OpenSceneGraph/include/osgAnimation/Target

134 lines
3.5 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_TARGET_H
#define OSGANIMATION_TARGET_H
#include <vector>
#include <osg/Quat>
#include <osg/Vec3>
#include <osg/Vec2>
#include <osg/Vec4>
#include <osg/Referenced>
#include <osgAnimation/Export>
namespace osgAnimation
{
class Channel;
class OSGANIMATION_EXPORT Target : public osg::Referenced
{
public:
Target();
virtual ~Target();
virtual void normalize() = 0;
float getWeight() const { return _weight; }
void reset() { _weight = 0;}
int getCount() const { return referenceCount(); }
protected:
void addWeight(float w) { _weight += w; }
float _weight;
};
template <class T>
class TemplateTarget : public Target
{
public:
TemplateTarget() {}
TemplateTarget(const T& v) { setValue(v); }
void update(float weight, const T& val)
{
if (!_weight)
_target = val * weight;
else
{
weight = (1.0 - _weight) * weight;
_target += val * weight;
}
addWeight(weight);
}
const T& getValue() const { return _target;}
void normalize()
{
float weightSummed = getWeight();
if (fabs(weightSummed) < 1e-4 || fabs(weightSummed-1) < 1e-4)
return;
(_target) /= weightSummed;
}
void setValue(const T& value) { _target = value;}
protected:
T _target;
};
// Target Specialisation for Quaternions
template <>
class TemplateTarget< osg::Quat > : public Target
{
public:
TemplateTarget () {}
TemplateTarget (const osg::Quat& q) { setValue(q); }
const osg::Quat& getValue() const { return _target;}
void update(float weight, const osg::Quat& val)
{
if (!_weight)
_target = val * weight;
else
{
weight = (1.0 - _weight) * weight;
_target += val * weight;
}
addWeight(weight);
}
// maybe normalize could be non virtual and put on ITarget
void normalize()
{
float weightSummed = getWeight();
if (fabs(weightSummed) < 1e-4 || fabs(weightSummed-1.0) < 1e-4)
return;
(_target) /= weightSummed;
}
void setValue(const osg::Quat& value) { _target = value;}
protected:
osg::Quat _target;
};
typedef TemplateTarget<osg::Quat> QuatTarget;
typedef TemplateTarget<osg::Vec3> Vec3Target;
typedef TemplateTarget<osg::Vec4> Vec4Target;
typedef TemplateTarget<osg::Vec2> Vec2Target;
typedef TemplateTarget<float> FloatTarget;
typedef TemplateTarget<double> DoubleTarget;
}
#endif