520 lines
26 KiB
C++
520 lines
26 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
#ifndef OSGUTIL_SCENEVIEW
|
|
#define OSGUTIL_SCENEVIEW 1
|
|
|
|
#include <osg/Node>
|
|
#include <osg/StateSet>
|
|
#include <osg/Light>
|
|
#include <osg/FrameStamp>
|
|
#include <osg/DisplaySettings>
|
|
#include <osg/CollectOccludersVisitor>
|
|
#include <osg/CullSettings>
|
|
#include <osg/Camera>
|
|
|
|
#include <osgUtil/CullVisitor>
|
|
|
|
namespace osgUtil {
|
|
|
|
/**
|
|
* SceneView is literaly a view of a scene, encapsulating the 'camera'
|
|
* (not to be confused with Producer::Camera) (modelview+projection matrices),
|
|
* global state, lights and the scene itself. Provides
|
|
* methods for setting up the view and rendering it.
|
|
*/
|
|
class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
|
|
{
|
|
public:
|
|
|
|
/** Construct a default scene view.*/
|
|
SceneView(osg::DisplaySettings* ds=NULL);
|
|
|
|
SceneView(const SceneView& sceneview, const osg::CopyOp& copyop = osg::CopyOp());
|
|
|
|
META_Object(osgUtil, SceneView);
|
|
|
|
enum Options
|
|
{
|
|
NO_SCENEVIEW_LIGHT = 0x0,
|
|
HEADLIGHT = 0x1,
|
|
SKY_LIGHT = 0x2,
|
|
COMPILE_GLOBJECTS_AT_INIT = 0x4,
|
|
STANDARD_SETTINGS = HEADLIGHT |
|
|
COMPILE_GLOBJECTS_AT_INIT
|
|
};
|
|
|
|
/** Set scene view to use default global state, light, camera
|
|
* and render visitor.
|
|
*/
|
|
void setDefaults(unsigned int options = STANDARD_SETTINGS);
|
|
|
|
/** Set the camera used to represent the camera view of this SceneView.*/
|
|
void setCamera(osg::Camera* camera);
|
|
|
|
/** Get the camera used to represent the camera view of this SceneView.*/
|
|
osg::Camera* getCamera() { return _camera.get(); }
|
|
|
|
/** Get the const camera used to represent the camera view of this SceneView.*/
|
|
const osg::Camera* getCamera() const { return _camera.get(); }
|
|
|
|
/** Set the data to view. The data will typically be
|
|
* an osg::Scene but can be any osg::Node type.
|
|
*/
|
|
void setSceneData(osg::Node* node);
|
|
|
|
/** Get the scene data to view. The data will typically be
|
|
* an osg::Scene but can be any osg::Node type.
|
|
*/
|
|
osg::Node* getSceneData(unsigned int childNo=0) { return (_camera->getNumChildren()>childNo) ? _camera->getChild(childNo) : 0; }
|
|
|
|
/** Get the const scene data which to view. The data will typically be
|
|
* an osg::Scene but can be any osg::Node type.
|
|
*/
|
|
const osg::Node* getSceneData(unsigned int childNo=0) const { return (_camera->getNumChildren()>childNo) ? _camera->getChild(childNo) : 0; }
|
|
|
|
/** Get the number of scene data subgraphs added to the SceneView's camera.*/
|
|
unsigned int getNumSceneData() const { return _camera->getNumChildren(); }
|
|
|
|
/** Set the viewport of the scene view to use specified osg::Viewport. */
|
|
void setViewport(osg::Viewport* viewport) { _camera->setViewport(viewport); }
|
|
|
|
/** Set the viewport of the scene view to specified dimensions. */
|
|
void setViewport(int x,int y,int width,int height) { _camera->setViewport(x,y,width,height); }
|
|
|
|
|
|
/** Get the viewport. */
|
|
osg::Viewport* getViewport() { return (_camera->getViewport()!=0) ? _camera->getViewport() : 0; }
|
|
|
|
/** Get the const viewport. */
|
|
const osg::Viewport* getViewport() const { return (_camera->getViewport()!=0) ? _camera->getViewport() : 0; }
|
|
|
|
/** Set the DisplaySettings. */
|
|
inline void setDisplaySettings(osg::DisplaySettings* vs) { _displaySettings = vs; }
|
|
|
|
/** Get the const DisplaySettings */
|
|
inline const osg::DisplaySettings* getDisplaySettings() const { return _displaySettings.get(); }
|
|
|
|
/** Get the DisplaySettings */
|
|
inline osg::DisplaySettings* getDisplaySettings() { return _displaySettings.get(); }
|
|
|
|
|
|
/** Set the color used in glClearColor().
|
|
Defaults to an off blue color.*/
|
|
void setClearColor(const osg::Vec4& color) { _camera->setClearColor(color); }
|
|
/** Get the color used in glClearColor.*/
|
|
const osg::Vec4& getClearColor() const { return _camera->getClearColor(); }
|
|
|
|
|
|
/** Manually set the redraw interlaced stereo stencil mask request flag to control whether to redraw the stencil buffer on the next frame.*/
|
|
void setRedrawInterlacedStereoStencilMask(bool flag) { _redrawInterlacedStereoStencilMask = flag; }
|
|
|
|
/** Get the redraw interlaced stereo stencil mask request flag.*/
|
|
bool getRedrawInterlacedStereoStencilMask() const { return _redrawInterlacedStereoStencilMask; }
|
|
|
|
|
|
void setGlobalStateSet(osg::StateSet* state) { _globalStateSet = state; }
|
|
osg::StateSet* getGlobalStateSet() { return _globalStateSet.get(); }
|
|
const osg::StateSet* getGlobalStateSet() const { return _globalStateSet.get(); }
|
|
|
|
void setLocalStateSet(osg::StateSet* state) { _localStateSet = state; }
|
|
osg::StateSet* getLocalStateSet() { return _localStateSet.get(); }
|
|
const osg::StateSet* getLocalStateSet() const { return _localStateSet.get(); }
|
|
|
|
enum ActiveUniforms
|
|
{
|
|
FRAME_NUMBER_UNIFORM = 0x1,
|
|
FRAME_TIME_UNIFORM = 0x2,
|
|
DELTA_FRAME_TIME_UNIFORM = 0x4,
|
|
VIEW_MATRIX_UNIFORM = 0x8,
|
|
VIEW_MATRIX_INVERSE_UNIFORM = 0x10,
|
|
DEFAULT_UNIFORMS = FRAME_NUMBER_UNIFORM |
|
|
FRAME_TIME_UNIFORM |
|
|
DELTA_FRAME_TIME_UNIFORM |
|
|
VIEW_MATRIX_UNIFORM |
|
|
VIEW_MATRIX_INVERSE_UNIFORM,
|
|
ALL_UNIFORMS = 0xFFFFFFFF
|
|
};
|
|
|
|
/** Set the uniforms that SceneView should set set up on each frame.*/
|
|
void setActiveUniforms(int activeUniforms) { _activeUniforms = activeUniforms; }
|
|
|
|
/** Get the uniforms that SceneView should set set up on each frame.*/
|
|
int getActiveUniforms() const { return _activeUniforms; }
|
|
|
|
void updateUniforms();
|
|
|
|
|
|
typedef Options LightingMode;
|
|
|
|
void setLightingMode(LightingMode mode) { _lightingMode=mode; }
|
|
LightingMode getLightingMode() const { return _lightingMode; }
|
|
|
|
void setLight(osg::Light* light) { _light = light; }
|
|
osg::Light* getLight() { return _light.get(); }
|
|
const osg::Light* getLight() const { return _light.get(); }
|
|
|
|
void setState(osg::State* state) { _renderInfo.setState(state); }
|
|
osg::State* getState() { return _renderInfo.getState(); }
|
|
const osg::State* getState() const { return _renderInfo.getState(); }
|
|
|
|
void setView(osg::View* view) { _camera->setView(view); }
|
|
osg::View* getView() { return _camera->getView(); }
|
|
const osg::View* getView() const { return _camera->getView(); }
|
|
|
|
void setRenderInfo(osg::RenderInfo& renderInfo) { _renderInfo = renderInfo; }
|
|
osg::RenderInfo& getRenderInfo() { return _renderInfo; }
|
|
const osg::RenderInfo& getRenderInfo() const { return _renderInfo; }
|
|
|
|
|
|
|
|
/** Set the projection matrix. Can be thought of as setting the lens of a camera. */
|
|
inline void setProjectionMatrix(const osg::Matrixf& matrix) { _camera->setProjectionMatrix(matrix); }
|
|
|
|
/** Set the projection matrix. Can be thought of as setting the lens of a camera. */
|
|
inline void setProjectionMatrix(const osg::Matrixd& matrix) { _camera->setProjectionMatrix(matrix); }
|
|
|
|
/** Set to an orthographic projection. See OpenGL glOrtho for documentation further details.*/
|
|
void setProjectionMatrixAsOrtho(double left, double right,
|
|
double bottom, double top,
|
|
double zNear, double zFar);
|
|
|
|
/** Set to a 2D orthographic projection. See OpenGL glOrtho2D documentation for further details.*/
|
|
void setProjectionMatrixAsOrtho2D(double left, double right,
|
|
double bottom, double top);
|
|
|
|
/** Set to a perspective projection. See OpenGL glFrustum documentation for further details.*/
|
|
void setProjectionMatrixAsFrustum(double left, double right,
|
|
double bottom, double top,
|
|
double zNear, double zFar);
|
|
|
|
/** Create a symmetrical perspective projection, See OpenGL gluPerspective documentation for further details.
|
|
* Aspect ratio is defined as width/height.*/
|
|
void setProjectionMatrixAsPerspective(double fovy,double aspectRatio,
|
|
double zNear, double zFar);
|
|
|
|
/** Get the projection matrix.*/
|
|
osg::Matrixd& getProjectionMatrix() { return _camera->getProjectionMatrix(); }
|
|
|
|
/** Get the const projection matrix.*/
|
|
const osg::Matrixd& getProjectionMatrix() const { return _camera->getProjectionMatrix(); }
|
|
|
|
/** Get the orthographic settings of the orthographic projection matrix.
|
|
* Returns false if matrix is not an orthographic matrix, where parameter values are undefined.*/
|
|
bool getProjectionMatrixAsOrtho(double& left, double& right,
|
|
double& bottom, double& top,
|
|
double& zNear, double& zFar) const;
|
|
|
|
/** Get the frustum setting of a perspective projection matrix.
|
|
* Returns false if matrix is not a perspective matrix, where parameter values are undefined.*/
|
|
bool getProjectionMatrixAsFrustum(double& left, double& right,
|
|
double& bottom, double& top,
|
|
double& zNear, double& zFar) const;
|
|
|
|
/** Get the frustum setting of a symmetric perspective projection matrix.
|
|
* Returns false if matrix is not a perspective matrix, where parameter values are undefined.
|
|
* Note, if matrix is not a symmetric perspective matrix then the shear will be lost.
|
|
* Asymmetric matrices occur when stereo, power walls, caves and reality center display are used.
|
|
* In these configurations one should use the 'getProjectionMatrixAsFrustum' method instead.*/
|
|
bool getProjectionMatrixAsPerspective(double& fovy,double& aspectRatio,
|
|
double& zNear, double& zFar) const;
|
|
|
|
|
|
/** Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates. */
|
|
inline void setViewMatrix(const osg::Matrixf& matrix) { _camera->setViewMatrix(matrix); }
|
|
|
|
/** Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates. */
|
|
inline void setViewMatrix(const osg::Matrixd& matrix) { _camera->setViewMatrix(matrix); }
|
|
|
|
/** Set to the position and orientation of view matrix, using the same convention as gluLookAt. */
|
|
void setViewMatrixAsLookAt(const osg::Vec3& eye,const osg::Vec3& center,const osg::Vec3& up);
|
|
|
|
/** Get the view matrix. */
|
|
osg::Matrixd& getViewMatrix() { return _camera->getViewMatrix(); }
|
|
|
|
/** Get the const view matrix. */
|
|
const osg::Matrixd& getViewMatrix() const { return _camera->getViewMatrix(); }
|
|
|
|
/** Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt. */
|
|
void getViewMatrixAsLookAt(osg::Vec3& eye,osg::Vec3& center,osg::Vec3& up,float lookDistance=1.0f) const;
|
|
|
|
|
|
|
|
|
|
void setInitVisitor(osg::NodeVisitor* av) { _initVisitor = av; }
|
|
osg::NodeVisitor* getInitVisitor() { return _initVisitor.get(); }
|
|
const osg::NodeVisitor* getInitVisitor() const { return _initVisitor.get(); }
|
|
|
|
|
|
void setUpdateVisitor(osg::NodeVisitor* av) { _updateVisitor = av; }
|
|
osg::NodeVisitor* getUpdateVisitor() { return _updateVisitor.get(); }
|
|
const osg::NodeVisitor* getUpdateVisitor() const { return _updateVisitor.get(); }
|
|
|
|
|
|
void setCullVisitor(osgUtil::CullVisitor* cv) { _cullVisitor = cv; }
|
|
osgUtil::CullVisitor* getCullVisitor() { return _cullVisitor.get(); }
|
|
const osgUtil::CullVisitor* getCullVisitor() const { return _cullVisitor.get(); }
|
|
|
|
void setCullVisitorLeft(osgUtil::CullVisitor* cv) { _cullVisitorLeft = cv; }
|
|
osgUtil::CullVisitor* getCullVisitorLeft() { return _cullVisitorLeft.get(); }
|
|
const osgUtil::CullVisitor* getCullVisitorLeft() const { return _cullVisitorLeft.get(); }
|
|
|
|
void setCullVisitorRight(osgUtil::CullVisitor* cv) { _cullVisitorRight = cv; }
|
|
osgUtil::CullVisitor* getCullVisitorRight() { return _cullVisitorRight.get(); }
|
|
const osgUtil::CullVisitor* getCullVisitorRight() const { return _cullVisitorRight.get(); }
|
|
|
|
void setCollectOccludersVisitor(osg::CollectOccludersVisitor* cov) { _collectOccludersVisistor = cov; }
|
|
osg::CollectOccludersVisitor* getCollectOccludersVisitor() { return _collectOccludersVisistor.get(); }
|
|
const osg::CollectOccludersVisitor* getCollectOccludersVisitor() const { return _collectOccludersVisistor.get(); }
|
|
|
|
|
|
void setStateGraph(osgUtil::StateGraph* rg) { _rendergraph = rg; }
|
|
osgUtil::StateGraph* getStateGraph() { return _rendergraph.get(); }
|
|
const osgUtil::StateGraph* getStateGraph() const { return _rendergraph.get(); }
|
|
|
|
void setStateGraphLeft(osgUtil::StateGraph* rg) { _rendergraphLeft = rg; }
|
|
osgUtil::StateGraph* getStateGraphLeft() { return _rendergraphLeft.get(); }
|
|
const osgUtil::StateGraph* getStateGraphLeft() const { return _rendergraphLeft.get(); }
|
|
|
|
void setStateGraphRight(osgUtil::StateGraph* rg) { _rendergraphRight = rg; }
|
|
osgUtil::StateGraph* getStateGraphRight() { return _rendergraphRight.get(); }
|
|
const osgUtil::StateGraph* getStateGraphRight() const { return _rendergraphRight.get(); }
|
|
|
|
|
|
void setRenderStage(osgUtil::RenderStage* rs) { _renderStage = rs; }
|
|
osgUtil::RenderStage* getRenderStage() { return _renderStage.get(); }
|
|
const osgUtil::RenderStage* getRenderStage() const { return _renderStage.get(); }
|
|
|
|
void setRenderStageLeft(osgUtil::RenderStage* rs) { _renderStageLeft = rs; }
|
|
osgUtil::RenderStage* getRenderStageLeft() { return _renderStageLeft.get(); }
|
|
const osgUtil::RenderStage* getRenderStageLeft() const { return _renderStageLeft.get(); }
|
|
|
|
void setRenderStageRight(osgUtil::RenderStage* rs) { _renderStageRight = rs; }
|
|
osgUtil::RenderStage* getRenderStageRight() { return _renderStageRight.get(); }
|
|
const osgUtil::RenderStage* getRenderStageRight() const { return _renderStageRight.get(); }
|
|
|
|
|
|
/** Set the draw buffer value used at the start of each frame draw. Note, overridden in quad buffer stereo mode */
|
|
void setDrawBufferValue( GLenum drawBufferValue ) { _camera->setDrawBuffer(drawBufferValue); }
|
|
|
|
/** Get the draw buffer value used at the start of each frame draw. */
|
|
GLenum getDrawBufferValue() const { return _camera->getDrawBuffer(); }
|
|
|
|
|
|
/** FusionDistanceMode is used only when working in stereo.*/
|
|
enum FusionDistanceMode
|
|
{
|
|
/** Use fusion distance from the value set on the SceneView.*/
|
|
USE_FUSION_DISTANCE_VALUE,
|
|
/** Compute the fusion distance by multiplying the screen distance by the fusion distance value.*/
|
|
PROPORTIONAL_TO_SCREEN_DISTANCE
|
|
};
|
|
|
|
/** Set the FusionDistanceMode and Value. Note, is used only when working in stereo.*/
|
|
void setFusionDistance(FusionDistanceMode mode,float value=1.0f)
|
|
{
|
|
_fusionDistanceMode = mode;
|
|
_fusionDistanceValue = value;
|
|
}
|
|
|
|
/** Get the FusionDistanceMode.*/
|
|
FusionDistanceMode getFusionDistanceMode() const { return _fusionDistanceMode; }
|
|
|
|
/** Get the FusionDistanceValue. Note, only used for USE_FUSION_DISTANCE_VALUE & PROPORTIONAL_TO_SCREEN_DISTANCE modes.*/
|
|
float getFusionDistanceValue() const { return _fusionDistanceValue; }
|
|
|
|
|
|
/** Set whether the draw method should call renderer->prioritizeTexture.*/
|
|
void setPrioritizeTextures(bool pt) { _prioritizeTextures = pt; }
|
|
|
|
/** Get whether the draw method should call renderer->prioritizeTexture.*/
|
|
bool getPrioritizeTextures() const { return _prioritizeTextures; }
|
|
|
|
/** Callback for overidding the default method for compute the offset projection and view matrices.*/
|
|
struct ComputeStereoMatricesCallback : public osg::Referenced
|
|
{
|
|
virtual osg::Matrixd computeLeftEyeProjection(const osg::Matrixd& projection) const = 0;
|
|
virtual osg::Matrixd computeLeftEyeView(const osg::Matrixd& view) const = 0;
|
|
|
|
virtual osg::Matrixd computeRightEyeProjection(const osg::Matrixd& projection) const = 0;
|
|
virtual osg::Matrixd computeRightEyeView(const osg::Matrixd& view) const = 0;
|
|
};
|
|
|
|
void setComputeStereoMatricesCallback(ComputeStereoMatricesCallback* callback) { _computeStereoMatricesCallback=callback; }
|
|
ComputeStereoMatricesCallback* getComputeStereoMatricesCallback() { return _computeStereoMatricesCallback.get(); }
|
|
const ComputeStereoMatricesCallback* getComputeStereoMatricesCallback() const { return _computeStereoMatricesCallback.get(); }
|
|
|
|
/** Calculate the object coordinates of a point in window coordinates.
|
|
Note, current implementation requires that SceneView::draw() has been previously called
|
|
for projectWindowIntoObject to produce valid values. Consistent with OpenGL
|
|
windows coordinates are calculated relative to the bottom left of the window.
|
|
Returns true on successful projection.
|
|
*/
|
|
bool projectWindowIntoObject(const osg::Vec3& window,osg::Vec3& object) const;
|
|
|
|
/** Calculate the object coordinates of a window x,y when projected onto the near and far planes.
|
|
Note, current implementation requires that SceneView::draw() has been previously called
|
|
for projectWindowIntoObject to produce valid values. Consistent with OpenGL
|
|
windows coordinates are calculated relative to the bottom left of the window.
|
|
Returns true on successful projection.
|
|
*/
|
|
bool projectWindowXYIntoObject(int x,int y,osg::Vec3& near_point,osg::Vec3& far_point) const;
|
|
|
|
/** Calculate the window coordinates of a point in object coordinates.
|
|
Note, current implementation requires that SceneView::draw() has been previously called
|
|
for projectWindowIntoObject to produce valid values. Consistent with OpenGL
|
|
windows coordinates are calculated relative to the bottom left of the window,
|
|
whereas window API's normally have the top left as the origin,
|
|
so you may need to pass in (mouseX,window_height-mouseY,...).
|
|
Returns true on successful projection.
|
|
*/
|
|
bool projectObjectIntoWindow(const osg::Vec3& object,osg::Vec3& window) const;
|
|
|
|
|
|
/** Set the frame stamp for the current frame.*/
|
|
inline void setFrameStamp(osg::FrameStamp* fs) { _frameStamp = fs; }
|
|
|
|
/** Get the frame stamp for the current frame.*/
|
|
inline const osg::FrameStamp* getFrameStamp() const { return _frameStamp.get(); }
|
|
|
|
|
|
|
|
|
|
inline osg::Matrixd computeLeftEyeProjection(const osg::Matrixd& projection) const
|
|
{
|
|
if (_computeStereoMatricesCallback.valid()) return _computeStereoMatricesCallback->computeLeftEyeProjection(projection);
|
|
else return computeLeftEyeProjectionImplementation(projection);
|
|
}
|
|
|
|
inline osg::Matrixd computeLeftEyeView(const osg::Matrixd& view) const
|
|
{
|
|
if (_computeStereoMatricesCallback.valid()) return _computeStereoMatricesCallback->computeLeftEyeView(view);
|
|
else return computeLeftEyeViewImplementation(view);
|
|
}
|
|
|
|
inline osg::Matrixd computeRightEyeProjection(const osg::Matrixd& projection) const
|
|
{
|
|
if (_computeStereoMatricesCallback.valid()) return _computeStereoMatricesCallback->computeRightEyeProjection(projection);
|
|
else return computeRightEyeProjectionImplementation(projection);
|
|
}
|
|
|
|
inline osg::Matrixd computeRightEyeView(const osg::Matrixd& view) const
|
|
{
|
|
if (_computeStereoMatricesCallback.valid()) return _computeStereoMatricesCallback->computeRightEyeView(view);
|
|
else return computeRightEyeViewImplementation(view);
|
|
}
|
|
|
|
virtual osg::Matrixd computeLeftEyeProjectionImplementation(const osg::Matrixd& projection) const;
|
|
virtual osg::Matrixd computeLeftEyeViewImplementation(const osg::Matrixd& view) const;
|
|
|
|
virtual osg::Matrixd computeRightEyeProjectionImplementation(const osg::Matrixd& projection) const;
|
|
virtual osg::Matrixd computeRightEyeViewImplementation(const osg::Matrixd& view) const;
|
|
|
|
|
|
/** Do init traversal of attached scene graph using Init NodeVisitor.
|
|
* The init traversal is called once for each SceneView, and should
|
|
* be used to compile display list, texture objects intialize data
|
|
* not otherwise intialized during scene graph loading. Note, is
|
|
* called automatically by update & cull if it hasn't already been called
|
|
* elsewhere. Also init() should only ever be called within a valid
|
|
* graphics context.*/
|
|
virtual void init();
|
|
|
|
/** Do app traversal of attached scene graph using App NodeVisitor.*/
|
|
virtual void update();
|
|
|
|
/** Do cull traversal of attached scene graph using Cull NodeVisitor.*/
|
|
virtual void cull();
|
|
|
|
/** Do draw traversal of draw bins generated by cull traversal.*/
|
|
virtual void draw();
|
|
|
|
/** Release all OpenGL objects from the scene graph, such as texture objects, display lists etc.
|
|
* These released scene graphs placed in the respective delete GLObjects cache, which
|
|
* then need to be deleted in OpenGL by SceneView::flushAllDeleteGLObjects(). */
|
|
virtual void releaseAllGLObjects();
|
|
|
|
/** Flush all deleted OpenGL objects, such as texture objects, display lists etc.*/
|
|
virtual void flushAllDeletedGLObjects();
|
|
|
|
/** Flush deleted OpenGL objects, such as texture objects, display lists etc within specified available time.*/
|
|
virtual void flushDeletedGLObjects(double& availableTime);
|
|
|
|
/** Extract stats for current draw list. */
|
|
bool getStats(Statistics& primStats);
|
|
|
|
protected:
|
|
|
|
virtual ~SceneView();
|
|
|
|
/** Do cull traversal of attached scene graph using Cull NodeVisitor.*/
|
|
virtual void cullStage(const osg::Matrixd& projection,const osg::Matrixd& modelview,osgUtil::CullVisitor* cullVisitor, osgUtil::StateGraph* rendergraph, osgUtil::RenderStage* renderStage);
|
|
|
|
const osg::Matrix computeMVPW() const;
|
|
|
|
void clearArea(int x,int y,int width,int height,const osg::Vec4& color);
|
|
|
|
osg::ref_ptr<osg::StateSet> _localStateSet;
|
|
osg::RenderInfo _renderInfo;
|
|
|
|
bool _initCalled;
|
|
osg::ref_ptr<osg::NodeVisitor> _initVisitor;
|
|
osg::ref_ptr<osg::NodeVisitor> _updateVisitor;
|
|
osg::ref_ptr<osgUtil::CullVisitor> _cullVisitor;
|
|
osg::ref_ptr<osgUtil::StateGraph> _rendergraph;
|
|
osg::ref_ptr<osgUtil::RenderStage> _renderStage;
|
|
|
|
osg::ref_ptr<ComputeStereoMatricesCallback> _computeStereoMatricesCallback;
|
|
|
|
osg::ref_ptr<osgUtil::CullVisitor> _cullVisitorLeft;
|
|
osg::ref_ptr<osgUtil::StateGraph> _rendergraphLeft;
|
|
osg::ref_ptr<osgUtil::RenderStage> _renderStageLeft;
|
|
|
|
osg::ref_ptr<osgUtil::CullVisitor> _cullVisitorRight;
|
|
osg::ref_ptr<osgUtil::StateGraph> _rendergraphRight;
|
|
osg::ref_ptr<osgUtil::RenderStage> _renderStageRight;
|
|
|
|
osg::ref_ptr<osg::CollectOccludersVisitor> _collectOccludersVisistor;
|
|
|
|
osg::ref_ptr<osg::FrameStamp> _frameStamp;
|
|
|
|
osg::ref_ptr<osg::Camera> _camera;
|
|
|
|
osg::ref_ptr<osg::StateSet> _globalStateSet;
|
|
osg::ref_ptr<osg::Light> _light;
|
|
osg::ref_ptr<osg::DisplaySettings> _displaySettings;
|
|
|
|
FusionDistanceMode _fusionDistanceMode;
|
|
float _fusionDistanceValue;
|
|
|
|
LightingMode _lightingMode;
|
|
|
|
bool _prioritizeTextures;
|
|
|
|
bool _requiresFlush;
|
|
|
|
int _activeUniforms;
|
|
double _previousFrameTime;
|
|
|
|
bool _redrawInterlacedStereoStencilMask;
|
|
int _interlacedStereoStencilWidth;
|
|
int _interlacedStereoStencilHeight;
|
|
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|
|
|