0</B></TT>
<DD>return the name of the object's class type. Must be defined
by derived classes.
<DL><DT><DD></DL><P>
<A NAME="DataVariance"></A>
<A NAME="DOC.2.90.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum DataVariance</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="DYNAMIC"></A>
<A NAME="DOC.2.90.8.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DYNAMIC</B></TT>
<DL><DT><DD></DL><P>
<A NAME="STATIC"></A>
<A NAME="DOC.2.90.8.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STATIC</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setDataVariance"></A>
<A NAME="DOC.2.90.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDataVariance(const <!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> dv)</B></TT>
<DD>Set the data variance of this object.
Can be set to either STATIC for values that do not change over the lifetime of the object,
or DYNAMIC for values that vary over the lifetime of the object. The DataVariance value
can be used be routines such as optimzation codes that wish to share static data.
<DL><DT><DD></DL><P>
<A NAME="getDataVariance"></A>
<A NAME="DOC.2.90.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> getDataVariance() const </B></TT>
<DD>Get the data variance of this object
<DL><DT><DD></DL><P>
<A NAME="setUserData"></A>
<A NAME="DOC.2.90.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setUserData(<!1><A HREF="Referenced.html">Referenced</A>* obj)</B></TT>
<DD>
Set user data, data must be subclased from Referenced to allow
automatic memory handling. If you own data isn't directly
subclassed from Referenced then create and adapter object
which points to your own objects and handles the memory addressing.
<DL><DT><DD></DL><P>
<A NAME="getUserData"></A>
<A NAME="DOC.2.90.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Referenced.html">Referenced</A>* getUserData()</B></TT>
<DD>Get user data
<DL><DT><DD></DL><P>
<A NAME="getUserData"></A>
<A NAME="DOC.2.90.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Referenced.html">Referenced</A>* getUserData() const </B></TT>
<DD>Get const user data
<DL><DT><DD></DL><P>
<A NAME="~Object"></A>
<A NAME="DOC.2.90.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Object()</B></TT>
<DD>Object destructor. Note, is protected so that Objects cannot
be deleted other than by being dereferenced and the reference
count being zero (see osg::Referenced), preventing the deletion
of nodes which are still in use. This also means that
Node's cannot be created on stack i.e Node node will not compile,
forcing all nodes to be created on the heap i.e Node* node
= new Node().
<DL><DT><DD></DL><P>
<A NAME="_dataVariance"></A>
<A NAME="DOC.2.90.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Object.html#DOC.2.90.8">DataVariance</A> _dataVariance</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_userData"></A>
<A NAME="DOC.2.90.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; _userData</B></TT>
<DL><DT><DD></DL><P></DL>
<HR>
<DL><DT><B>Direct child classes:
</B><DD><A HREF="StateSet.html">StateSet</A><BR>
<A HREF="StateAttribute.html">StateAttribute</A><BR>
<A HREF="Primitive.html">Primitive</A><BR>
<A HREF="Matrix.html">Matrix</A><BR>
<A HREF="Image.html">Image</A><BR>
<A HREF="Drawable.html">Drawable</A><BR>
<A HREF="ConvexPlanarOccluder.html">ConvexPlanarOccluder</A><BR>
<A HREF="Array.html">Array</A><BR>
</DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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