OpenSceneGraph/doc/doc++/osgSim/Sector.html
2003-09-08 10:51:14 +00:00

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<TITLE>class osgSim::Sector</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osgSim::Sector</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=185>
<param name=classes value="Mosg::Object,M,CSector,MSector.html,CElevationSector,MElevationSector.html,CConeSector,MConeSector.html,CAzimSector,MAzimSector.html,CAzimElevationSector,MAzimElevationSector.html">
<param name=before value="M,M,M|_,MR_,MR_,Mr_">
<param name=after value="Md_,M,M,M,M,M">
<param name=indent value="0,1,1,1,1,1">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.7.1">Sector</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.7.2">Sector</A></B>(const <!1><A HREF="Sector.html#DOC.2.7.2">Sector</A>&amp; copy, const osg::CopyOp&amp; copyop = osg::CopyOp::SHALLOW_COPY)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.7.3">libraryName</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.7.4">className</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.7.5">isSameKindAs</A></B>(const osg::Object* obj) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual float <B><A HREF="#DOC.2.7.6">operator() </A></B>(const osg::Vec3&amp;yeLocal*/) const = 0
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.7.7">~Sector</A></B>()
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<H2>Documentation</H2>
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<A NAME="Sector"></A>
<A NAME="DOC.2.7.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Sector()</B></TT>
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<A NAME="Sector"></A>
<A NAME="DOC.2.7.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Sector(const <!1><A HREF="Sector.html#DOC.2.7.2">Sector</A>&amp; copy, const osg::CopyOp&amp; copyop = osg::CopyOp::SHALLOW_COPY)</B></TT>
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<A NAME="libraryName"></A>
<A NAME="DOC.2.7.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const </B></TT>
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<A NAME="className"></A>
<A NAME="DOC.2.7.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
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<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.7.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const osg::Object* obj) const </B></TT>
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<A NAME="operator() "></A>
<A NAME="DOC.2.7.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual float operator() (const osg::Vec3&amp;yeLocal*/) const = 0</B></TT>
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<A NAME="~Sector"></A>
<A NAME="DOC.2.7.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Sector()</B></TT>
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<DL><DT><B>Direct child classes:
</B><DD><A HREF="ElevationSector.html">ElevationSector</A><BR>
<A HREF="ConeSector.html">ConeSector</A><BR>
<A HREF="AzimSector.html">AzimSector</A><BR>
<A HREF="AzimElevationSector.html">AzimElevationSector</A><BR>
</DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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