287 lines
8.3 KiB
C++
287 lines
8.3 KiB
C++
// -*-c++-*-
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#include <osgProducer/Viewer>
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#include <osgDB/ReadFile>
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/StateSet>
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#include <osg/Material>
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#include <osg/Texture2D>
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#include <osg/TextureRectangle>
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#include <osg/TexMat>
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#include <osg/CullFace>
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#include <osg/ImageStream>
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#include <osgGA/TrackballManipulator>
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class MovieEventHandler : public osgGA::GUIEventHandler
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{
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public:
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MovieEventHandler() {}
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void set(osg::Node* node);
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virtual void accept(osgGA::GUIEventHandlerVisitor& v) { v.visit(*this); }
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virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&);
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virtual void getUsage(osg::ApplicationUsage& usage) const;
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typedef std::vector< osg::ref_ptr<osg::ImageStream> > ImageStreamList;
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protected:
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virtual ~MovieEventHandler() {}
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class FindImageStreamsVisitor : public osg::NodeVisitor
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{
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public:
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FindImageStreamsVisitor(ImageStreamList& imageStreamList):
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_imageStreamList(imageStreamList) {}
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virtual void apply(osg::Geode& geode)
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{
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apply(geode.getStateSet());
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for(unsigned int i=0;i<geode.getNumDrawables();++i)
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{
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apply(geode.getDrawable(i)->getStateSet());
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}
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traverse(geode);
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}
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virtual void apply(osg::Node& node)
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{
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apply(node.getStateSet());
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traverse(node);
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}
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inline void apply(osg::StateSet* stateset)
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{
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if (!stateset) return;
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osg::StateAttribute* attr = stateset->getTextureAttribute(0,osg::StateAttribute::TEXTURE);
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if (attr)
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{
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osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(attr);
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if (texture2D) apply(dynamic_cast<osg::ImageStream*>(texture2D->getImage()));
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osg::TextureRectangle* textureRec = dynamic_cast<osg::TextureRectangle*>(attr);
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if (textureRec) apply(dynamic_cast<osg::ImageStream*>(textureRec->getImage()));
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}
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}
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inline void apply(osg::ImageStream* imagestream)
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{
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if (imagestream) _imageStreamList.push_back(imagestream);
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}
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ImageStreamList& _imageStreamList;
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};
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ImageStreamList _imageStreamList;
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};
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void MovieEventHandler::set(osg::Node* node)
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{
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_imageStreamList.clear();
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if (node)
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{
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FindImageStreamsVisitor fisv(_imageStreamList);
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node->accept(fisv);
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}
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}
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bool MovieEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&)
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{
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYDOWN):
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{
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if (ea.getKey()=='s')
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{
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for(ImageStreamList::iterator itr=_imageStreamList.begin();
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itr!=_imageStreamList.end();
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++itr)
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{
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std::cout<<"Play"<<std::endl;
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(*itr)->play();
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}
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return true;
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}
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else if (ea.getKey()=='p')
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{
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for(ImageStreamList::iterator itr=_imageStreamList.begin();
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itr!=_imageStreamList.end();
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++itr)
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{
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std::cout<<"Pause"<<std::endl;
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(*itr)->pause();
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}
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return true;
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}
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else if (ea.getKey()=='r')
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{
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return true;
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}
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else if (ea.getKey()=='l')
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{
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return true;
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}
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return false;
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}
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default:
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return false;
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}
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}
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void MovieEventHandler::getUsage(osg::ApplicationUsage& usage) const
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{
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usage.addKeyboardMouseBinding("p","Pause movie");
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usage.addKeyboardMouseBinding("s","Play movie");
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usage.addKeyboardMouseBinding("r","Start movie");
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usage.addKeyboardMouseBinding("l","Toggle looping of movie");
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}
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osg::Geometry* createTexturedQuadGeometry(const osg::Vec3& pos,float width,float height, osg::Image* image)
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{
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bool useTextureRectangle = true;
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if (useTextureRectangle)
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{
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osg::Geometry* pictureQuad = osg::createTexturedQuadGeometry(pos,
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osg::Vec3(width,0.0f,0.0f),
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osg::Vec3(0.0f,0.0f,height),
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image->s(),image->t());
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pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
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new osg::TextureRectangle(image),
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osg::StateAttribute::ON);
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return pictureQuad;
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}
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else
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{
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osg::Geometry* pictureQuad = osg::createTexturedQuadGeometry(pos,
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osg::Vec3(width,0.0f,0.0f),
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osg::Vec3(0.0f,0.0f,height),
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1.0f,1.0f);
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pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
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new osg::Texture2D(image),
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osg::StateAttribute::ON);
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return pictureQuad;
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}
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}
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int main(int argc, char** argv)
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{
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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// set up the usage document, in case we need to print out how to use this program.
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arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName());
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the standard OpenSceneGraph example which loads and visualises 3d models.");
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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// construct the viewer.
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osgProducer::Viewer viewer(arguments);
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// set up the value with sensible default event handlers.
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viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
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// register the handler to add keyboard and mosue handling.
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MovieEventHandler* meh = new MovieEventHandler();
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viewer.getEventHandlerList().push_front(meh);
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// get details on keyboard and mouse bindings used by the viewer.
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viewer.getUsage(*arguments.getApplicationUsage());
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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{
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arguments.getApplicationUsage()->write(std::cout);
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return 1;
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}
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osg::Geode* geode = new osg::Geode;
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osg::Vec3 pos(0.0f,0.0f,0.0f);
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for(int i=1;i<arguments.argc();++i)
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{
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if (arguments.isString(i))
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{
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osg::Image* image = osgDB::readImageFile(arguments[i]);
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geode->addDrawable(createTexturedQuadGeometry(pos,image->s(),image->t(),image));
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}
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}
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// pass the model to the MovieEventHandler so it can pick out ImageStream's to manipulate.
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meh->set(geode);
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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return 1;
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}
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if (arguments.argc()<=1)
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{
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arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
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return 1;
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}
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// any option left unread are converted into errors to write out later.
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arguments.reportRemainingOptionsAsUnrecognized();
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// report any errors if they have occured when parsing the program aguments.
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if (arguments.errors())
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{
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arguments.writeErrorMessages(std::cout);
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}
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// set the scene to render
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viewer.setSceneData(geode);
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// create the windows and run the threads.
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viewer.realize();
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while( !viewer.done() )
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{
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// wait for all cull and draw threads to complete.
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viewer.sync();
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// update the scene by traversing it with the the update visitor which will
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// call all node update callbacks and animations.
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viewer.update();
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// fire off the cull and draw traversals of the scene.
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viewer.frame();
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}
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// wait for all cull and draw threads to complete before exit.
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viewer.sync();
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return 0;
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}
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