OpenSceneGraph/doc/doc++/osg/ConvexPlanerPolygon.html
2002-08-29 14:29:49 +00:00

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<TITLE>class SG_EXPORT osg::ConvexPlanerPolygon</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::ConvexPlanerPolygon</A></H2></H2><BLOCKQUOTE>A class for representing convex clipping volumes made up.</BLOCKQUOTE>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.33.1">ConvexPlanerPolygon</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;<!1><A HREF="Vec3.html">osg::Vec3</A>&gt; VertexList void <B><A HREF="#DOC.2.33.2">add</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>VertexList&amp; <B><A HREF="#DOC.2.33.3">getVertexList</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const VertexList&amp; <B><A HREF="#DOC.2.33.4">getVertexList</A></B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>VertexList <B><A HREF="#DOC.2.33.5">_vertexList</A></B>
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<H2>Documentation</H2>
<BLOCKQUOTE>A class for representing convex clipping volumes made up.
When adding planes, their normals should point inwards (into the volume) </BLOCKQUOTE>
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<A NAME="ConvexPlanerPolygon"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ConvexPlanerPolygon()</B></TT>
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<A NAME="add"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;<!1><A HREF="Vec3.html">osg::Vec3</A>&gt; VertexList void add(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)</B></TT>
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<A NAME="getVertexList"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>VertexList&amp; getVertexList()</B></TT>
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<A NAME="getVertexList"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const VertexList&amp; getVertexList() const </B></TT>
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<A NAME="_vertexList"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>VertexList _vertexList</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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