OpenSceneGraph/VisualStudio/osgGLUT/osgGLUT.dsp

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# Microsoft Developer Studio Project File - Name="osgGLUT" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=osgGLUT - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "osgGLUT.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "osgGLUT.mak" CFG="osgGLUT - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "osgGLUT - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "osgGLUT - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# PROP BASE Output_Dir "../../lib"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "OSGGLUT_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /c
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# ADD LINK32 glut32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/osgGLUT.dll" /libpath:"../../lib"
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# ADD CPP /nologo /MDd /W3 /Gm /vmg /vd0 /GR /GX /Zi /Od /I "../../include" /D "_DEBUG" /D "OSGGLUT_LIBRARY" /D "WIN32" /D "_WINDOWS" /YX /FD /GZ /c
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BSC32=bscmake.exe
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# ADD LINK32 glut32.lib /nologo /dll /debug /machine:I386 /out:"../../bin/osgGLUTd.dll" /pdbtype:sept /libpath:"../../lib"
# SUBTRACT LINK32 /pdb:none
!ENDIF
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# Name "osgGLUT - Win32 Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=..\..\src\osgGLUT\GLUTEventAdapter.cpp
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SOURCE=..\..\src\osgGLUT\Version.cpp
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SOURCE=..\..\src\osgGLUT\Window.cpp
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