OpenSceneGraph/doc/doc++/osg/DisplaySettings.html
2002-08-29 14:29:49 +00:00

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<TITLE>class SG_EXPORT osg::DisplaySettings</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::DisplaySettings</A></H2></H2><BLOCKQUOTE>DisplaySettings class for encapsulating what visuals are required and have been set up, and the status of stereo viewing</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="CReferenced,MReferenced.html,CDisplaySettings,MDisplaySettings.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* <B><A HREF="#DOC.2.39.1">instance</A></B>()
<DD><I>Maintain a DisplaySettings singleton for objects to querry at runtime</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.39.2">DisplaySettings</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.39.3">DisplaySettings</A></B>(std::vector&lt;std::string&gt;&amp; commandLine)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.39.4">DisplaySettings</A></B>(const <!1><A HREF="DisplaySettings.html#DOC.2.39.4">DisplaySettings</A>&amp; vs)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.39.5">~DisplaySettings</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; <B><A HREF="#DOC.2.39.6">operator = </A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.7">merge</A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.8">setDefaults</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.9">readEnvironmentalVariables</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.10">readCommandLine</A></B>(std::vector&lt;std::string&gt;&amp; commandLine)
<DD><I>read the command line string list, removing any matched control sequences</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.11">setStereo</A></B>(const bool on)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.39.12">getStereo</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.14">setStereoMode</A></B>(const <!1><A HREF="DisplaySettings.html#DOC.2.39.13">StereoMode</A> mode)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="DisplaySettings.html#DOC.2.39.13">StereoMode</A> <B><A HREF="#DOC.2.39.15">getStereoMode</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.16">setEyeSeparation</A></B>(const float eyeSeparation)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.39.17">getEyeSeparation</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.18">setScreenDistance</A></B>(const float <!1><A HREF="Plane.html#DOC.2.92.22">distance</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.39.19">getScreenDistance</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.21">setSplitStereoHorizontalEyeMapping</A></B>(<!1><A HREF="DisplaySettings.html#DOC.2.39.20">SplitStereoHorizontalEyeMapping</A> m)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html#DOC.2.39.20">SplitStereoHorizontalEyeMapping</A> <B><A HREF="#DOC.2.39.22">getSplitStereoHorizontalEyeMapping</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.23">setSplitStereoHorizontalSeparation</A></B>(const int <!1><A HREF="ImpostorSprite.html#DOC.2.63.24">s</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.39.24">getSplitStereoHorizontalSeparation</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.26">setSplitStereoVerticalEyeMapping</A></B>(<!1><A HREF="DisplaySettings.html#DOC.2.39.25">SplitStereoVerticalEyeMapping</A> m)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html#DOC.2.39.25">SplitStereoVerticalEyeMapping</A> <B><A HREF="#DOC.2.39.27">getSplitStereoVerticalEyeMapping</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.28">setSplitStereoVerticalSeparation</A></B>(const int <!1><A HREF="ImpostorSprite.html#DOC.2.63.24">s</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.39.29">getSplitStereoVerticalSeparation</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.30">setScreenHeight</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.153.10">height</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.39.31">getScreenHeight</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.32">setDoubleBuffer</A></B>(const bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.39.33">getDoubleBuffer</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.34">setRGB</A></B>(const bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.39.35">getRGB</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.36">setDepthBuffer</A></B>(const bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.39.37">getDepthBuffer</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.38">setMinimumNumAlphaBits</A></B>(const unsigned int bits)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.39.39">getMinimumNumAlphaBits</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.39.40">getAlphaBuffer</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.41">setMinimumNumStencilBits</A></B>(const unsigned int bits)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.39.42">getMinimumNumStencilBits</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.39.43">getStencilBuffer</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.44">setMaxNumberOfGraphicsContexts</A></B>(const int num)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.39.45">getMaxNumberOfGraphicsContexts</A></B>() const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.39.13">StereoMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.39.20">SplitStereoHorizontalEyeMapping</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.39.25">SplitStereoVerticalEyeMapping</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.39.47">_stereo</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html#DOC.2.39.13">StereoMode</A> <B><A HREF="#DOC.2.39.48">_stereoMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.39.49">_eyeSeparation</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.39.50">_screenDistance</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.39.51">_screenHeight</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html#DOC.2.39.20">SplitStereoHorizontalEyeMapping</A> <B><A HREF="#DOC.2.39.52">_splitStereoHorizontalEyeMapping</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.39.53">_splitStereoHorizontalSeparation</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="DisplaySettings.html#DOC.2.39.25">SplitStereoVerticalEyeMapping</A> <B><A HREF="#DOC.2.39.54">_splitStereoVerticalEyeMapping</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.39.55">_splitStereoVerticalSeparation</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.39.56">_doubleBuffer</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.39.57">_RGB</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.39.58">_depthBuffer</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.39.59">_minimumNumberAlphaBits</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.39.60">_minimumNumberStencilBits</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.39.61">_maxNumOfGraphicsContexts</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.39.46">copy</A></B>(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>DisplaySettings class for encapsulating what visuals are required and
have been set up, and the status of stereo viewing</BLOCKQUOTE>
<DL>
<A NAME="instance"></A>
<A NAME="DOC.2.39.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* instance()</B></TT>
<DD>Maintain a DisplaySettings singleton for objects to querry at runtime
<DL><DT><DD></DL><P>
<A NAME="DisplaySettings"></A>
<A NAME="DOC.2.39.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplaySettings()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DisplaySettings"></A>
<A NAME="DOC.2.39.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplaySettings(std::vector&lt;std::string&gt;&amp; commandLine)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="DisplaySettings"></A>
<A NAME="DOC.2.39.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplaySettings(const <!1><A HREF="DisplaySettings.html#DOC.2.39.4">DisplaySettings</A>&amp; vs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~DisplaySettings"></A>
<A NAME="DOC.2.39.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~DisplaySettings()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.39.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; operator = (const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="merge"></A>
<A NAME="DOC.2.39.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void merge(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDefaults"></A>
<A NAME="DOC.2.39.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDefaults()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="readEnvironmentalVariables"></A>
<A NAME="DOC.2.39.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void readEnvironmentalVariables()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="readCommandLine"></A>
<A NAME="DOC.2.39.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void readCommandLine(std::vector&lt;std::string&gt;&amp; commandLine)</B></TT>
<DD>read the command line string list, removing any matched control sequences
<DL><DT><DD></DL><P>
<A NAME="setStereo"></A>
<A NAME="DOC.2.39.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setStereo(const bool on)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getStereo"></A>
<A NAME="DOC.2.39.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getStereo() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="StereoMode"></A>
<A NAME="DOC.2.39.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum StereoMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="QUAD_BUFFER"></A>
<A NAME="DOC.2.39.13.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> QUAD_BUFFER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ANAGLYPHIC"></A>
<A NAME="DOC.2.39.13.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ANAGLYPHIC</B></TT>
<DL><DT><DD></DL><P>
<A NAME="HORIZONTAL_SPLIT"></A>
<A NAME="DOC.2.39.13.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> HORIZONTAL_SPLIT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="VERTICAL_SPLIT"></A>
<A NAME="DOC.2.39.13.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VERTICAL_SPLIT</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setStereoMode"></A>
<A NAME="DOC.2.39.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setStereoMode(const <!1><A HREF="DisplaySettings.html#DOC.2.39.13">StereoMode</A> mode)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getStereoMode"></A>
<A NAME="DOC.2.39.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="DisplaySettings.html#DOC.2.39.13">StereoMode</A> getStereoMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setEyeSeparation"></A>
<A NAME="DOC.2.39.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEyeSeparation(const float eyeSeparation)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getEyeSeparation"></A>
<A NAME="DOC.2.39.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getEyeSeparation() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setScreenDistance"></A>
<A NAME="DOC.2.39.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setScreenDistance(const float <!1><A HREF="Plane.html#DOC.2.92.22">distance</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getScreenDistance"></A>
<A NAME="DOC.2.39.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getScreenDistance() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="SplitStereoHorizontalEyeMapping"></A>
<A NAME="DOC.2.39.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum SplitStereoHorizontalEyeMapping</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="LEFT_EYE_LEFT_VIEWPORT"></A>
<A NAME="DOC.2.39.20.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEFT_EYE_LEFT_VIEWPORT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LEFT_EYE_RIGHT_VIEWPORT"></A>
<A NAME="DOC.2.39.20.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEFT_EYE_RIGHT_VIEWPORT</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setSplitStereoHorizontalEyeMapping"></A>
<A NAME="DOC.2.39.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSplitStereoHorizontalEyeMapping(<!1><A HREF="DisplaySettings.html#DOC.2.39.20">SplitStereoHorizontalEyeMapping</A> m)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSplitStereoHorizontalEyeMapping"></A>
<A NAME="DOC.2.39.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html#DOC.2.39.20">SplitStereoHorizontalEyeMapping</A> getSplitStereoHorizontalEyeMapping() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSplitStereoHorizontalSeparation"></A>
<A NAME="DOC.2.39.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSplitStereoHorizontalSeparation(const int <!1><A HREF="ImpostorSprite.html#DOC.2.63.24">s</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSplitStereoHorizontalSeparation"></A>
<A NAME="DOC.2.39.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int getSplitStereoHorizontalSeparation() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="SplitStereoVerticalEyeMapping"></A>
<A NAME="DOC.2.39.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum SplitStereoVerticalEyeMapping</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="LEFT_EYE_TOP_VIEWPORT"></A>
<A NAME="DOC.2.39.25.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEFT_EYE_TOP_VIEWPORT</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LEFT_EYE_BOTTOM_VIEWPORT"></A>
<A NAME="DOC.2.39.25.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEFT_EYE_BOTTOM_VIEWPORT</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setSplitStereoVerticalEyeMapping"></A>
<A NAME="DOC.2.39.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSplitStereoVerticalEyeMapping(<!1><A HREF="DisplaySettings.html#DOC.2.39.25">SplitStereoVerticalEyeMapping</A> m)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSplitStereoVerticalEyeMapping"></A>
<A NAME="DOC.2.39.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html#DOC.2.39.25">SplitStereoVerticalEyeMapping</A> getSplitStereoVerticalEyeMapping() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setSplitStereoVerticalSeparation"></A>
<A NAME="DOC.2.39.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSplitStereoVerticalSeparation(const int <!1><A HREF="ImpostorSprite.html#DOC.2.63.24">s</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getSplitStereoVerticalSeparation"></A>
<A NAME="DOC.2.39.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int getSplitStereoVerticalSeparation() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setScreenHeight"></A>
<A NAME="DOC.2.39.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setScreenHeight(const float <!1><A HREF="Viewport.html#DOC.2.153.10">height</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getScreenHeight"></A>
<A NAME="DOC.2.39.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getScreenHeight() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDoubleBuffer"></A>
<A NAME="DOC.2.39.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDoubleBuffer(const bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDoubleBuffer"></A>
<A NAME="DOC.2.39.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getDoubleBuffer() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setRGB"></A>
<A NAME="DOC.2.39.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRGB(const bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRGB"></A>
<A NAME="DOC.2.39.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getRGB() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setDepthBuffer"></A>
<A NAME="DOC.2.39.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDepthBuffer(const bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getDepthBuffer"></A>
<A NAME="DOC.2.39.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getDepthBuffer() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMinimumNumAlphaBits"></A>
<A NAME="DOC.2.39.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinimumNumAlphaBits(const unsigned int bits)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMinimumNumAlphaBits"></A>
<A NAME="DOC.2.39.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const unsigned int getMinimumNumAlphaBits() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAlphaBuffer"></A>
<A NAME="DOC.2.39.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getAlphaBuffer() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMinimumNumStencilBits"></A>
<A NAME="DOC.2.39.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMinimumNumStencilBits(const unsigned int bits)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMinimumNumStencilBits"></A>
<A NAME="DOC.2.39.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const unsigned int getMinimumNumStencilBits() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getStencilBuffer"></A>
<A NAME="DOC.2.39.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getStencilBuffer() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMaxNumberOfGraphicsContexts"></A>
<A NAME="DOC.2.39.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaxNumberOfGraphicsContexts(const int num)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMaxNumberOfGraphicsContexts"></A>
<A NAME="DOC.2.39.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int getMaxNumberOfGraphicsContexts() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="copy"></A>
<A NAME="DOC.2.39.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copy(const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>&amp; vs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_stereo"></A>
<A NAME="DOC.2.39.47"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _stereo</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_stereoMode"></A>
<A NAME="DOC.2.39.48"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html#DOC.2.39.13">StereoMode</A> _stereoMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_eyeSeparation"></A>
<A NAME="DOC.2.39.49"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _eyeSeparation</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_screenDistance"></A>
<A NAME="DOC.2.39.50"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _screenDistance</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_screenHeight"></A>
<A NAME="DOC.2.39.51"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _screenHeight</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_splitStereoHorizontalEyeMapping"></A>
<A NAME="DOC.2.39.52"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html#DOC.2.39.20">SplitStereoHorizontalEyeMapping</A> _splitStereoHorizontalEyeMapping</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_splitStereoHorizontalSeparation"></A>
<A NAME="DOC.2.39.53"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _splitStereoHorizontalSeparation</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_splitStereoVerticalEyeMapping"></A>
<A NAME="DOC.2.39.54"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="DisplaySettings.html#DOC.2.39.25">SplitStereoVerticalEyeMapping</A> _splitStereoVerticalEyeMapping</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_splitStereoVerticalSeparation"></A>
<A NAME="DOC.2.39.55"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _splitStereoVerticalSeparation</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_doubleBuffer"></A>
<A NAME="DOC.2.39.56"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _doubleBuffer</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_RGB"></A>
<A NAME="DOC.2.39.57"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _RGB</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_depthBuffer"></A>
<A NAME="DOC.2.39.58"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _depthBuffer</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_minimumNumberAlphaBits"></A>
<A NAME="DOC.2.39.59"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _minimumNumberAlphaBits</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_minimumNumberStencilBits"></A>
<A NAME="DOC.2.39.60"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _minimumNumberStencilBits</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_maxNumOfGraphicsContexts"></A>
<A NAME="DOC.2.39.61"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _maxNumOfGraphicsContexts</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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