OpenSceneGraph/src/osgUI/Widget.cpp

529 lines
17 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Geode>
#include <osg/ScriptEngine>
#include <osg/Geometry>
#include <osg/MatrixTransform>
#include <osg/ValueObject>
#include <osg/io_utils>
#include <osgUI/Widget>
#include <osgGA/EventVisitor>
#include <osgGA/GUIActionAdapter>
#include <osgViewer/View>
#include <algorithm>
using namespace osgUI;
Widget::Widget():
_focusBehaviour(FOCUS_FOLLOWS_POINTER),
_hasEventFocus(false),
_graphicsInitialized(false),
_autoFillBackground(false),
_visible(true),
_enabled(true)
{
setNumChildrenRequiringEventTraversal(1);
}
Widget::Widget(const Widget& widget, const osg::CopyOp& copyop):
osg::Group(),
_focusBehaviour(widget._focusBehaviour),
_hasEventFocus(false),
_graphicsInitialized(false),
_alignmentSettings(osg::clone(widget._alignmentSettings.get(), copyop)),
_frameSettings(osg::clone(widget._frameSettings.get(), copyop)),
_textSettings(osg::clone(widget._textSettings.get(), copyop)),
_autoFillBackground(widget._autoFillBackground),
_visible(widget._visible),
_enabled(widget._enabled)
{
setNumChildrenRequiringEventTraversal(1);
}
void Widget::setExtents(const osg::BoundingBoxf& bb)
{
_extents = bb;
}
void Widget::updateFocus(osg::NodeVisitor& nv)
{
osgGA::EventVisitor* ev = dynamic_cast<osgGA::EventVisitor*>(&nv);
osgGA::GUIActionAdapter* aa = ev ? ev->getActionAdapter() : 0;
if (ev && aa)
{
// OSG_NOTICE<<"updateFocus"<<std::endl;
osgGA::EventQueue::Events& events = ev->getEvents();
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* ea = (*itr)->asGUIEventAdapter();
if (ea)
{
int numButtonsPressed = 0;
if (ea->getEventType()==osgGA::GUIEventAdapter::PUSH)
{
if (ea->getButtonMask()&osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON) ++numButtonsPressed;
if (ea->getButtonMask()&osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON) ++numButtonsPressed;
if (ea->getButtonMask()&osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON) ++numButtonsPressed;
}
bool previousFocus = _hasEventFocus;
if (_focusBehaviour==CLICK_TO_FOCUS)
{
if (ea->getEventType()==osgGA::GUIEventAdapter::PUSH)
{
if (numButtonsPressed==1)
{
osg::Vec3d intersection;
bool withinWidget = computeExtentsPositionInLocalCoordinates(ev, ea, intersection);
if (withinWidget) _hasEventFocus = true;
else _hasEventFocus = false;
}
}
}
else if (_focusBehaviour==FOCUS_FOLLOWS_POINTER)
{
bool checkWithinWidget = false;
if (!_hasEventFocus)
{
checkWithinWidget = (ea->getEventType()!=osgGA::GUIEventAdapter::FRAME) && ea->getButtonMask()==0;
}
else
{
// if mouse move or mouse release check to see if mouse still within widget to retain focus
if (ea->getEventType()==osgGA::GUIEventAdapter::MOVE)
{
checkWithinWidget = true;
}
else if (ea->getEventType()==osgGA::GUIEventAdapter::RELEASE)
{
// if no buttons pressed then check
if (ea->getButtonMask()==0) checkWithinWidget = true;
}
}
if (checkWithinWidget)
{
osg::Vec3d intersection;
bool withinWidget = computeExtentsPositionInLocalCoordinates(ev, ea, intersection);
_hasEventFocus = withinWidget;
}
}
if (_hasEventFocus && (ea->getEventType()==osgGA::GUIEventAdapter::PUSH || ea->getEventType()==osgGA::GUIEventAdapter::SCROLL) )
{
osgViewer::View* view = dynamic_cast<osgViewer::View*>(aa);
if (view && view->getCameraManipulator())
{
view->getCameraManipulator()->finishAnimation();
view->requestContinuousUpdate( false );
}
}
if (previousFocus != _hasEventFocus)
{
if (_hasEventFocus)
{
enter();
}
else
{
leave();
}
}
}
}
}
}
void Widget::setHasEventFocus(bool focus)
{
if (_hasEventFocus == focus) return;
_hasEventFocus = focus;
if (_hasEventFocus) enter();
else leave();
}
bool Widget::getHasEventFocus() const
{
return _hasEventFocus;
}
void Widget::enter()
{
if (!runCallbacks("enter")) enterImplementation();
}
void Widget::enterImplementation()
{
OSG_NOTICE<<"Widget::enter()"<<std::endl;
}
void Widget::leave()
{
if (!runCallbacks("leave")) leaveImplementation();
}
void Widget::leaveImplementation()
{
OSG_NOTICE<<"Widget::leave()"<<std::endl;
}
void Widget::traverse(osg::NodeVisitor& nv)
{
if (nv.referenceCount()!=0)
{
osg::Parameters inputParameters, outputParameters;
inputParameters.push_back(&nv);
if (runCallbacks("traverse",inputParameters, outputParameters)) return;
}
traverseImplementation(nv);
}
void Widget::traverseImplementation(osg::NodeVisitor& nv)
{
if (!_graphicsInitialized && nv.getVisitorType()!=osg::NodeVisitor::CULL_VISITOR) createGraphics();
osgGA::EventVisitor* ev = dynamic_cast<osgGA::EventVisitor*>(&nv);
if (ev)
{
if (_visible && _enabled)
{
updateFocus(nv);
// OSG_NOTICE<<"EventTraversal getHasEventFocus()="<<getHasEventFocus()<<std::endl;
// signify that event has been taken by widget with focus
bool widgetsWithFocusSetHandled = getHasEventFocus();
osgGA::EventQueue::Events& events = ev->getEvents();
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
if (handle(ev, itr->get()) || widgetsWithFocusSetHandled)
{
(*itr)->setHandled(true);
ev->setEventHandled(true);
}
}
GraphicsSubgraphMap::iterator itr = _graphicsSubgraphMap.begin();
while(itr!= _graphicsSubgraphMap.end() && itr->first<=0)
{
itr->second->accept(nv);
++itr;
}
osg::Group::traverse(nv);
while(itr!= _graphicsSubgraphMap.end())
{
itr->second->accept(nv);
++itr;
}
}
}
else if (_visible ||
(nv.getVisitorType()!=osg::NodeVisitor::UPDATE_VISITOR && nv.getVisitorType()!=osg::NodeVisitor::CULL_VISITOR && nv.getVisitorType()!=osg::NodeVisitor::INTERSECTION_VISITOR) )
{
osgUtil::CullVisitor* cv = (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR) ? dynamic_cast<osgUtil::CullVisitor*>(&nv) : 0;
if (cv && _widgetStateSet.valid()) cv->pushStateSet(_widgetStateSet.get());
GraphicsSubgraphMap::iterator itr = _graphicsSubgraphMap.begin();
while(itr!= _graphicsSubgraphMap.end() && itr->first<=0)
{
itr->second->accept(nv);
++itr;
}
Group::traverse(nv);
while(itr!= _graphicsSubgraphMap.end())
{
itr->second->accept(nv);
++itr;
}
if (cv && _widgetStateSet.valid()) cv->popStateSet();
}
}
bool Widget::handle(osgGA::EventVisitor* ev, osgGA::Event* event)
{
// currently lua scripting takes a ref count so messes up handling of NodeVisitor's created on stack,
// so don't attempt to call the sctipt.
if (ev->referenceCount()!=0)
{
osg::Parameters inputParameters, outputParameters;
inputParameters.push_back(ev);
inputParameters.push_back(event);
if (runCallbacks("handle",inputParameters, outputParameters))
{
if (outputParameters.size()>=1)
{
osg::BoolValueObject* bvo = dynamic_cast<osg::BoolValueObject*>(outputParameters[0].get());
return bvo ? bvo->getValue() : false;
}
}
}
return handleImplementation(ev, event);
}
bool Widget::handleImplementation(osgGA::EventVisitor* ev, osgGA::Event* event)
{
return false;
}
void Widget::dirty()
{
_graphicsInitialized = false;
}
void Widget::createGraphics()
{
if (!runCallbacks("createGraphics")) createGraphicsImplementation();
}
void Widget::createGraphicsImplementation()
{
_graphicsInitialized = true;
}
osg::BoundingSphere Widget::computeBound() const
{
osg::BoundingSphere bs;
if (_extents.valid()) bs.expandBy(_extents);
bs.expandBy(Group::computeBound());
return bs;
}
void Widget::resizeGLObjectBuffers(unsigned int maxSize)
{
for(GraphicsSubgraphMap::iterator itr = _graphicsSubgraphMap.begin();
itr != _graphicsSubgraphMap.end();
++itr)
{
itr->second->resizeGLObjectBuffers(maxSize);
}
Group::resizeGLObjectBuffers(maxSize);
}
void Widget::releaseGLObjects(osg::State* state) const
{
for(GraphicsSubgraphMap::const_iterator itr = _graphicsSubgraphMap.begin();
itr != _graphicsSubgraphMap.end();
++itr)
{
itr->second->releaseGLObjects(state);
}
Group::releaseGLObjects(state);
}
bool Widget::computePositionInLocalCoordinates(osgGA::EventVisitor* ev, osgGA::GUIEventAdapter* event, osg::Vec3d& localPosition) const
{
osgGA::GUIActionAdapter* aa = ev ? ev->getActionAdapter() : 0;
osgUtil::LineSegmentIntersector::Intersections intersections;
if (aa && aa->computeIntersections(*event, ev->getNodePath(), intersections))
{
localPosition = intersections.begin()->getLocalIntersectPoint();
return (_extents.contains(localPosition, 1e-6));
}
else
{
return false;
}
}
struct SortTraversalOrder
{
bool operator() (const osgUtil::LineSegmentIntersector::Intersection* lhs, const osgUtil::LineSegmentIntersector::Intersection* rhs) const
{
double epsilon = 1e-6;
if (lhs->ratio > (rhs->ratio+epsilon)) return true;
if (lhs->ratio < (rhs->ratio-epsilon)) return false;
const osg::NodePath& np_lhs = lhs->nodePath;
const osg::NodePath& np_rhs = rhs->nodePath;
osg::NodePath::const_iterator itr_lhs = np_lhs.begin();
osg::NodePath::const_iterator end_lhs = np_lhs.end();
osg::NodePath::const_iterator itr_rhs = np_rhs.begin();
osg::NodePath::const_iterator end_rhs = np_rhs.end();
const osg::Group* parent = 0;
while(itr_lhs!=end_lhs && itr_rhs!=end_rhs)
{
if (*itr_lhs == *itr_rhs)
{
parent = (*itr_lhs)->asGroup();
++itr_lhs;
++itr_rhs;
}
else if (parent==0)
{
OSG_NOTICE<<"SortTraversalOrder::operator() NodePath has no parent, just have to use default less than operator for Intersection"<<std::endl;
return (*lhs)<(*rhs);
}
else
{
const osgUI::Widget* widget = dynamic_cast<const osgUI::Widget*>(parent);
unsigned int lhs_index = parent->getChildIndex(*itr_lhs);
double lhs_sort_value = static_cast<double>(lhs_index)/static_cast<double>(parent->getNumChildren());
unsigned int rhs_index = parent->getChildIndex(*itr_rhs);
double rhs_sort_value = (static_cast<double>(rhs_index)+epsilon)/static_cast<double>(parent->getNumChildren());
if (widget)
{
const osgUI::Widget::GraphicsSubgraphMap& gsm = widget->getGraphicsSubgraphMap();
for(osgUI::Widget::GraphicsSubgraphMap::const_iterator itr=gsm.begin();
itr!=gsm.end();
++itr)
{
if (itr->second==(*itr_lhs)) lhs_sort_value = itr->first;
if (itr->second==(*itr_rhs)) rhs_sort_value = itr->first;
}
}
if (lhs_sort_value>rhs_sort_value) return true;
if (lhs_sort_value<rhs_sort_value) return false;
}
}
return false;
}
};
bool Widget::computeIntersections(osgGA::EventVisitor* ev, osgGA::GUIEventAdapter* event, Intersections& intersections, osg::Node::NodeMask traversalMask) const
{
osgGA::GUIActionAdapter* aa = ev ? ev->getActionAdapter() : 0;
osgUtil::LineSegmentIntersector::Intersections source_intersections;
if (aa && aa->computeIntersections(*event, ev->getNodePath(), source_intersections, traversalMask))
{
typedef std::vector<const osgUtil::LineSegmentIntersector::Intersection*> IntersectionPointerList;
IntersectionPointerList intersectionsToSort;
// populate the temporay vector of poiners to the original intersection pointers.
for(osgUtil::LineSegmentIntersector::Intersections::iterator itr = source_intersections.begin();
itr != source_intersections.end();
++itr)
{
if (itr->drawable->getName()!="DepthSetPanel")
{
intersectionsToSort.push_back(&(*itr));
}
}
// sort the pointer list into order based on child traversal order, to be consistent with osgUI rendering order.
std::sort(intersectionsToSort.begin(), intersectionsToSort.end(), SortTraversalOrder());
// copy the pointers to final Intersection container
for(IntersectionPointerList::iterator itr = intersectionsToSort.begin();
itr != intersectionsToSort.end();
++itr)
{
intersections.push_back(*(*itr));
}
return true;
}
return false;
}
bool Widget::computeExtentsPositionInLocalCoordinates(osgGA::EventVisitor* ev, osgGA::GUIEventAdapter* event, osg::Vec3d& localPosition, bool withinExtents) const
{
//OSG_NOTICE<<"Widget::computeExtentsPositionInLocalCoordinates(()"<<std::endl;
const osg::Camera* camera = 0;
double x=0.0, y=0.0;
if (event->getNumPointerData()>=1)
{
const osgGA::PointerData* pd = event->getPointerData(event->getNumPointerData()-1);
camera = dynamic_cast<const osg::Camera*>(pd->object.get());
if (camera)
{
x = pd->getXnormalized();
y = pd->getYnormalized();
}
}
//OSG_NOTICE<<" camera = "<<camera<<", x = "<<x<<", y="<<y<<std::endl;
if (!camera) return false;
const osg::NodePath& nodePath = ev->getNodePath();
osg::Matrixd matrix;
if (nodePath.size()>1)
{
osg::NodePath prunedNodePath(nodePath.begin(),nodePath.end()-1);
matrix = osg::computeLocalToWorld(prunedNodePath);
}
matrix.postMult(camera->getViewMatrix());
matrix.postMult(camera->getProjectionMatrix());
double zNear = -1.0;
double zFar = 1.0;
osg::Matrixd inverse;
inverse.invert(matrix);
osg::Vec3d startVertex = osg::Vec3d(x,y,zNear) * inverse;
osg::Vec3d endVertex = osg::Vec3d(x,y,zFar) * inverse;
//OSG_NOTICE<<" startVertex("<<startVertex<<"(, endVertex("<<endVertex<<")"<<std::endl;
osg::Plane plane(0.0, 0.0, 1.0, _extents.zMax());
//OSG_NOTICE<<" plane("<<plane<<")"<<std::endl;
double ds = plane.distance(startVertex);
double de = plane.distance(endVertex);
if (ds*de>0.0) return false;
double r = ds/(ds-de);
//OSG_NOTICE<<" r = "<<r<<std::endl;
osg::Vec3d intersection = startVertex + (endVertex-startVertex)*r;
//OSG_NOTICE<<" intersection = "<<intersection<<std::endl;
localPosition = intersection;
return withinExtents ? _extents.contains(localPosition, 1e-6) : true;
}