OpenSceneGraph/examples/osgvolume/osgvolume.cpp
2004-08-02 14:52:39 +00:00

761 lines
25 KiB
C++

#include <osg/Node>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/Texture3D>
#include <osg/TexGen>
#include <osg/Geode>
#include <osg/Billboard>
#include <osg/PositionAttitudeTransform>
#include <osg/ClipNode>
#include <osg/AlphaFunc>
#include <osg/TexGenNode>
#include <osg/TexEnvCombine>
#include <osg/Material>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgDB/FileNameUtils>
#include <osgUtil/CullVisitor>
#include <osgProducer/Viewer>
const int maximumTextureSize = 256;
typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
struct PassThroughTransformFunction
{
unsigned char operator() (unsigned char c) const { return c; }
};
struct ProcessRow
{
virtual void operator() (unsigned int num,
GLenum source_pixelFormat, unsigned char* source,
GLenum dest_pixelFormat, unsigned char* dest) const
{
switch(source_pixelFormat)
{
case(GL_LUMINANCE):
case(GL_ALPHA):
switch(dest_pixelFormat)
{
case(GL_LUMINANCE):
case(GL_ALPHA): A_to_A(num, source, dest); break;
case(GL_LUMINANCE_ALPHA): A_to_LA(num, source, dest); break;
case(GL_RGB): A_to_RGB(num, source, dest); break;
case(GL_RGBA): A_to_RGBA(num, source, dest); break;
}
break;
case(GL_LUMINANCE_ALPHA):
switch(dest_pixelFormat)
{
case(GL_LUMINANCE):
case(GL_ALPHA): LA_to_A(num, source, dest); break;
case(GL_LUMINANCE_ALPHA): LA_to_LA(num, source, dest); break;
case(GL_RGB): LA_to_RGB(num, source, dest); break;
case(GL_RGBA): LA_to_RGBA(num, source, dest); break;
}
break;
case(GL_RGB):
switch(dest_pixelFormat)
{
case(GL_LUMINANCE):
case(GL_ALPHA): RGB_to_A(num, source, dest); break;
case(GL_LUMINANCE_ALPHA): RGB_to_LA(num, source, dest); break;
case(GL_RGB): RGB_to_RGB(num, source, dest); break;
case(GL_RGBA): RGB_to_RGBA(num, source, dest); break;
}
break;
case(GL_RGBA):
switch(dest_pixelFormat)
{
case(GL_LUMINANCE):
case(GL_ALPHA): RGBA_to_A(num, source, dest); break;
case(GL_LUMINANCE_ALPHA): RGBA_to_LA(num, source, dest); break;
case(GL_RGB): RGBA_to_RGB(num, source, dest); break;
case(GL_RGBA): RGBA_to_RGBA(num, source, dest); break;
}
break;
}
}
///////////////////////////////////////////////////////////////////////////////
// alpha sources..
virtual void A_to_A(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source++;
}
}
virtual void A_to_LA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source;
*dest++ = *source++;
}
}
virtual void A_to_RGB(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source;
*dest++ = *source;
*dest++ = *source++;
}
}
virtual void A_to_RGBA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source;
*dest++ = *source;
*dest++ = *source;
*dest++ = *source++;
}
}
///////////////////////////////////////////////////////////////////////////////
// alpha luminiance sources..
virtual void LA_to_A(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
++source;
*dest++ = *source++;
}
}
virtual void LA_to_LA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source++;
*dest++ = *source++;
}
}
virtual void LA_to_RGB(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source;
*dest++ = *source;
*dest++ = *source;
source+=2;
}
}
virtual void LA_to_RGBA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source;
*dest++ = *source;
*dest++ = *source++;
*dest++ = *source++;
}
}
///////////////////////////////////////////////////////////////////////////////
// RGB sources..
virtual void RGB_to_A(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
unsigned char val = *source;
*dest++ = val;
source += 3;
}
}
virtual void RGB_to_LA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
unsigned char val = *source;
*dest++ = val;
*dest++ = val;
source += 3;
}
}
virtual void RGB_to_RGB(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source++;
*dest++ = *source++;
*dest++ = *source++;
}
}
virtual void RGB_to_RGBA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
unsigned char val = *source;
*dest++ = *source++;
*dest++ = *source++;
*dest++ = *source++;
*dest++ = val;
}
}
///////////////////////////////////////////////////////////////////////////////
// RGBA sources..
virtual void RGBA_to_A(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
source += 3;
*dest++ = *source++;
}
}
virtual void RGBA_to_LA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
unsigned char val = *source;
source += 3;
*dest++ = val;
*dest++ = *source++;
}
}
virtual void RGBA_to_RGB(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source++;
*dest++ = *source++;
*dest++ = *source++;
++source;
}
}
virtual void RGBA_to_RGBA(unsigned int num, unsigned char* source, unsigned char* dest) const
{
for(unsigned int i=0;i<num;++i)
{
*dest++ = *source++;
*dest++ = *source++;
*dest++ = *source++;
*dest++ = *source++;
}
}
};
osg::Image* createTexture3D(ImageList& imageList, ProcessRow& processRow, unsigned int numComponentsDesired=0)
{
int max_s = 0;
int max_t = 0;
unsigned int max_components = 0;
int total_r = 0;
ImageList::iterator itr;
for(itr=imageList.begin();
itr!=imageList.end();
++itr)
{
osg::Image* image = itr->get();
GLenum pixelFormat = image->getPixelFormat();
if (pixelFormat==GL_ALPHA ||
pixelFormat==GL_LUMINANCE ||
pixelFormat==GL_LUMINANCE_ALPHA ||
pixelFormat==GL_RGB ||
pixelFormat==GL_RGBA)
{
max_s = osg::maximum(image->s(), max_s);
max_t = osg::maximum(image->t(), max_t);
max_components = osg::maximum(osg::Image::computeNumComponents(pixelFormat), max_components);
total_r += image->r();
}
else
{
osg::notify(osg::NOTICE)<<"Image "<<image->getFileName()<<" has unsuitable pixel format"<< std::hex<< pixelFormat << std::dec << std::endl;
}
}
if (numComponentsDesired!=0) max_components = numComponentsDesired;
GLenum desiredPixelFormat = 0;
switch(max_components)
{
case(1):
desiredPixelFormat = GL_LUMINANCE;
break;
case(2):
desiredPixelFormat = GL_LUMINANCE_ALPHA;
break;
case(3):
desiredPixelFormat = GL_RGB;
break;
case(4):
desiredPixelFormat = GL_RGBA;
break;
}
if (desiredPixelFormat==0) return 0;
// compute nearest powers of two for each axis.
int s_nearestPowerOfTwo = 1;
while(s_nearestPowerOfTwo<max_s && s_nearestPowerOfTwo<maximumTextureSize) s_nearestPowerOfTwo*=2;
int t_nearestPowerOfTwo = 1;
while(t_nearestPowerOfTwo<max_t && t_nearestPowerOfTwo<maximumTextureSize) t_nearestPowerOfTwo*=2;
int r_nearestPowerOfTwo = 1;
while(r_nearestPowerOfTwo<total_r && r_nearestPowerOfTwo<maximumTextureSize) r_nearestPowerOfTwo*=2;
// now allocate the 3d texture;
osg::ref_ptr<osg::Image> image_3d = new osg::Image;
image_3d->allocateImage(s_nearestPowerOfTwo,t_nearestPowerOfTwo,r_nearestPowerOfTwo,
desiredPixelFormat,GL_UNSIGNED_BYTE);
int curr_dest_r = 0;
// copy across the values from the source imager into the image_3d.
for(itr=imageList.begin();
itr!=imageList.end();
++itr)
{
osg::Image* image = itr->get();
GLenum pixelFormat = image->getPixelFormat();
if (pixelFormat==GL_ALPHA ||
pixelFormat==GL_LUMINANCE ||
pixelFormat==GL_LUMINANCE_ALPHA ||
pixelFormat==GL_RGB ||
pixelFormat==GL_RGBA)
{
int num_r = osg::minimum(image->r(), (image_3d->r() - curr_dest_r));
int num_t = osg::minimum(image->t(), image_3d->t());
int num_s = osg::minimum(image->s(), image_3d->s());
for(int r=0;r<num_r;++r, ++curr_dest_r)
{
for(int t=0;t<num_t;++t)
{
unsigned char* dest = image_3d->data(0,t,curr_dest_r);
unsigned char* source = image->data(0,t,r);
processRow(num_s, image->getPixelFormat(), source, image_3d->getPixelFormat(), dest);
}
}
}
}
return image_3d.release();
}
osg::Image* createNormalMapTexture(osg::Image* image_3d)
{
osg::ref_ptr<osg::Image> bumpmap_3d = new osg::Image;
bumpmap_3d->allocateImage(image_3d->s(),image_3d->t(),image_3d->r(),
GL_RGBA,GL_UNSIGNED_BYTE);
for(int r=1;r<image_3d->r()-1;++r)
{
for(int t=1;t<image_3d->t()-1;++t)
{
unsigned char* ptr = image_3d->data(1,t,r);
unsigned char* left = image_3d->data(0,t,r);
unsigned char* right = image_3d->data(2,t,r);
unsigned char* above = image_3d->data(1,t+1,r);
unsigned char* below = image_3d->data(1,t-1,r);
unsigned char* in = image_3d->data(1,t,r+1);
unsigned char* out = image_3d->data(1,t,r-1);
unsigned char* destination = (unsigned char*) bumpmap_3d->data(1,t,r);
for(int s=1;s<image_3d->s()-1;++s)
{
osg::Vec3 grad((float)(*left)-(float)(*right),
(float)(*below)-(float)(*above),
(float)(*out) -(float)(*in));
grad.normalize();
if (grad.x()==0.0f && grad.y()==0.0f && grad.z()==0.0f)
{
grad.set(128.0f,128.0f,128.0f);
}
else
{
grad.x() = osg::clampBetween((grad.x()+1.0f)*128.0f,0.0f,255.0f);
grad.y() = osg::clampBetween((grad.y()+1.0f)*128.0f,0.0f,255.0f);
grad.z() = osg::clampBetween((grad.z()+1.0f)*128.0f,0.0f,255.0f);
}
*destination++ = (unsigned char)(grad.x()); // scale and bias X.
*destination++ = (unsigned char)(grad.y()); // scale and bias Y.
*destination++ = (unsigned char)(grad.z()); // scale and bias Z.
*destination++ = *ptr;
++ptr;
++left;
++right;
++above;
++below;
++in;
++out;
}
}
}
return bumpmap_3d.release();
}
osg::Node* createCube(float size,float alpha, unsigned int numSlices, float sliceEnd=1.0f)
{
// set up the Geometry.
osg::Geometry* geom = new osg::Geometry;
float halfSize = size*0.5f;
float y = halfSize;
float dy =-size/(float)(numSlices-1)*sliceEnd;
//y = -halfSize;
//dy *= 0.5;
osg::Vec3Array* coords = new osg::Vec3Array(4*numSlices);
geom->setVertexArray(coords);
for(unsigned int i=0;i<numSlices;++i, y+=dy)
{
(*coords)[i*4+0].set(-halfSize,y,halfSize);
(*coords)[i*4+1].set(-halfSize,y,-halfSize);
(*coords)[i*4+2].set(halfSize,y,-halfSize);
(*coords)[i*4+3].set(halfSize,y,halfSize);
}
osg::Vec3Array* normals = new osg::Vec3Array(1);
(*normals)[0].set(0.0f,-1.0f,0.0f);
geom->setNormalArray(normals);
geom->setNormalBinding(osg::Geometry::BIND_OVERALL);
osg::Vec4Array* colors = new osg::Vec4Array(1);
(*colors)[0].set(1.0f,1.0f,1.0f,alpha);
geom->setColorArray(colors);
geom->setColorBinding(osg::Geometry::BIND_OVERALL);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,coords->size()));
osg::Billboard* billboard = new osg::Billboard;
billboard->setMode(osg::Billboard::POINT_ROT_WORLD);
billboard->addDrawable(geom);
billboard->setPosition(0,osg::Vec3(0.0f,0.0f,0.0f));
return billboard;
}
osg::Node* createModel(osg::ref_ptr<osg::Image>& image_3d, bool createNormalMap, unsigned int numSlices=500,float sliceEnd=1.0f)
{
unsigned int diffuse_unit = createNormalMap ? 1 : 0;
unsigned int bumpmap_unit = 0;
osg::Group* group = new osg::Group;
osg::TexGenNode* texgenNode_0 = new osg::TexGenNode;
texgenNode_0->setTextureUnit(0);
texgenNode_0->getTexGen()->setMode(osg::TexGen::EYE_LINEAR);
texgenNode_0->getTexGen()->setPlane(osg::TexGen::S, osg::Vec4(1.0f,0.0f,0.0f,0.5f));
texgenNode_0->getTexGen()->setPlane(osg::TexGen::T, osg::Vec4(0.0f,1.0f,0.0f,0.5f));
texgenNode_0->getTexGen()->setPlane(osg::TexGen::R, osg::Vec4(0.0f,0.0f,2.0f,0.38f));
#if 0
osg::TexGenNode* texgenNode_1 = new osg::TexGenNode;
texgenNode_1->setTextureUnit(1);
texgenNode_1->getTexGen()->setMode(osg::TexGen::EYE_LINEAR);
texgenNode_1->getTexGen()->setPlane(osg::TexGen::S, osg::Vec4(1.0f,0.0f,0.0f,0.5f));
texgenNode_1->getTexGen()->setPlane(osg::TexGen::T, osg::Vec4(0.0f,1.0f,0.0f,0.5f));
texgenNode_1->getTexGen()->setPlane(osg::TexGen::R, osg::Vec4(0.0f,0.0f,2.0f,1.0f));
texgenNode_1->addChild(texgenNode_0);
group->addChild(texgenNode_1);
#else
group->addChild(texgenNode_0);
#endif
osg::BoundingBox bb(-0.5f,-0.5f,-0.20f,0.5f,0.5f,0.20f);
osg::ClipNode* clipnode = new osg::ClipNode;
clipnode->addChild(createCube(1.0f,0.9f, numSlices,sliceEnd));
clipnode->createClipBox(bb);
{
// set up the Geometry to enclose the clip volume to prevent near/far clipping from affecting billboard
osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* coords = new osg::Vec3Array();
coords->push_back(bb.corner(0));
coords->push_back(bb.corner(1));
coords->push_back(bb.corner(2));
coords->push_back(bb.corner(3));
coords->push_back(bb.corner(4));
coords->push_back(bb.corner(5));
coords->push_back(bb.corner(6));
coords->push_back(bb.corner(7));
geom->setVertexArray(coords);
osg::Vec4Array* colors = new osg::Vec4Array(1);
(*colors)[0].set(1.0f,1.0f,1.0f,1.0f);
geom->setColorArray(colors);
geom->setColorBinding(osg::Geometry::BIND_OVERALL);
geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POINTS,0,coords->size()));
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geom);
clipnode->addChild(geode);
}
texgenNode_0->addChild(clipnode);
osg::StateSet* stateset = texgenNode_0->getOrCreateStateSet();
stateset->setMode(GL_LIGHTING,osg::StateAttribute::ON);
stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
stateset->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER,0.02f));
osg::Material* material = new osg::Material;
material->setDiffuse(osg::Material::FRONT_AND_BACK,osg::Vec4(1.0f,1.0f,1.0f,1.0f));
stateset->setAttributeAndModes(material);
if (!createNormalMap)
{
// set up the 3d texture itself,
// note, well set the filtering up so that mip mapping is disabled,
// gluBuild3DMipsmaps doesn't do a very good job of handled the
// inbalanced dimensions of the 256x256x4 texture.
osg::Texture3D* texture3D = new osg::Texture3D;
texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::LINEAR);
texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::LINEAR);
texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP);
texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP);
texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP);
texture3D->setInternalFormatMode(osg::Texture3D::USE_USER_DEFINED_FORMAT);
texture3D->setInternalFormat(GL_INTENSITY);
texture3D->setImage(image_3d.get());
stateset->setTextureAttributeAndModes(diffuse_unit,texture3D,osg::StateAttribute::ON);
stateset->setTextureMode(diffuse_unit,GL_TEXTURE_GEN_S,osg::StateAttribute::ON);
stateset->setTextureMode(diffuse_unit,GL_TEXTURE_GEN_T,osg::StateAttribute::ON);
stateset->setTextureMode(diffuse_unit,GL_TEXTURE_GEN_R,osg::StateAttribute::ON);
stateset->setTextureAttributeAndModes(diffuse_unit,new osg::TexEnv(),osg::StateAttribute::ON);
}
else
{
osg::ref_ptr<osg::Image> bumpmap_3d = createNormalMapTexture(image_3d.get());
osg::Texture3D* bump_texture3D = new osg::Texture3D;
bump_texture3D->setFilter(osg::Texture3D::MIN_FILTER,osg::Texture3D::LINEAR);
bump_texture3D->setFilter(osg::Texture3D::MAG_FILTER,osg::Texture3D::LINEAR);
bump_texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP);
bump_texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP);
bump_texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP);
bump_texture3D->setImage(bumpmap_3d.get());
stateset->setTextureAttributeAndModes(bumpmap_unit,bump_texture3D,osg::StateAttribute::ON);
osg::TexEnvCombine* tec = new osg::TexEnvCombine;
tec->setConstantColor(osg::Vec4(0.0f,0.7f,0.7f,1.0f));
tec->setCombine_RGB(osg::TexEnvCombine::DOT3_RGB);
tec->setSource0_RGB(osg::TexEnvCombine::CONSTANT);
tec->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
tec->setSource1_RGB(osg::TexEnvCombine::TEXTURE);
tec->setOperand1_RGB(osg::TexEnvCombine::SRC_COLOR);
tec->setCombine_Alpha(osg::TexEnvCombine::MODULATE);
tec->setSource0_Alpha(osg::TexEnvCombine::PRIMARY_COLOR);
tec->setOperand0_Alpha(osg::TexEnvCombine::SRC_ALPHA);
tec->setSource1_Alpha(osg::TexEnvCombine::TEXTURE);
tec->setOperand1_Alpha(osg::TexEnvCombine::SRC_ALPHA);
stateset->setTextureAttributeAndModes(bumpmap_unit, tec, osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
stateset->setTextureMode(bumpmap_unit,GL_TEXTURE_GEN_S,osg::StateAttribute::ON);
stateset->setTextureMode(bumpmap_unit,GL_TEXTURE_GEN_T,osg::StateAttribute::ON);
stateset->setTextureMode(bumpmap_unit,GL_TEXTURE_GEN_R,osg::StateAttribute::ON);
image_3d = bumpmap_3d;
}
return group;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of 3D textures.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
arguments.getApplicationUsage()->addCommandLineOption("-n","create normal map for per voxel lighting.");
arguments.getApplicationUsage()->addCommandLineOption("-s","num of slices to create.");
arguments.getApplicationUsage()->addCommandLineOption("--clip","clip volume as a ratio, 0.0 clip all, 1.0 clip none.");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
std::string outputFile;
while (arguments.read("-o",outputFile)) {}
unsigned int numSlices=500;
while (arguments.read("-s",numSlices)) {}
float sliceEnd=1.0f;
while (arguments.read("--clip",sliceEnd)) {}
bool createNormalMap = false;
while (arguments.read("-n")) createNormalMap=true;
osg::ref_ptr<osg::Image> image_3d;
while (arguments.read("--images"))
{
ImageList imageList;
for(int pos=1;pos<arguments.argc() && !arguments.isOption(pos);++pos)
{
// not an option so assume string is a filename.
osg::Image *image = osgDB::readImageFile( arguments[pos]);
if(image)
{
imageList.push_back(image);
}
}
// pack the textures into a single texture.
ProcessRow processRow;
image_3d = createTexture3D(imageList, processRow, 1);
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// assume remaining argments are file names of textures.
for(int pos=1;pos<arguments.argc() && !image_3d;++pos)
{
if (!arguments.isOption(pos))
{
// not an option so assume string is a filename.
image_3d = osgDB::readImageFile( arguments[pos]);
}
}
if (!image_3d) return 0;
// create a model from the images.
osg::Node* rootNode = createModel(image_3d, createNormalMap, numSlices, sliceEnd);
if (!outputFile.empty())
{
std::string ext = osgDB::getFileExtension(outputFile);
std::string name_no_ext = osgDB::getNameLessExtension(outputFile);
if (ext=="osg")
{
image_3d->setFileName(name_no_ext + ".dds");
osgDB::writeImageFile(*image_3d, image_3d->getFileName());
osgDB::writeNodeFile(*rootNode, outputFile);
}
else if (ext=="ive")
{
osgDB::writeNodeFile(*rootNode, outputFile);
}
else if (ext=="dds")
{
osgDB::writeImageFile(*image_3d, outputFile);
}
else
{
std::cout<<"Extension not support for file output, not file written."<<std::endl;
}
return 0;
}
if (rootNode)
{
// set the scene to render
viewer.setSceneData(rootNode);
// create the windows and run the threads.
viewer.realize();
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
// wait for all cull and draw threads to complete before exit.
viewer.sync();
}
return 0;
}